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Thread: What new games are "immersive sims"

  1. #151
    Member
    Registered: Sep 2001
    Location: Qantas
    Quote Originally Posted by Pyrian View Post
    You can kill someone with a candy bar in DX1? Sweet.
    LOL

    With an upgraded microfibral muscle aug, I've taken enemies out by throwing boxes at them. But apparently any physics object will do. Somewhere there is a video of somebody taking out an enemy by throwing a candy bar at the top of their head.

  2. #152
    Chakat sex pillow
    Registered: Sep 2006
    Location: Sulphur, whatever
    Yup, I'd agree that emergence is a happenstance of a systems-based approach. Most successful game designs would have to account for things that could break the design, though -- for instance, giving every wall or door in a game a damage threshold beyond which it would break -- if I had a foot-thick titanium door that resisted all efforts to crack it open, I'd just blast a nearby concrete wall until it fell down. To account for that, the designer would have to make the room beyond the door also encased in something unbreakable.

    Unpredictability isn't a successful criterion either -- once something happens often enough, it becomes predictable. A game can't have an infinite number of system interactions or outcomes (yet).

  3. #153
    Quote Originally Posted by Sulphur View Post
    Yup, I'd agree that emergence is a happenstance of a systems-based approach. Most successful game designs would have to account for things that could break the design, though -- for instance, giving every wall or door in a game a damage threshold beyond which it would break -- if I had a foot-thick titanium door that resisted all efforts to crack it open, I'd just blast a nearby concrete wall until it fell down. To account for that, the designer would have to make the room beyond the door also encased in something unbreakable.

    Unpredictability isn't a successful criterion either -- once something happens often enough, it becomes predictable. A game can't have an infinite number of system interactions or outcomes (yet).
    That doesn't stop games like No Man's Sky from claiming they do.

  4. #154
    Member
    Registered: May 2004
    Such INUSTICE!

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