The team are very pleased to announce the release of The Dark Mod 2.05!
This update includes literally hundreds of new high-quality models & other assets, along with an update to the editor that will change the way TDM missions look going forward. Please see the latest official trailer above for a quick teaser.
Springheel has created over two hundred modular models that can be combined to create multiple types of environments. Tavern interiors, city streets, industrial warehouses and more. By placing modules together, high fidelity scenes can be created quicker and more easily than ever before. See Springheels model annoucement thread.
New Official Mission
Many of the above new assets are showcased in a new introductory mission for TDM that is included in the update. This mission is the first of a three mission story which serves as our official introduction to TDM's gameplay and setting.
You should notice an increase in performance speed in TDM 2.05, thanks to rendering improvements made by duzenko and nbohr1more.
Grayman has added a working fire elemental to our list of available AI opponents that will no doubt appear in future missions.
Other changes include a fix to stop sleepers from falling through the floor, new beggar entities, new combination safe entities, and fixes to stop the player or AI from getting trapped by moving elevators. A more detailed list of changes can be seen in the change log and on the Wiki
You can update your copy of TDM by running tdm_update.exe and as always, older saved games will be incompatible with TDM 2.05, so be sure to complete any missions you're in the middle of before updating!
Random_Taffer: The two missions (and the incomplete third one that's still to be done) is as official as it gets. The Crucible of Omens, which was never really official due to various reasons, has been dead for a few years, but we are in talks about resurrecting it.
Nvidia still doesn't like Index Buffers and you should always let TheDarkMod know how much Video RAM you have
but the image_downSize cvars might not be needed if you have Windows XP and you don't get Malloc errors.
The image_downSize cvars will still improve performance for folks with less memory bandwidth. The new Lightgem
optimization reduces some fillrate costs so you might find that your performance is good enough to do without
the downSize changes.
after messing around with things for about one hour trying to deal with downloader crashes and connection failures, I was finally able to install (and update to 2.05) via the 2.04 gui installer - I'm thinking a working 2.05 version of that file placed directly in the Dark Mod website download section could spare the experience for a few people.
I have to get back into The Dark Mod I was mostly focusing on Thief but then I took a break from that came back and finally did the Widows Ire Campaign then because I was playing some other stuff I took another break.But I want get back to doing Thief FM's I got do Up the Bonehoard the only one for DP\Gold I haven't done and I am up to Raid on Washout Central in 2,but I want to start doing TDM again since I have a really big backlog.This update and some of the earlier ones look really good.