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Thread: NEW Thief 2 FM: The Rebellion of the Builder 2 (06 August 2017)

  1. #76
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ Dr.Sahnebacke
    The reason I made version 1.22 was due to the minor changes and missing files for version 1.20. The files are now in that version.

    Yeah, mission 9 can get a bit rough when confronted with the AIs (especially in the castle's library), but it's possible to get rid of most of them with your sword. There are a few moss arrows in the mission (should be some near the beginning of the mission).

  2. #77
    Member
    Registered: Sep 2007
    Location: Leipzig (Germany)
    Thank you Thinking robot and GORT for your tips.
    I am now prepared for the only way to fight through the mission.
    Kind regards and thanks for this huge fan mission paket.

  3. #78
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Way past due, but here's a mirror for versions 1.22:

    https://drive.google.com/open?id=0B-...2RQMXdOWFFsZGs

  4. #79
    Member
    Registered: May 2013
    Location: Poland
    I finished this campaign a few days ago. I have to admit that the missions are very difficult because of riddles. So I needed walkthrough. The missions are also hard to ghost even when playing Garrett. But I like the whole campaign very much. I love the Mechanist aircraft carrier, planes and cars in the last mission
    The idea with Saria gameplay is also great. Every mission in this campaign has its own textures, environment, climate, spirit, gameplay and so on.
    Well done.

  5. #80
    Member
    Registered: Oct 2013
    Just a quick question. Playing highest vr no 1.22 - how do you disable subtitles? Thanks.

  6. #81
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Cigam View Post
    Playing highest vr no 1.22 - how do you disable subtitles?
    a) After installing the campaign, delete the file fm.cfg in the campaign's sub-folder of the FMs folder.
    b) After installing the campaign, delete the folder Subtitles in the campaign's sub-folder of the FMs folder.

    Choose whatever you like. Or whatever works.

  7. #82
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    You don't want to delete the FM.cfg file. The FM needs that in order to work correctly. Taking away the subtitles folder would be the best way.

  8. #83
    Member
    Registered: Dec 2004
    Location: Germany
    GORT is right. In the case of this FM campaign, deleting FM.CFG should be avoided. Next time I should check the file contents before posting solution a).

  9. #84
    Member
    Registered: Oct 2013
    Thanks. I deleted the subtitles folder and that seems to work.

    Another query about the "enhancements" that need to be switched off. Does this just mean Necro, EP2 or HDM? Or does it mean everything in the modpath line, such as the following items:

    .\MODS\t2water+.\MODS\t2skies+.\MODS\EP\EPBooks+.\MODS\EP+.\MODS\NTEX+.\patchedmis

    Although the most important question I have is, is anything in this FM incompatible with SEEP? I miss the cleaned-up sounds of SEEP. Does this FM override any of the original soundfiles? As in, there are new sounds with the same filenames as old sounds, intended to replace them?

    I have manually installed SEEP via the modpaths, and am worried that it might be "taking precedence" and so the FM's own new blackjack.wav might be getting overridden by SEEP's blackjack.wav? Any such sound filename conflickts? Thanks.

  10. #85
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    It mostly has to do with the visuals. I'm almost certain that the audio is okay. I think I made all of the custom audio files with their own names.

  11. #86
    Member
    Registered: Oct 2013
    Great, will re-enable SEEP. Thanks.

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