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Thread: Death's Cold Embrace: Mission 9 "The Wailing Keep"

  1. #76
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    I agree with baeuchlein. Especially when it comes to FMs which are story and atmosphere driven. When you come to a point when you have to quicksave every minute, the frustration rises so high, that all the immersion evaporates. It really causes anger and disappointment and I had this feeling in Wailing Keep too. Partially it was because of my technical problems, when I wasn't able to use the magic staff. But then when I found a way to avoid creatures without being attacked, the immersion slowly kicked in again and I was able to enjoy the interior part. But I also played fanmissions, which basically broke all the great atmosphere that they had built in the first half of the game, due to some extreme challenge, for no real reason.
    It's always the experience that matters and stay in players heads. And it isn't a particular skill to make overly difficult missions - you just need to add twice as much hostile 'stuff' as normally...
    But again - 'Wailing Keep' managed to keep me satisfied after all.

  2. #77
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Personally, I quite enjoy the frustrating element of certain games or missions. If I can walk away from the computer and still be thinking about a game, ruminating about my next step, then I know I'm hooked. That's just me, though. It's all very subjective, after all. We all have different opinions on what makes a great FM.

  3. #78
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    I thought the difficulty level on expert was perfect. I found myself quick stepping along walls and darting through open areas, worried I'd be seen but mostly this never happened. If you are sneaking around all the time, figuring your not gonna be noticed two inches away from an enemy than this would seriously be difficult mission. The one thing I thought about the other missions was that once you knew the layout it was too easy staying unnoticed by traveling familiar routes. That's what made the keep so nice as an ending.

  4. #79
    New Member
    Registered: Sep 2007
    Location: Germany
    I don't get it. I updatet my Thief 2 version 1.24 to 1.25 and the Holy Staff still doesn't work!
    It is alwas like a blackjack. What's wrong? How can I fix it?

  5. #80
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    What steps did you perform to update the game?
    E.g. if you did it manually via the 1.25 zip file (http://www.ttlg.com/forums/showthread.php?t=147689) you have to open that, and then open NewDark.zip and extract its contents (it may be okay to only extract the .exe if you have settings you want to keep), and then you have to go up one level and open contrib.zip, and extract its contents too (especially squirrel.osm).

    Tafferpatcher should do it correctly, but check your T2 folder for that .osm file.

  6. #81
    New Member
    Registered: Sep 2007
    Location: Germany
    Yes! Finally now it works. Thank you so much! ^_^

  7. #82
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Purgator View Post
    Personally, I quite enjoy the frustrating element of certain games or missions. [...] That's just me, though. It's all very subjective, after all. We all have different opinions on what makes a great FM.
    Well, that's an opinion I can live with, even without sharing it myself.

  8. #83
    Member
    Registered: Jul 2005
    Location: Tasmania
    Very enjoyable mission pack Yandros & team, thanks a lot. This last one was a bit exhausting (especially as I didn't realise I hadn't updated to v1.25 until it all went dark after the final ritual), but I still enjoyed it - good & scary!

  9. #84
    Member
    Registered: Sep 1999
    Location: Portland, OR
    I'm way behind everyone and so, keep spoiling things by reading what I think is what I need so I'll just come and ask - Where is the key to the top right room of the middle tower. I've done nothing but enter the middle keep by lighting the 4 fires and see the energy wall in center tower. I've looped around 5 times and can't find the key, I feel like this would be my point of advancement.

    Edit: NM found the dead priest. The somewhat sameiness of the place made me think I already checked that corner. Other than that it's been fun and challenging.
    Last edited by gamophyte; 25th Nov 2017 at 16:30.

  10. #85
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Yeah it is rough, I think the sneaking is awesome but now with so much back tracking it's starting to get old. I wanted Clara to read you know what and she's gone, no footprints no blood. Breaking a rule already established. I looked everywhere for the key, and it was nowhere near the door. If the door plaque read something to make me think it would be on the walkway, like who would be there, it would have better than the hour some pixel hunting I did. Now I have taken another hour walking to every room all over again looking for Clara. How has no one else here mentioned this, how am I missing where she is now?

    Edit: On expert.

    Edit2: Oh it's a glitch. I replayed from an earlier hard save and she appeared sitting down. In my quicksave for no conceivable reason, she is just gone and I'm stuck with untranslatable scroll.

    Quick save: https://drive.google.com/open?id=1Z6...Ox4w46nQtbQvCY
    Last edited by gamophyte; 25th Nov 2017 at 18:44.

  11. #86
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    Sorry about that, that was seen a couple of times during testing but it was never reproducible. Now I have a save to look at, I'll try to figure out what happened to her.

  12. #87
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Yandros View Post
    Sorry about that, that was seen a couple of times during testing but it was never reproducible. Now I have a save to look at, I'll try to figure out what happened to her.
    Maybe using the staff does it or something similar. I did loads of stuff though before making it back to her, so I have no idea. Thank you for the release!

  13. #88
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    I am stuck in the small tower with the magic portal elevator. I have the staff, and am in the inner courtyard, but there's a button missing, and there's nowhere to place a rope arrow. (the tower you use the old bronze key on) Any assistance would be appreciated.

  14. #89
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    In the lift room, you can shoot a rope arrow two floors and then rope up from there.

  15. #90
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    I was frustrated at first with the difficult enemies. After many deaths, I decided to not try to progress with the mission for a while and instead just trying to understand the enemies better. Once that was done, I devised a plan:

    The middle floor of the perimeter walls should be mine, and devoid of enemies. It became the base to flee to whenever I was in danger (well, the middle floor and the ladders). Only travel on top floor the parts I need to in order to get past middle floor blockages.

    Save often, in several slots.

    Brown/green crawlers and blue crawlers: when they are unaware of me, follow, get close, crouch and make a sword swipe. (Just like you can kill a patrolling spider). Their death is quite noisy, so run somewhere safe quickly, then keep working a bit away where the enemies are calm.
    Orange crawlers: Kill with broadheads. As long as I am in darkness, it really doesn't matter if the first few arrows miss, just keep trying some slightly differently aimed ones.
    Lightning crawlers: Go nuts with the staff. If they spot me, walk backwards, look a bit down and go even more nuts with the staff!
    Big guys: just run and avoid.



    Enjoyed the campaign immensely. It's a milestone in FM history.

  16. #91
    Member
    Registered: Apr 2002
    Location: Rockwell, NC
    Quote Originally Posted by Yandros View Post
    In the lift room, you can shoot a rope arrow two floors and then rope up from there.
    The first time must've been a glitch, re-loaded an it worked. Was able to finish it.

    Truly awesome mission at the right holiday time. Only bugs I had were at the end of wailing keep is the final objective for taking care of Mathieus and get back to camp were both not checked even though they should've. resurrecting Julia, it should've transitioned to the final scene and only showed a black screen. I did a CTRL+ALT+SHIFT+END to progress.

    Again, this was a truly awesome achievement , which was worth-while.

  17. #92
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    If that happened in the Keep mission, it probably means you were not on NewDark 1.25, or at least did not have squirrel.osm in your Thief2 folder. If your Thief2 happens to be from GoG.com then that's a recently known problem (they don't put squirrel.osm in the root folder for some reason, which makes no sense).

  18. #93
    New Member
    Registered: May 2016
    Just out of curiosity, are the little guys infinite in number/regenerate?

  19. #94
    Desperately dodgy geezer
    Registered: Nov 2001
    Location: The Wailing Keep
    No, there are just a lot of them, especially on Expert.

  20. #95
    Member
    Registered: Jun 2004
    Location: Heidelberg

    I liked the missions that "guide" the players into being stealthy, instead of Rambo ...

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