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Thread: anyone can fix this chimney texture?

  1. #1
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)

    anyone can fix this chimney texture?

    here's a free chimney model that i would like to use it in my current project:

    https://sketchfab.com/models/c37f24a...53788e1b14636e

    the object includes already the textures and its in low poly, but when i applying the textures in blender i can't have a good result in game mode, i tried several things in blender to fix the texture problem. Apparently all objects fro this author appear always with the same texture issues.

    so if there's any volunteer who can fix me this problem iŽll be very grateful and obviously mention it in the credits list.

  2. #2
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    It looks simple enough to have modeled with brushes in DromEd, why not just do that and forget the object? It will look better and interact better with the player that way.

  3. #3
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by LarryG View Post
    It looks simple enough to have modeled with brushes in DromEd, why not just do that and forget the object? It will look better and interact better with the player that way.
    I thought on that too, but i won't be able to make it Tapered.

  4. #4
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    You can use a pyramid brush with the top chopped off.

  5. #5
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by R Soul View Post
    You can use a pyramid brush with the top chopped off.
    lol , i was just going to mention that, a pyramid with 10 or 8 sides and chopped off in the top with a air brush cube. Good idea ! Thanks Robin.

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