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Thread: The Rebellion of the Builder 2: Mission 12 "The Falling Albatross"

  1. #1
    Member
    Registered: May 2008
    Location: Southern,California

    The Rebellion of the Builder 2: Mission 12 "The Falling Albatross"

    bit of help please,need to find key for double doors on top of ship,also i think i placed 6 bombs been everywhere also shut off security and entered in the code i been getting bits of from 4 other maps

    its for mission 12 sorry ,i forgot mission 11 was a short one
    Last edited by nickie; 9th Aug 2017 at 15:59. Reason: Changed 11 to 12

  2. #2
    Member
    Registered: Aug 2004
    Location: CT, USA
    That's Mission 12 better change the title. Boy, you're really savoring these missions, eh?

    Try looking around carefully where reposing occurs.

  3. #3
    Member
    Registered: May 2008
    Location: Southern,California
    edit wont let me change title

    need more of a hint please,last clue did nothing for me i even looked up definition,i am so lost,on some of these missions,jut wish some of these beta testers would offer some advice more then what i see

    been staying up till 7 am trying to do these
    Last edited by downwinder; 8th Aug 2017 at 23:10.

  4. #4
    Member
    Registered: Aug 2004
    Location: CT, USA
    At least I got you to consult a dictionary!

    Look carefully in the room with the spider bot.

  5. #5
    Member
    Registered: May 2008
    Location: Southern,California
    thank you dahenjo


    also if possible please help me with other problems on earlyer missions i posted on them
    Last edited by downwinder; 8th Aug 2017 at 23:43.

  6. #6
    Member
    Registered: Jun 2011
    Location: Great northern city
    Aaaaaa, I finished the main campaign! I almost died! This is the most difficult campaign from the world of "Thief". I need to get my nerves in order.

  7. #7
    Member
    Registered: Aug 2004
    Location: CT, USA
    Congrats and I certainly agree!

  8. #8
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Is anyone prepared to share the security code number please? I saw those **N* readables in previous missions, but their signnificance is unexplained, they do not go into your inventory or get transcribed into your Notes, and I didn't think to write them down.

  9. #9
    New Member
    Registered: Aug 2017
    How the hell escape from Zeppelin? :/






    Quote Originally Posted by Marbrien View Post
    Is anyone prepared to share the security code number please? I saw those **N* readables in previous missions, but their signnificance is unexplained, they do not go into your inventory or get transcribed into your Notes, and I didn't think to write them down.

    I found two parts of the code:


    *4**
    **2*

  10. #10
    Member
    Registered: Apr 2002
    Location: Franconia, Germany
    1st part of the code: 0***

  11. #11
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by Debosy View Post
    How the hell escape from Zeppelin? :/

    I found two parts of the code:


    *4**
    **2*
    To escape find your little plane from mission 11.

  12. #12
    Member
    Registered: Dec 2015
    Location: Germany
    Ah, I liked the Indiana Jones reference in the intro of this mission!

  13. #13
    Member
    Registered: Sep 2005
    Location: Hitchin, Hertfordshire, UK
    Thanks. And the final digit of the security code seems to be 0. That reveals four levers, which I've used, but the robots still patrol and the camera in the nearby library is still on, so I don't understand what those levers actually do.

  14. #14
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    @ Marbrien

    About those 4 levers: It shuts down the alarm system. The cameras will still be on, but they won't see you as an intruder. You have to use the right combo for them. There a clue in one of the rooms on the third floor level.

  15. #15
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Bit stuck (again!!!).

    Where are the other bomb locations?. Not sure how many I have left to place - unfortunately there's no counter on them in the inventory.
    So far I've put
    One in a storage room with a watcher, on a crate.
    One on a pillar at the back of a room, behind an engine under a walkway.
    One on a pillar up a ladder by a female mech.
    One in a first floor control room, over a walkway, on a panel.
    One on the same pillar as the second bomb, but two floors up.
    One on the carrier deck, in a generator room.

    Thanks.
    Last edited by frobbin hood; 27th Aug 2017 at 08:05.

  16. #16
    Member
    Registered: Aug 2004
    Location: CT, USA
    Quote Originally Posted by frobbin hood View Post
    Bit stuck (again!!!).

    Where are the other bomb locations?.
    One on a pillar at the back of a room, behind an engine under a walkway.
    One on the same pillar as the second bomb, but two floors up.
    Thanks.
    You need three on that pillar. Garrett says something like "I'd better place three bombs in here!" when you first go in there. I think that'll do it, total of seven.

  17. #17
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    I remember Garrett saying something, but I couldn't remember where or how many!

    Thanks Dahenjo, for all your help throughout this campaign.

  18. #18
    Did anyone meet the optional loot requirement? I only got 45 out of 300. There was this locked door and I can hear voices coming from within but the door is not able to be opened. Maybe the extra loot is in there?

  19. #19
    Member
    Registered: Aug 2004
    Location: CT, USA
    Have you been in Commander Met A. Lique's quarters yet?

  20. #20
    Quote Originally Posted by Dahenjo View Post
    Have you been in Commander Met A. Lique's quarters yet?
    Yes. But there seems to be a safe which cannot be frobbed.

  21. #21
    Went back to the commanders quarters and looked more carefully and opened the safe. The chest that was there still was unfrobbable. Got the optional loot requirement. Finished the mission. Overall a enjoyable fanmission but rather difficult to figure things out in some places and without help I probably couldn't have completed it.
    Last edited by onetruekeeper; 8th Sep 2017 at 23:36.

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