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Thread: Lost Places Contest: The Eye of the Gems: Shadow and Fog (September 15, 2017)

  1. #101
    New Member
    Registered: May 2015
    Ehm.. how do i get inside the castle?

  2. #102
    Member
    Registered: May 2017
    Location: USA
    back track a bit. there's a little cave entrance behind you. It's a little tricky to see.

  3. #103
    New Member
    Registered: Oct 2017
    What the deal with the monsters staring at the painting? Is there any special significance?

  4. #104
    Member
    Registered: Jun 2015
    Location: Germany
    Quote Originally Posted by FrogBeast23 View Post
    What the deal with the monsters staring at the painting? Is there any special significance?
    Nothing Special, they guarding the painting.

  5. #105
    New Member
    Registered: May 2015
    i must be blind.. i have been trying for over an hour to start the mission and get inside the castle.. after i hear garrett say
    spoiler:
    i didn't mean for that to happen
    i have absolutely no idea what to do.. if anyone can give an outright spoiler,please?

  6. #106
    Member
    Registered: May 2017
    Location: USA
    You can't get in the front gate. You have to back track a little bit, and look for a cave entrance.

  7. #107
    Member
    Registered: Aug 2014
    Location: Poland
    Quote Originally Posted by Azaran View Post
    Found a serious bug. I saved the game after putting the 4 ingredients for the acid mixture. When I load it, the acid blows up spontaneously, have to start from the beginning
    The same for me and "dead end" now. And I think acid should be used like "key" item. Not throwing item because this can easily product "dead end". You can't make acid again.
    Last edited by Kurhhan; 26th Dec 2017 at 19:29.

  8. #108
    Member
    Registered: Jun 2015
    Location: Germany
    This acid was in the early beta a key item. But a member of the Betatest give me the hint to change this to a item and drop it for the webs. This was not a good idea I see

    Maybe in the future I can make a little update or change the readme as a know bug.

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