TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 25 of 25

Thread: First Person Shooters... & Blood

  1. #1
    Member
    Registered: May 2000
    Location: North of the equator.

    First Person Shooters... & Blood

    Recently, I've been having a nostalgic trip from organizing all my old boxed PC games. As a result, I've been getting back into playing a lot of these old shooters. As I was going over my small collection, I noticed one game was still sadly absent. The One Unit Whole Blood boxed set. Unfortunately this set goes for ridiculous amounts due to being ultra rare. So I've been watching online stores for about over a year for a good original boxed copy of the set. Finally found one recently in a decent enough shape for a price that wasn't as bad as most others I've seen online so I purchased it.

    Now as I have been organizing my computer room... a lot of the oldies have been getting a lot of play time. But since I didn't, for the longest time, have a boxed copy of Blood... it wasn't in that play list. I haven't sat down & played a session of Blood for so long that I forgot how brutally hard the beginning of the game can be at times. So when I finally organized my shelf, I noticed it was absent again. Don't get me wrong... I've always had a copy of the game but it was only the original 2cd version of the game (no expansions) & it was just in a regular cd case (no box or manual) which I found used a long time ago for under $10. Now I know it's easy to acquire a digital copy of this game from places like steam or gog but, when it comes to some of my favorites, those just can't replace the feeling of an original physical boxed game. I know that's a bit weird now but I still like a classic box on my shelf sometimes for the greats.

    Since I finally found a boxed copy of OUWB, I fired it up & started playing it again. Sonofa... I don't remember getting my arse handed to me that quickly before. Especially in the first couple of levels too. One part in the second level, in the train station, there is this area with two stair cases on either side of you. One leads to the station guarded at first by two zombies (only two as I usually end up killing off the two cultists from down below when I enter the station). The other has a black robed cultist in the middle of the hallway leading to a room with a key. I swear I hate that black robed cultist, I keep getting hit by him regardless of how long he is on screen. The only way I've managed to kill him off without taking any damage is to toss some dynamite down the hallway. You see... I have this habit of playing FPS games in a completionist packrat style (years of playing looking glass games have had a considerable impact on my play style). So I usually save most big ammo for later during boss encounters & huge groups of enemies. I also like to end each level with full health so I instinctively hold off on grabbing health pickups until the very end (so I have a habit of backtracking a lot). But since it has been a long while... I forgot that you really can't play that way with Blood as it does get hard early until you really start finding weapons.

    Since I was playing Blood again... I decided to check out the mod community to see if there was anything worth checking out. Blood Crossmatching came up first. An eduke version of Blood... I'll try it. Surprisingly, I hated it. It was just too easy & something felt really off about the gameplay. Even the HRP texture pack for it looked off. But I really couldn't put my finger on what it was that I didn't like. So I fired up the original once again & started playing that. From getting pushed out of my comfort zone to each level surprisingly well craft & difficult... I was having a blast.

    But then I started thinking... what would I consider to be the best first person shooter ever made? What held my attention the most every time I fired it up? Even though I'm still in the middle of playing it once again, so my opinion currently might be a little biased, Blood still comes up very high on that list. I've played quite a great deal of FPS games... from id's catalog (wolfenstein 3d, doom, quake) to raven's catalog to unreal to duke nukem 3d to serious sam. And even though a lot of those are legendary in their own right, Blood keeps coming back to the forefront at least for me. So I was wondering what everyone else here considered to be their pick for best FPS of all time?

  2. #2
    Member
    Registered: Feb 2001
    Location: Somewhere
    not technically one game, but the Stalker series.

  3. #3
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    Blood, eh? It didn't set my world on fire like Duke did, but you only get to be a teenager for six strange years. It's always going to be Descent, because it was one of my earlier experiences and there'd never been anything as mind-expanding before or since in terms of level design (well, until Homeworld came along anyway) in my experience. Descent's uniqueness wasn't in how different its verbs were from the bog-standard FPS; it was in how it leveraged them. Movement had to be more granular - pitch, yaw, roll, strafe, and your viewport needed freelook, because you could complete the game flying through its levels upside down, and it wouldn't matter. Also important was the automap, because you had to memorise the path to the nearest exit from the reactor, else you'd be fucked once you blew it up. That sort of mad dash followed by a brief cutscene of flames licking at your Pyro GX just before you zoom out across the planet's surface, that was the kind of reward for the work you put in that setup the almost Pavlovian effort expenditure->reward cycle that's one of gaming's joys for me to this day.

    Apart from that, most people wouldn't count FEAR as one of the best FPSes of all time, but I will say it's probably my favourite, one I like to replay every few years, along with Stalker: SoC.

  4. #4
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    The thing that impressed me most about Blood at the time was how each level would continue from the previous. The first one ended near the train tracks, the next one was at the train station, the next one was ON the train! Sounds obvious now but levels in previous FPSes had been quite disjointed, abstract affairs, and the way Blood did it greatly added to the sense of going on an adventure.

    As for a favourite FPS, Quake is definitely the one I've played the most, so probably that.

  5. #5
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    The two FPSes that I squeezed the most love out of back in the day would've had to have been PSX Doom and Doom64. This is especially true of PSX Doom, which not only gave me months of singleplayer enjoyment, but also introduced me to the grand world of multiplayer. Those weekends spent playing link cable co-op and deathmatch were the absolute bees knee.

  6. #6
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Best FPS of all time - Doom 1 & 2.

    I've played more of that than any other FPS. Mostly due to how huge it's community was and still is, and how much continued content is released year to year.

  7. #7
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    Myself, I'm a Marathon man.

    While Doom certainly gets more play time these days, and I'll always consider it one of the very best FPS games ever (closely followed by Quake), Marathon just holds a special place in my heart.

    For one, it had (at the time) one of the best stories in gaming.
    It's cliche now thanks to all sorts of other games exploring the same ideas since. But back then, it was incredibly compelling and imbued otherwise abstract levels with purpose and character. Plus, I always liked Durandal more than Shodan.

    It had fantastic ideas about how guns should work as well, and I'd like to see a modern game implement the same restrictions. Weapons had clips, but there was no reload button. Weapons would only reload once the last bullet had been fired. This lead to you being very careful with ammo, and some incredibly tense combat situations.

    Then there were the physics. Yes, it actually had some, such as forward momentum affecting punch damage, and even before Quake, the ability to grenade and rocket-jump. And unlike Quake, where it was kind of discovered kinda by accident, some secrets in the Marathon games were dependent on using those tricks. The designers knew they were possible and so made certain parts of the game reliant on the player using those tricks.

    I was also fond of the save mechanism, although I'm not sure it has aged so well. It was kinda like Bioshock's Vita Chambers, but not as cheaty.
    You'd find computer stations called Pattern Buffers littered throughout the levels, and these were the only places you could save your progress. If you died, when you reloaded, you'd be back at the Pattern Buffer, and progress past that point would be lost. Sure, it sounds familiar and simple now, but back then, certainly in FPSes, it was revolutionary.

    And on top of all that, the Marathon games were the first FPSes I played that had friendly AI in the levels too. In the first game, the BOBs (Born-On-Board) were little more than helpless mooks running around that you could choose to save (or not), with the occasional exploding imposter ("FROG BLAST THE VENT CORE!").
    But in Marathon 2, on the very first level, you're accompanied by pistol-packing BOBs. They're pretty useless compared to modern friendly AI, but they definitely help through sheer numbers, and don't have their damage artificially limited. And again, they were pretty damn revolutionary for the time.

  8. #8
    Member
    Registered: May 2004
    There were some old FPS games that made me 3D motion sick when I played them more than an hour or so. The worst in that regard were Hexen and Heretic, then Redneck Rampage, then Blood. On the other hand, Duke Nukem 3D and Doom and Quake and Shadow Warrior I could play for hours. So, just by necessity it has to be Doom, but it also helps that I was quite a bit into heavy metal at the time. It was basically the FPS for me in the 90s.

    From modern games, though, it has to be Painkiller. I like the frantic pace of the game that forces you to be on the move and aware of your surroundings. And I like the guns and the levels and the enemy variety. For me, it has the best bits of old games without the tedious keycard hunts. I really don't get why it's not more appreciated and so often seems to be left out from discussions and best of lists.

    Oh, and if we were to count TPS games as well, my all time favourite shooter would be Max Payne 2, as I'm massively into film noir and this is the noir-iest of all the shooters.

  9. #9
    Member
    Registered: Aug 2004
    Does Deus Ex count? Lol. Otherwise, while I've played Doom through a couple times, my most replayed FPS is Half-Life 1. I'm surprised to not see it mentioned yet. It was very smooth and had relatively realistic environments and coherent story for its time period.

  10. #10
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    HL1 is definitely one of the most influential shooters of all time, but there's a few things that pull it down. There was too much crawling around in vents, and then there's the whole Xen thing, which was a pretty tedious endcap to the brilliance that came before it.

    I'm actually a bit more surprised to not see any HL2 mentions. I didn't go gaga over it as much as others, but it has a fair amount of cachet with most of us, I'd think. I guess the thing is that 'best' usually translates to 'earliest memory of game that blew your mind' -- speaking for myself, at least.

  11. #11
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    For me I took the first posts meaning as "the first FPS that you've stuck through with over the years more than any other". That's why Doom 1 & 2 were easily that for me.

    Half-Life 1 had a good singleplayer mod scene for QUITE some time afterward also. For the second game it was more on the multiplayer end. Not that there wasn't any good SP mods.

    I've yet to see any other game keep the content flowing as Doom has. It may have come out in the early 90s, but that's not stopped people from making more stuff for it, even today. Some of it's nostalgia sure, but then the source ports have turned the game into something greater, in terms of what your able to create in it compared to what it's original engine was capable of. With many of the other FPS games, mod creators have been restricted to purely what the limitations of the engine can do. With Doom you've got the source code available + numerous source ports which go off in numerous directions.

  12. #12
    Best FPS ever? That's an easy one for me: Quake 1.

    There have been plenty of extremely good FPS titles since Q1, but to me nothing compares to the overall combination of the gunplay, level design, weapon/pickup placement, and enemy placement. Every single gun felt satisfying to use, even if the Super Nailgun was a straight upgrade to the Nailgun. The levels were structured to make the most out of them in a way that minimized actual backtracking, even if you ended up in a location you'd been to previously. You also rarely had an arena to dodge around in, but were usually put in a tight space where dodging the wrong way could lead you into more trouble. Enemies were also placed in such a way that you always had a chance if you were playing on an apropriate difficulty, but on the other hand beyond the first few levels you'd also always be in enough danger to want to play well.

    And enemies fighting each other (caused by 'friendly' fire) was a great feature (also present in the original DOOM games) that few FPS games have tried to replicate since then.

  13. #13
    Member
    Registered: May 2004
    Quote Originally Posted by Pyrian View Post
    Does Deus Ex count? Lol. Otherwise, while I've played Doom through a couple times, my most replayed FPS is Half-Life 1. I'm surprised to not see it mentioned yet. It was very smooth and had relatively realistic environments and coherent story for its time period.
    Hmm... I thought about this and actually one of the things that put me off were the unrealistic environments. A lot of times, it felt like you were moving from a setpiece to a setpiece, especially the industrial areas full of areas with no seeming purpose other than to be some sort of a hazard course.

  14. #14
    Member
    Registered: Mar 2001
    Location: Melbourne, Australia
    Quote Originally Posted by WingedKagouti View Post
    Best FPS ever? That's an easy one for me: Quake 1.
    Best part about Quake 1 was it's machinema scene. First game to really have a big community for that.

  15. #15
    Member
    Registered: Dec 2006
    Location: Washington DC
    Quote Originally Posted by Sulphur View Post
    I'm actually a bit more surprised to not see any HL2 mentions. I didn't go gaga over it as much as others, but it has a fair amount of cachet with most of us, I'd think. I guess the thing is that 'best' usually translates to 'earliest memory of game that blew your mind' -- speaking for myself, at least.
    You're probably right there. My first exposure to the FPS genre had to be Marathon, MDK, and Pathways Into Darkness on school computers back in the late 90s, System Shock 2 on my dad's computer, and Aliens vs Predator on the Jaguar. But I didn't really get into FPSes until Halo, and I think that was really the transformative experience for me, so it's the one that I would be instinctively inclined to call 'best', although I'm not sure if I can make that an objective claim as it's not a flawless game by any means.

    Half-Life 2 has aged better than many of the 'best' FPSes, but it's not nearly as old as something like Marathon or Doom so that's not entirely fair.

    Maybe I ought to try Quake 1, although I have to say I'm a little skeptical as I've heard similar praise heaped upon Unreal and Quake II and I just couldn't get into either of those.

  16. #16
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    I think Quake I and Unreal are "had to be there" type of games. They were amazing at the time, and those who played them back in the day love to revisit them for the nostalgic feels, but they haven't aged well enough to be enjoyable for people coming in fresh without leaning on a number of mods to bolster the experience.

    Like if you've never played Quake before, I'd suggest hitting up Arcane Dimensions over the base campaign. It modernizes Quake without changing the core of what made Quake Quake.

  17. #17
    Member
    Registered: Jun 2004
    Hmm tricky question. My real loves would go to SS2 and VTMB later but I'd hardly call those traditional fps.

    I was actually not floored with Half Life but I gut sucked into the mods. If those count then I definitely sank the most nights to, no not CS, but Day of Defeat. The good old 3.1b days if anyone remembers. I also joined a realism unit and over a year climb to be a 2nd LT and head of the strategy department. We had over 50 members and 2 public servers, so it was quite a hoot. TFC was also a great break in between.

    If mods don't count, then my other first big FPS addiction would actually be Tribes 2, a game I picked on a random whim that surprised me with its depth. Unreal tournament deserves a mention for solid mechanics and the assault mode. I best the dp campaign on it twice heh.

    I missed most of the classics back in the day, doom quake duke or blood. But I recently relayed doom and it was inexplicably fun even with such dated graphics. I could see it being an all time favorite had I gotten into it in the heyday.





    Quote Originally Posted by catbarf View Post
    Maybe I ought to try Quake 1, although I have to say I'm a little skeptical as I've heard similar praise heaped upon Unreal and Quake II and I just couldn't get into either of those.
    I only played it recently but I liked q2 more. In either case the gameplay is rock solid. I'D just knows how to nail that shooter mechanic fun factor.
    Last edited by Yakoob; 20th May 2017 at 15:11.

  18. #18
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Yakoob View Post
    I only played it recently but I liked q2 more.
    You're dead to me, Yakoob. DEAD!

  19. #19
    Thing What Kicks
    Registered: Apr 2004
    Location: London
    I tell you what's really fun with Quake: Bot matches. If you can get it set up, Reaperbot and a good map rotation provides hours of fun. I think I made a guide over on Quake3World in the id Legends forum. I'll see if I can dig it up.

    However, NEVER think you're good enough to take your Quake deathmatch skills online, unless you want to be at the receiving end of 20 years of experience playing the same maps. There are still Quake deathmatchers out there who've been playing since the very beginning, and they have a habit of showing up to school noobs. Guys who have every spawn rotation and the route to the best gun committed to muscle memory, so you'll just end up a smear on the wall.

  20. #20
    Member
    Registered: Feb 2001
    Location: Somewhere
    Quake2 doesnt get a lot of love, the single player was pretty meh, but online play was really good.
    I was actually quite the boss at Quakeworld when it was popular, regularly got 1st place. (Australian servers mind you)

  21. #21
    I think Blood is an entirely understandable pick for the best FPS of all time. I didn't play it until 2011, and I thought it was superb.

    My absolute favourite first-person games are all outside of the pure FPS genre, so I'm not sure which FPS my own vote would go to.

    Doom 1/2 is certainly a contender. Duke3D was great, but Blood is the best of the Build Engine games I played. Outlaws is outstanding, but not so continually replayable. Descent was mind-blowing, but a bit fiddly. I never did like Quake, but I thought Quake 2 was great. Unreal also kinda lost me, but Unreal Tournament and UT2004 were both excellent. Serious Sam was tons of fun. Far Cry, FEAR, and the Shadow Warrior reboot all impressed me in (relatively) recent years.

  22. #22
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Quote Originally Posted by Shadowcat
    I think Blood is an entirely understandable pick for the best FPS of all time. I didn't play it until 2011, and I thought it was superb.
    I had about the same experience. I didn't play Blood until just a few years ago, and I loved every second of it. Yeah, it's got all the issues you'd expect from a game that old, but there's just something about it that helps it transcend its downsides, and makes it timelessly fun.

    I never did like Quake, but I thought Quake 2 was great
    ...and now you're dead to me, too.

  23. #23
    LittleFlower
    Registered: Jul 2001
    Location: Netherlands
    HL1 -> SiN -> Unreal -> Quake2 -> Thief 1 -> Unreal Tournament -> Thief 2 -> Deus Ex -> Undying -> lots of other games -> Morrowind -> World of Warcraft.

    I don't know if it was the best shooter. But the shooter that impressed me most was Unreal. Especially if you allow me to pack Unreal and UT together as one game (which it kinda was). HL1 was my first modern game. But Unreal and UT gave a whole other experience. I actually played a lot of UT online (mostly CTF). And enjoyed it. But after I played Morrowind, and then WoW, I never went back to play shooters. I prefer swords now. And dragons. I hardly ever play shooters anymore. (I played the Crysis games, but more for the graphics than for the gameplay). So my answer is, without a doubt: Unreal.

  24. #24
    Member
    Registered: May 2004
    Quake ruled, Quake 2 sucked and I never finished it.

  25. #25
    Moderator and Priest
    Registered: Mar 2002
    Location: Dinosaur Ladies of the Night
    Froghawk is now officially the coolest person here.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •