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Thread: T2 FM: Behind Closed Doors (6th Feb 2017)

  1. #351
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    I'm stuck in this room... ceiling is too low to mantle onto the crates, and I can't mantle back out the window... help!


  2. #352
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    You should be able to easily mantle out of the window - do you have new_mantle turned on?

  3. #353
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    I started replaying this great FM, and i am stuck with the same problem. Can't leave the small taylor-shop near the badger-waggon. new_mantle is on.
    It seems to me for some time now, that mantling and jumping to ledges, ropes and ladders is much more difficult now. Even more difficult than before new_mantle.
    Can it be that this behaviour started with Newdark 1.25?

  4. #354
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Try this: crouch in front of the ledge, then mantle it.

  5. #355
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    Quote Originally Posted by Unna Oertdottir View Post
    Try this: crouch in front of the ledge, then mantle it.
    Already tried this, this is standard when mantling through a small, low opening.


    Edit: Changed to Newdark 1.23 - problem is still there. Sometimes the animation of going-through starts, but then you get thrown back.

    Edit #2: Time for a fresh install.
    Last edited by UliB; 18th Sep 2017 at 13:17.

  6. #356
    Member
    Registered: Sep 2000
    Location: Lexington, KY
    Quote Originally Posted by nicked View Post
    You should be able to easily mantle out of the window - do you have new_mantle turned on?
    That was it. I had never even heard of new_mantle. Once I enabled it the crouch mantle works fine. Thanks!

  7. #357
    New Member
    Registered: Dec 2016
    Nicked, thank you so much for this outstanding mission. I loved it! So much fun to play, and the atmosphere was perfect.

  8. #358
    Just finished! I clocked 4 hours and it was great . Amazing level design with some clever shortcuts, beautiful architecture and and an awesome, engaging storyline . Thank you, nicked!

  9. #359
    Member
    Registered: Mar 2008
    Hey..!!
    I cant climb ladders anymore, neither walk on catwalks !!!!!
    They are absolutely transparentall of suddenly

  10. #360
    New Member
    Registered: Jul 2008
    Location: Poland
    Phew! Finished after 4hrs 6mins of gameplay.

    One obvious comparison that comes to my mind is last year's excellent Morbid Curiosity by Pukey Brunster, similar with the city setting and very enjoyable gameplay. But in Behind Closed Doors... wow, the layout is simply astonishing - multiple ways leading to (almost) every place of interest, open rooftops and very few unavailable places. As I played, I felt as if I had been in some new universe, very unthieflike, if you will, in the fact that you can use nearly all visible items/roads to your advantage (and it takes a lot to come to such conclusions in such an open game as Thief, right?). For the same reason, high amount of backtracking isn't really an issue (actually more like an advantage), because you can reach most locations very fast, if you know how
    I also liked most of the puzzles, which were plentiful, but not painfully difficult for a seasoned thief. Actually, you can notice in recent FMs that objectives have been more and more often divided into many small steps rather than few general goals, which I see as a positive trend. I was surprised by the number of objectives/puzzles nicked was able to stuff into a relatively small city area (not to say that the map in Behind Closed Doors is small, but it's definitely not one of the biggest Thief has seen) without making it seem annoying. Those 4 hours really are filled with activity and by no means dragged out.
    Not much can I say about the audio-visual department except for it being neat and fitting. I haven't found any particular sound or visual lacklustre and there were also many eye-catching views from up high. Some designs especially to my liking included the bank's exterior and Faramund's hideout.
    Overall, what Behind Closed Doors amazes with is an incredibly player-friendly layout, definitely one of the best I have seen in any FM, making the gameplay extremely entertaining. It's an absolute must play for any city-mission enthusiast, and heavily recommended for any taffer out there. I'd rate it as a strong 9.5/10 with very very few reservations to have about. Kudos, nicked!

  11. #361
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Thanks! Really glad you liked it!

  12. #362
    Member
    Registered: Nov 2003
    Location: Sheffield, UK
    Quote Originally Posted by nicked View Post
    Has anyone found an easter egg yet?
    I'm guessing there's more than one but I'm taffed if I can find any, any chance of a hint ?

  13. #363
    New Member
    Registered: May 2016
    What is the purpose of these plates attached to the wooden beams?

    https://www.dropbox.com/s/y7f2p9wv1u...mp002.jpg?dl=0

  14. #364
    AKA H3H3
    Registered: Aug 2016
    Location: My mum's basement
    Quote Originally Posted by SuaveSteve View Post
    What is the purpose of these plates attached to the wooden beams?

    https://www.dropbox.com/s/y7f2p9wv1u...mp002.jpg?dl=0
    It's just decorative metal plating. They were added so that the torches don't burn down the building.

  15. #365
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    This might have been mentioned before: the sewer hatch key opened the banker's door (the guy who wanted his letters back) for me. Wrong key ID?

  16. #366
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I didn't think that door even locked?

  17. #367
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Hmmm...I'm pretty sure for me it was locked and couldn't be picked.

  18. #368
    New Member
    Registered: Nov 2010
    Really great mission!
    Garrett has lost weight as he can walk these small gaps between the buildings :-D
    really nice built details
    well hidden objects
    a lot of variety how one can do tasks .....

  19. #369
    Member
    Registered: Oct 2017
    Location: Denmark
    Just finished this monster of FM... Wow... So many places... So many objectives... Amazing work!

  20. #370
    Member
    Registered: Jan 2003
    Location: US
    This was one of the toughest, if not the toughest walkthrough I have ever done. Damn good mission though.

    http://thief2fanwalks.weebly.com/beh...sed-doors.html

  21. #371
    New Member
    Registered: Feb 2017
    Thank you very much for this mission. An epic in every sense of the word and a whole lot of fun to boot.

  22. #372
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    I'm stuck. I figured out the use for the four masks, but the wood texture crisscrossed above the opened sarcophagus won't accept a rope arrow. It disappears as though you've hit metal or rock and doesn't deploy. Also, that texture just appears black.

    Tried using a body for a safe drop, but it's the only way back up.
    Last edited by uncadonego; 14th Feb 2018 at 19:18.

  23. #373
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Odd, it should just be a standard wood texture.

    From Dromed:


    If it doesn't look like that, maybe the archive didn't unzip/install right? Do you have any other missing textures?

  24. #374
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    The piece of wood sticking out where the sleeping drunk at the gate with the gate switch in the window above looks and acts the same. Also some textures look like mixed coloured pixels, sometimes the real texture shows once you get closer to them.

  25. #375
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm guessing there's either a problem with the downloaded file or it's not installed right then.

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