I do love a ranking every now and then, and I replayed the series a few months back.
A lackluster finale. Even shorter than Maw of Chaos in Thief 1, not really interesting gameplay. Highlight: The final room looks great and you get some choice in how you plan your attack there.
12. Into the Fray
Eh. I never much liked this one. A lot of AI on high alert, and while it is possible to stealthily avoid them with some practice and some luck, it isn't the most fun gameplay. I get why Zaya needs to visually confirm she got her revenge, but the preparation was a lot more fun than the actual consequences. Highlight: the docks.
11. The Grand Hotel
I've always felt like I'm in the minority here, but I'm not a fan of the hotel. It's larger than it should be, and by being so large it doesn't establish feelings of decadence and grandiosity enough for me. Highlight: the blackmail!
10. The Art of Deception
I like the idea of doing both infiltrations in one mission, but the city section didn't add that much that wasn't already present in earlier missions, and [SPOIL]the Cavador section has never made much sense to me. Why would a man who soon will turn to the Mechanists start an initiative to make the Hammerites stronger? Why not let the smugglers have the orb? I never understood why Zaya didn't decide to give the letter to another Hammerite priest in the complex. Highlight: Smuggler's basement. The theatre plays.
9. Shadowing the Enemy
Loved the train section, but the station itself is always a bit too off-putting sciencefictiony to me. Highlight: A moving traaaain!
8. The Redistribution Game
I don't mind forced ghosting, and it made a lot of sense here. Fortunately it's also not too hard, and the mission is quite small, so you have a feeling of making a major discovery in almost every room. Highlight: the abandoned tower with an actual good lockpick.
7. A Question of Knowledge
I love it when sometimes you get a detailed map, inviting you to systematically tackle the level. The hammerite temple really lends itself for that kind of play approach. Fun gameplay, and some fun little mysteries. The only downside for me is that it could have used some more details, story-wise. Highlight: The library in the end, which is kinda scary for some reason.
6. ...Of Ill Repute
So much visual storytelling! So much humour after a grave discovery! And on top of that you get your first try-out with the Confusion Arrow (if that's the name). This is a silly lovely mission. Highlight: Oh so many, but I think I'll go for Hammerite role-playing room.
5. Unexspected Shelter
The first mission really gives you a lot and draws you into the story. You meet Kedar, you lose Kedar, you find a temporary shelter, you have a mystery, solve the mystery, meet an ally, you find a less temporary shelter. Highlight: The chase that inevitably leads you to the mansion.
4. The Trials That Shape Us
A lot to look at and a nice classic Thief experience after the strange first mission. Also a lot of details, good fore-shadowing, and humour. Highlight: The mummy. You know what I'm talking about.
3. The Cure
Soul Elementals are scary bastards. The hospital, while ruined and full of undead, still has a strange beauty. The readables are divided very intelligently so you gradually come to learn what happened. Highlight: Climbing the towers of the inner temple.
2. While the City Sleeps
Just a great city mission. So much to do and to explore (I actually missed the thieves last time I played it!), and a feeling of dread on what you might find in Kedar's office. On top of that all kinds of experimentation with the Ice Arrow! Highlight: Finally reaching Kedar's office.
1. Down Among Dead Men
I played T2X for the first time when I was still young and a bit afraid of the normal zombies and haunts. But the mission is so beautiful and has so much to offer that I for once didn't seem to mind an undead mission. It also helped I could chop off their arms and heads. Highlight: Getting the Orb. You really, really deserved that Orb.