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Thread: T2 FM: Behind Closed Doors (6th Feb 2017)

  1. #376
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Ugh. Guess I'll delete the extracted folder and try downloading again. Too bad after all that gameplay.


    By the way, it's really good though. I guess it won't kill me to replay....


  2. #377
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Deleted folder, also deleted zip, downloaded another one.

    Although I was almost completely finished the mission, I started again from scratch. The textures appear fine this time.

    Like I said nicked, a replay of the whole thing is absolutely no problem.....

  3. #378
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    I'm glad that solved the problem! And glad you're enjoying it enough for a replay.

  4. #379
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    I'm finished. I am going to try to find the one or two remaining necklace baubles before going back.

    I'm glad I saved that invisibility potion to get the urn next to rat boy. I also saved using Miranda's necklace to get the heck out of there in a hurry. Nasty killer rats.

    Some parts of the mission made me feel a bit nostalgic, as they reminded me of parts from TG and T2. The mission as a whole was reminiscent of Life Of The Party. I read some mild criticism of some narrow ledges, but I thought it was good enough to make you very careful. It made the dizzying heights all the more relevant.

    I thought the side quests involving the masks reminded me of finding the four talismans that opened the cathedral doors in Return To The Cathedral.

    The electric fence around the bank was an awesome new twist to getting into the vault in First City Bank And Trust

    The warning plaques in the crypt reminded me of Garrett saying in TG: "That's Keeper talk for 'We've rigged the place'" (or something like that).

    Getting rid of Faramund reminded me of Gervasius' library/nobody reads books anymore.

    I've mentioned before that I had no Thief2 for about seven years, plus always Dromeding instead of playing FM's, so I haven't kept up on FM's as much as probably most people here, but

    I think this is probably one of the best missions I've ever played.

    Great work, nicked!

  5. #380
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Just checking. I got 7158 out of 7882, and completed 15 objectives. Is that all of them, including any hidden bonus objectives?

    Also, I'd like to try another nicked fan mission. There are ten. Any suggestions for a goodie?

  6. #381
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    Honestly, they are all good! Sturmdrang Peak might interest you but you can't go wrong with any of them.

  7. #382
    Member
    Registered: May 2017
    Location: USA
    I just played Death's Turbid Veil the other day. It's a lot of fun! Gets a little 'fetch-questy' from time to time, but it's beautifully constructed, and has some nice (but not too difficult) puzzles.

  8. #383
    New Member
    Registered: Jul 2005
    Wow! What a mission!
    Results: 5 hours 33 minutes
    Loot 7782 of 7882. I have a feeling I missed one of the bird nest jewels somewhere? I didn't keep count of how many I found.

    The only thing that had me really running around for a while was trying to remember where I found the forging machine to make the key.

    Excellent mission!

  9. #384
    Member
    Registered: Jul 2005
    Location: Tasmania
    A smashing mission, 7 hours of enjoyment. Thanks nicked

  10. #385
    Member
    Registered: Mar 2012
    Thank you nicked!! Such a grand, detailed mission with so much to explore.
    Almost 20 years after Thief is released, and I am astounded when seeing how much work and detail is put into some missions.
    6 hour playtime and enjoyed every second. Outstanding Mission!

    outside2

    outside1

  11. #386
    Member
    Registered: Jul 2011
    I'm stuck. Where is the copper mask? Beautiful mission but quite frustrating because is not intuitive and solid hints are missing.

  12. #387
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Linda View Post
    I'm stuck. Where is the copper mask? Beautiful mission but quite frustrating because is not intuitive and solid hints are missing.
    To get the copper mask, you have to do some errand for a citizen. Specifically, you should talk to the host or barkeep in the "Stag" (a tavern or bar), get a list of beverages he wants to have, and return with these to the man. He should then tell you to put the bottles on the counter or bar, and once you have done that, he should give you the mask.

  13. #388
    Member
    Registered: Jul 2011
    Someone has said the masks were required to open the Alchemist door, but it's still closed, how can I open it? Please no hints but the solution.

  14. #389
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    The masks are for an optional treasure hunt, and can be used in the church crypt.

    If you mean the mage's building with the big wooden doors, you need to get yourself teleported inside. You need to create a key in the factory next to the church, then find your way back to the locked door in the house in the first area. In the room with the hookah pipe there is further exposition and an amulet that will get you in.

  15. #390
    Member
    Registered: Jul 2011
    Yes, but anytime I am under the church buttresses the factory door is closed and if I try to jump on the factory ledge I fall down...

  16. #391
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    You should just be able to make a jump from the outdoor walkway along the edge of the church to the factory ledge, then mantle up. Make sure you jump before the roof slopes downward.

    Alternatively you can get onto the roof courtyard of the castle on the other side by going through the room full of crates above the shops, and across rooftops - and then jump to the other side of the factory from one of the crenelations, though this is a harder jump.

  17. #392
    Member
    Registered: Jul 2011
    Quote Originally Posted by nicked View Post
    You should just be able to make a jump from the outdoor walkway along the edge of the church to the factory ledge, then mantle up. Make sure you jump before the roof slopes downward.
    No way, tried again around 30 times and I always die. Never played something so frustrating as this fan mission, couldn't you make the walls nearer? It's a pity, because the design is wonderful... it's the gameplay that sucks. Walls way too high, spaces too wide onto jump and no decent hints. This mission needs a well detailed walkthough for sure.

    Quote Originally Posted by nicked View Post
    Alternatively you can get onto the roof courtyard of the castle on the other side by going through the room full of crates above the shops, and across rooftops - and then jump to the other side of the factory from one of the crenelations, though this is a harder jump.
    If that is an even harder jump I'll neither dare to try it then...

  18. #393
    Member
    Registered: May 2017
    Location: USA
    Linda, do you have newdark mantling turned on? I don’t recall this jump being tricky, but several of the jumps are literally impossible without newdark mantling (not sure about this one in particular).

  19. #394
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    There is a walkthrough linked earlier in this thread from Ricebug: http://www.ttlg.com/forums/showthrea...147498&page=12 , though it's unlikely to help with jumps.

    Definitely worth double checking that new_mantle is on, there are places you can get stuck if not.

    Here's a video - this is the easier jump to get to this building:



    If you're still struggling and new_mantle is on, not sure what else to suggest! The jumping/climbing/parkour stuff is meant to be part of the challenge in this level.

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