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Thread: Digging out the scripts for T2 ambient music

  1. #1
    Administrator
    Registered: Sep 2001
    Location: above the clouds

    Digging out the scripts for T2 ambient music

    Years ago (2002 according to the files) I made a couple of mixes out of the background music loops in the Warehouse and Shoalsgate missions. I seem to have the sound files in a folder, but I can't remember how I located the scripts for saying which order the music clips played and when.

    I have this vague memory it was called a "song" or something like that, possibly buried in the object hierarchy, or a text file somewhere? I couldn't find a tutorial that pointed this out. After half an hour of DromEd nostalgia I'm no closer to finding out, even though I've done it before...

    Please help!

  2. #2
    Member
    Registered: May 2002
    Location: Texas
    We're you referring to the schema files? There are some mission specific schema files that contain references to the wav files for a particular OM. They're located in the schema folder in your Thief2 folder.

  3. #3

  4. #4
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Thanks ZB, just what I was after...

  5. #5
    Administrator
    Registered: Sep 2001
    Location: above the clouds
    Actually, no it wasn't exactly. Thief 2 has only two song files, and mission 2 (warehouse) doesn't use one. I think it's just the ambient schema "AMB_M02". I actually want to know how the schema is linked to the sound file...

    [edit]Found the SCH files eventually...

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