Valve apparently announced this out of nowhere today.
It's a toolkit that allows game devs to implement 3D positional audio, audio occlusion, reflection, propogation -- so basically mostly stuff that Thief could do almost 20 years ago, but after playing Fallout 4 for so many hours and having to get used to sounds that sound like should be in front me actually coming from the floor above or below (or outside, or behind me, or to my left), I'm kind of excited about this. The demo videos they show aren't mind-blowing, but that just shows where we're at these days. I miss the old days of A3D, and if this gets widely adopted, it could be a return to proper game audio.
If there are games nowadays that have great audio engines, I'd like to hear about them!
I'm still surprised that no modern engine comes close to near-20-years-old Dark.
I hope UE4 implement it. I want sound occlusion in more games.
Edit: I see that the very bottom of the article states that it currently supports Unity, and UE4 is coming soon.
Last edited by Nameless Voice; 23rd Feb 2017 at 19:46.
Cool! I definitely agree with Nameless Voice - this is too much neglected in modern games, which is doubly annoying because there were games 20 years ago that did this better.
I was just thinking the other day about how little game audio has progressed in recent years. While graphics, physics and AI and other systems continue to evolve, sound has pretty much plateued since newer Windows systems spelled the death knell of EAX some years ago. It's a shame really given how strongly good audio enhances one's experience of a game, just as it does with other forms of art.
This demo, made by Impulsonic, which is the company Valve bought earlier this year and is basing this technology on, I think is a lot more impressive, better than what Thief or A3D ever did. Physics-based sound simulation is exciting and could potentially make games feel a lot more immersive.