In Olbivion, every dungeon looks the same. The Empirial City consist of a circle, with 5 equally shaped, and sized city parts. Every single fortress looks the same, the fountains where you can acquire the blessings of the gods look the same. Every church is built in the same way. The whole world was made in a random generator, and shaped afterwards. And Morrowind is more or less the same. Just look at the cities, and buildings, and compare those to Skyrim e.g. I don't know how you can see something non-generic in it.
Again, i am talking about the world design, not the setting. Maybe that's the misunderstanding.
Yeah, Oblivion is pretty much the poster child for generic RPG design. As for Morrowind, I'm thinking of Balmora, and Vivec, with its massive buildings and bridges, and I don't get how the two games even compare in terms of genericosity beyond the fact that for most entries in the Elder Scrolls, their dungeons and combat have always been deadly boring.
N'Al: now you're making me look up travel brochures.
Skyrim is about the only game that's come close to replicating that, and that's only because Bethesda used a lot more modeled assets in their world construction.
Morrowind does plenty to vary its landscape and box models though, by making its skin and architecture alien, and that's precisely where Oblivion failed. So when I hear it described as generic, the immediate reaction is going to be '...huh?'
*Bear in mind, I've only played 1, 2, Liberation, plus 30min of Brotherhood, so far.
That all said, there's absolutely no reason why not to enjoy the game anyway.
The end result is a game that's fascinating by the culture it presents, it's style, and it's story, but it isn't quite as fun to explore as Gothic 2, which had this layered verticality thing going on that couldn't be replicated in MW.
Now, having slapped my keyboard hard enough to have spat out multiple posts on this topic in the past half hour, you may find this funny, but: I really, really dislike everything about Morrowind apart from its art style.
And i did not talk about that at all. I talked about its architecture, and world design. Morrowind and Oblivion are also very different in setting, yet i stated both as examples of the same generic design.
Morrowind was awesome, cuz I had a Geforce 3 at the time, and got the crazy water.
It ran better than Deus Ex.
Lots of things ran better than DX, Josefe.
Yeah, like Morrowind.
Man, I'm 23rd on the all-time posts list? I gotta work on that, I've been here since 2000.
I mean, I really have to work on that.
I'm at 14,157. I'm halfway up to the 20k Club, yall!
The best open worlds are the smaller, self-contained ones - hubs, basically. But I have yet to play TW3. Nonetheless, can't fathom how any Bethsoft stuff could qualify for this title.
Here I am signing up in 1998, but only now approaching 3000.
I tend to lurk a lot, though.
Reading the OP again, i really want to play Red Dead Redemption one time... don't own a console though, and i don't know anyone who does. Might lend one, just for that game. Or, hope that Rockstar does a PC port for RDR 2.
You could play Red Dead Redemption on Playstation Now. Sign up, and ride the free week to try it out.