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Thread: Thief Object Enhancement Pack

  1. #1
    Member
    Registered: Mar 2012
    Location: Moscow, Russia

    Thief Object Enhancement Pack

    The first part includes most of objects from Running Interference and a few from other missions.

    Also fixed some issues of original missions such as: buckets drowned in the floor, black weapon display case and some flying objects.

    NewDark is required.

    Unzip it into your Thief 2 folder and add it to the mod_path in cam_mod.ini:

    Code:
    mod_path ep3+ep2
    However, I must warn you that some of the objects (magtable, stool) are very different from EP2. So if you insist to see EP2 objects, use this line:

    Code:
    mod_path ep2+ep3
    Download the Thief Object Enhancement Pack

    Of course, all this stuff can be used for fan missions.
    Some objects have two versions (second with a suffix ___2), I left it for modders.

    Quote Originally Posted by Nameless Voice View Post
    For explanation to others:
    This appears to be a collection of object and AI models and object textures made (mostly) by Soul Tear, designed to complement the EP and fill some of the gaps in its models.
    It is a small archive containing only those updated models/textures, and does not contain all of the content from the EP. If you want to use these models, you will need to install them in addition to the standard ep2.crf.

    Due to the way the models are made, they may not work correctly in some FMs, such as those which only replace the textures and not the models (for example, missions set in greyscale.) (The EP also had this problem to some extent.)

    Also, I was not involved in the creation of this package.





    Last edited by Soul Tear; 12th Feb 2017 at 09:47. Reason: Update

  2. #2
    Member
    Registered: Jul 2014
    Thank you Soul Tear!!!

  3. #3
    Zombified
    Registered: Sep 2004
    I think this would be better off properly merged with EP2 where appropriate. also, the included mission files make it incompatible with the overhauled maps from TafferPatcher.

  4. #4
    Member
    Registered: Mar 2001
    Location: Ireland
    The models look good, though I do worry about the fact that a lot of them seem to have different UV mapping than the originals, which means that they may have issues with FMs that only overwrite the textures but not the models - something I tried to avoid as much as possible in the EP.


    For explanation to others:
    This appears to be a collection of object and AI models and object textures made (mostly) by Soul Tear, designed to complement the EP and fill some of the gaps in its models.
    It is a small archive containing only those updated models/textures, and does not contain all of the content from the EP. If you want to use these models, you will need to install them in addition to the standard ep2.crf.

    Due to the way the models are made, they may not work correctly in some FMs, such as those which only replace the textures and not the models (for example, missions set in greyscale.) (The EP also had this problem to some extent.)

    Also, I was not involved in the creation of this package.
    Last edited by Nameless Voice; 18th Jan 2017 at 17:26.

  5. #5
    Moderator
    Registered: Apr 2003
    Location: Wales
    Thanks for clarifying, NV.

  6. #6
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Nameless Voice View Post
    The models look good, though I do worry about the fact that a lot of them seem to have different UV mapping than the originals, which means that they may have issues with FMs that only overwrite the textures but not the models - something I tried to avoid as much as possible in the EP.

    Does this mean that it is necessary to use uber_mod_path line?

    For explanation to others:
    This appears to be a collection of object and AI models and object textures made (mostly) by Soul Tear, designed to complement the EP and fill some of the gaps in its models.
    It is a small archive containing only those updated models/textures, and does not contain all of the content from the EP. If you want to use these models, you will need to install them in addition to the standard ep2.crf.

    Due to the way the models are made, they may not work correctly in some FMs, such as those which only replace the textures and not the models (for example, missions set in greyscale.) (The EP also had this problem to some extent.)

    Also, I was not involved in the creation of this package.
    Add this quote to the first post.

  7. #7
    Zombified
    Registered: Sep 2004
    as long as all the models have their own textures included in the pack, yes, ubermod path would help.

  8. #8
    Member
    Registered: Mar 2001
    Location: Ireland
    Then the models from this pack would override any custom variants used in FMs - surely that would be even worse?

  9. #9
    Member
    Registered: Aug 2003
    Location: Norway (currently Phoenix, AZ)
    Great work Soul Tear! This looks very good but I do agree it seems perhaps to be better merged with EP2.
    Klatremus' Supreme Thief Site - Walkthroughs, Loot Lists & Ghost Reports
    Let's Supreme Ghost Thief - YouTube Channel with Thief Let's Plays

  10. #10
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    The name of this mod makes it sound like it supersedes EP2.

    This is not a good thing.

  11. #11
    Moderator
    Registered: Apr 2003
    Location: Wales
    Yes it does. Perhaps Soul Tear wouldn't mind renaming it. Something like Thief Enhancement Pack Extra or similar would be clearer.

  12. #12
    Member
    Registered: Nov 2004
    Location: Germany
    Fantastic work Soul Tear! I want to ask you if i can use some of these improved objects for the Thief 2 HD mod v1.0? Surely i will add your name to the credits then

  13. #13
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    This is some awesome work, but...it really should have a completely different name. NV started the EP project, and he may decide to continue it. Someone else using that name is not only confusing, but also somewhat inappropriate.

  14. #14
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane

  15. #15
    Moderator
    Registered: Apr 2003
    Location: Wales
    I'm sure Soul Tear didn't intend to imply that this was an update of EP2 but as so many people have read this now and I don't want anyone to be confused, and in the absence of alternative thread titling by Soul Tear, I've changed the title. Better, possibly more accurate, suggestions are sought from illustrious viewers.

  16. #16
    Member
    Registered: Dec 2015
    Location: Germany
    Nice work!

    However, I noticed that torches and switchable electric lights from the third and the fifth mission (Framed + Eavesdropping) are behaving oddly after downloading ep3. For example, I canīt extinquish torches in the crypt-complex in Eavesdropping or in the Shoalsgate Police Station. The torches will be unlit, but the light will remain or the torches are lit, but they donīt emit light. The electric light of the warehouse barrack on the first floor canīt be switched off, too. However, I didnīt test the case for Blackmail and the following missions.

    Maybe someone can confirm this strange behavior - if not, Iīll have to reinstall T2 again.


    Screenshots for reference:



    Edit: Nah, my fault - I used old saves, everything is OK now.
    Last edited by Thinking Robot; 22nd Jan 2017 at 17:24.

  17. #17
    Zombified
    Registered: Sep 2004
    Quote Originally Posted by Thinking Robot View Post
    I used old saves
    yes you did.

  18. #18
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    All covered stuff has been improved.
    Link updated.

    I know this is not high quality, and such things requires much more polygons for more realism. Maybe I will fix/improve some issues later.


  19. #19
    Member
    Registered: Nov 2004
    Location: Germany
    That looks really good!

    I want to ask again:

    Quote Originally Posted by Gecko View Post
    Fantastic work Soul Tear! I want to ask you if i can use some of these improved objects for the Thief 2 HD mod v1.0? Surely i will add your name to the credits then

  20. #20
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by Gecko View Post
    That looks really good!

    I want to ask again:
    Was busy! Of course, I would be happy if something of this stuff will be useful for you.

  21. #21
    Member
    Registered: Mar 2012
    Location: Moscow, Russia

    Update 3.0

    New objects for EP3. Link updated.


    Covered furniture final version:






    Rotten barrels set:










    Broken furniture set:





    Improved Thief 1 fancy chair:






    Doused campfire based on CoSaS 3 campfire:


  22. #22
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Quote Originally Posted by nickie View Post
    I'm sure Soul Tear didn't intend to imply that this was an update of EP2 but as so many people have read this now and I don't want anyone to be confused, and in the absence of alternative thread titling by Soul Tear, I've changed the title. Better, possibly more accurate, suggestions are sought from illustrious viewers.
    Maybe Thief Polygon Booster Object Mod?

  23. #23
    Member
    Registered: Dec 2011
    Location: Ferrol - Spain
    Funny, I still prefer your old covered furniture with those stitches-glitches and your old canvas texture.

  24. #24
    Member
    Registered: Mar 2012
    Location: Moscow, Russia
    Old canvas included.

  25. #25
    Moderator
    Registered: Apr 2003
    Location: Wales
    Quote Originally Posted by Soul Tear View Post
    Maybe Thief Polygon Booster Object Mod?
    Your wish is my command.

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