This is great!
This is great!
One of my favorite missions in Thief Gold/TDP. The name alone, "Down in the bonehoard"... priceless.
Spot on, Chris.
Aww, that's cool! Arkane definitely loves putting nods to Thief in their games. I remember the armor from Dark Messiah and the flooded district convo from the first Dishonored.
He also says the line in Lost City I believe.
Nice one. Thanks for posting that.
That gives me an idea. FM authors can take some of SR's Dishonored lines and use them for Garrett
They also use the line "Better check my map" in missions 1 and 3 of T2, and "This looks like the way in" in both Song Of The Caverns and Framed.
Not criticising just like to spot the recognised lines.
it is flat out illegal. no matter the size of the company that owns the rights.
It's completely illegal. But also highly likely that no one would ever notice or care.
Is it illegal to even use sound clips from Thief itself in a Thief FM? Or is it only illegal if you are using sounds from a game that is not the game you are creating an FM for? Sorry, just unclear how it works. Always assumed it was OK as long as the FM was free.
Using resources of any kind from a game other than the one you're making the mission for is technically illegal (unless you are given permission), but as Brethren said, these are free missions for an old game and nobody who would do anything is going to notice or care. It's been done since nearly the dawn of FMs, and will no doubt continue.
You can't just grab everything that's downloadable from the Internet and cram into your mission, because you're releasing it for free. Besides being illegal and rude, it's tacky too. People who know where or whom you grabbed it from will basically do this every time they see or hear it. And, if other parts of your mission aren't on that kind of pro level as the assets you lifted from somewhere else, it will stand out. It's always better to recreate models or textures from the game you like, from scratch. It's more creative, and it's an opportunity to learn something new. Besides, there are so many talented people in the community, you can always ask someone to make that model or texture or voiceover for you. It's also more fun for the observant players, trying to guess where they've seen or hear something like that, what was the source of inspiration for you.
Last edited by Judith; 19th Feb 2017 at 04:09.
Wasn't the end of Brigmore Witches DLC also a nod to Thief? The non-lethal way to deal with Delilah is almost the same way as Garrett has dealt with the Trickster.
Thanks for the info. Looks like my idea for placing the robots from SS2 into a Mechanist mission is out then
I find it interesting how they reversed the similarities across sequels. Dishonored's setting and characters were very similar to TDP, but the plot was very different. The Overseer's similar to the Hammers, the outsider taking on the role of "Keeper".
Dishonored 2 sort of combines the plot from TDP and TMA, and focuses more on providing unique settings. Delilah is sort of like the Trickster and Jindosh has obvious ties to Karras.