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Thread: NEW T2 MISSION: "FTM Life" (13-Nov-2017) updated to v1.1

  1. #151
    Member
    Registered: May 2005
    Quote Originally Posted by Cardia View Post
    Thank you Csabo, i was already forced before releasing this mission to reduce the resolution textures to lower resolutions, the only textures that have 1024x1024 is the skyboxe in the second mission as well as the mountains textures. What program do you use to convert textures to DXT1 4 bpp?
    I use Photoshop CC 2014 with nVidia's DDS plugin for converting and resizing images, since that this editor does better than other image editors. As I understand you have Photoshop as well, so install this free plugin and your Photoshop will be able to handle DDS textures. Now all you have to do open the texture image and Save as... DDS. The format will be on the list. A configuration panel appearing there where you can choose the appropriate format (DXT1 recommended). I advise to not convert original, tested transparent textures like PNG, TGA or even GIF to DDS because it requires additional work in editor, otherwise you'll have visualization issues in-game. Good luck

  2. #152
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Firemage im not even going to answer your questions to avoid further discussions, restaurant? you think i run a business here? I offer gifts for my friends ? Look to avoid discussion i ask you not play again my missions , if you don't like it then youde better not return to avoid deceptions, and also i don't need your advises or the teenager squadrafol advice, because as authors both of you are not a reference to me, so don't come here hammer on me with your noise lift up to tell me how i should do my missions, its my personal projects i do it for free so i don't care about rules for making a mission. I don't bother you and you don't bother me and we maintain things calm here and between us.

    Quote Originally Posted by Random_Taffer View Post
    My dude...really?
    Don't call me dude or bro, i don't like it, it lacks class, its childish and lame
    Random_Taffer , please don't ever play my mission ever again alright? thank you.

    Thank you Csabo, i will add that plug-in and see if i can somehow optimize the textures. Thank you for your support
    Last edited by Cardia; 16th Nov 2017 at 03:35.

  3. #153
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Sorry everyone for my behavior's yesterday , but its been 2 years and some moths working on this mission , in the last half here ive been working like crazy for this mission, and then someone comes here takes my gift and throws it in my face with despise, i come here to offer these gifts as a Friend , i don't come here to sell products and be concerned how i should do things for clients.

    So i will adopt a posture that many authors here have which is not to reply to negative and insulting comments. It's the best thing i do to avoid losing my head and do sad scenes, also prevent getting stressed, and maintain my credibility , yesterday for example because of what happened here i was only able to fall asleep at 3 am, i was hurt, angry and sad. I had to take a pill to sleep .

    So for those who want to comment negative things go ahead, but i tell you right now it won't change me, i will still do things the way i want, and what i can recommend for those people is to avoid my missions to not be disappointed.

    Thanks in advance
    Last edited by Cardia; 16th Nov 2017 at 03:18.

  4. #154
    Member
    Registered: May 2005
    Location: Full on Kevel's mom
    Quote Originally Posted by Cardia View Post
    Don't call me dude or bro, i don't like it, it lacks class, its childish and lame
    Random_Taffer , please don't ever play my mission ever again alright? thank you.
    First off, you do not get to decide what anyone can call you. I will continue to call you whatever I want whenever I want. This is a part of reality that you're going to have to learn to deal with. That being said, the word "dude" in English is not derogatory. In fact, it means the same thing as "friend," and in general is positive. I see your English isn't very good, so I understand how you might be confused. I guess you could argue that it "lacks class," but coming from you right after you said PinkDot was a snob for not liking your mission is rather hilarious. FYI, I call all my friends "dude".

    Second, why do you not want me to play your missions? Because I called you dude or because I didn't care much for this one? You go from thanking me in the credits to banning me? What?

    Lastly, as long as you release your missions to the public, I will continue to download, play, critique, and maybe even enjoy them. Try and stop me.

  5. #155
    Cardia, at some point you'll have to accept that when you release something to the public, what happens later is kind of beyond your control.

    There will be people who'll post just to mock you, and to point all the flaws, but there will be people who'll genuinely try to help you. TTLG isn't YouTube. It's not full of haters, and from what I've seen, a lot of people here try to give you good advice. You didn't take that well, and, in a way, you just said that you refuse to take any criticism and advice. So, how you expect to grow and be a better mapper? And what's the point of releasing anything to the public? Even in this super-polite community, you didn't expect only to receive praise, did you? That would be quite childish, and it doesn't really help you develop your skills as a mapper. Sure, you need to learn to filter out peculiar personal preferences and nitpicking, as it's often irrelevant. Everything else is a great opportunity to grow as an author.

    Btw. When you're releasing something for others to enjoy, you must remember that none of it exists in a vacuum. As of AD 2017, there have been many high-quality FM released. Some are better in terms of visuals, others have better story line or game play. The point is, your work will inevitably be compared to what others can make, especially that you're not a Dromed newbie. You have 20-something FMs under your belt, right? Although I must say, despite such experience, I often see you running around Editors' Guild, asking rather basic questions. Don't you think that says something about you as an author?

    You'll do what you want with all this, but I think it would be much better, if you understood that most people here want to help you, so they can enjoy your next mission better. Not to bring you down with criticism.

  6. #156
    Member
    Registered: Nov 2004
    Location: Germany
    Congrats Cardia! Awesome and unique . I've never seen something like this before . As you know there are some problems with the FPS. But you can fix that if you work with LOD's on objects. This would give about 10 FPS more in some areas. Again, fantastic work. Thank you for this!

  7. #157
    Member
    Registered: Feb 2007
    Location: Shadowy Corners
    Although I find the subject matter different than what I would be used to, I am having a pretty good time jumping the character here and there like a practitioner of 'Parkour' (a.k.a. free running).

    I must either have a pretty good computer now, or my settings are just right.

    I finished this new machine build a little over a year ago and it has not had too much of a problem running these set of missions. The only area I had a problem with was the beginning of mission 2 which was solved by saving and exiting and then loading again before leaving the first room.

    I have always appreciated this author's stylized work and the use of famous paintings throughout most missions he has done.

    The first mission felt like a town I used to live in about 30 years ago.

    I do have to say I felt a little unsettled when I saw a version of the painting of 'The Crying Boy' and wondered if it might cause some problems later in the game. The story goes that the painting is cursed and causes fires. I believe that someone had a logical explanation to the problems surrounding it though.

    I would like a little help in the second mission. I need to locate a crowbar for the boards in the factory area I jumped in from one of housing yards.

    Good job Cardia, having fun with this one and I am impressed with the real feel and size of these missions.

  8. #158
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by OldMeat View Post

    I finished this new machine build a little over a year ago and it has not had too much of a problem running these set of missions. The only area I had a problem with was the beginning of mission 2........

    I would like a little help in the second mission. I need to locate a crowbar for the boards in the factory area I jumped in from one of housing yards.
    The only area I had a problem with when I beta tested the missions was at the start of Mission 2 (like yourself) - hence why Cardia gave separate downloads - but glad the Save, Quit, Load method allowed you to play the mission!

    To break the boards at the factory you need the pickaxe - that can be found on the lower terrace, by the wheelbarrow, at Building 19. To complete the quest at the factory you will also need the crowbar - that can be found in the basement at Building 13.

  9. #159
    Member
    Registered: Aug 2012
    I played this mission for about 20 minutes and tried to like it, because I enjoy unusual missions and always wanted to see a modern-day mission. But it's just not my type, and I have similar criticisms to other people:
    - walking simulator with little to actually do; no AIs to avoid, just walk around
    - doors that can be frobbed often look the same as doors that are just textures... which is very bad visual telegraphing, this is the one thing I hated the most
    - the world generally feels a little empty and inconsistent, most buildings you can enter have one or two rooms that are accessible and not more, and many buildings aren't accessible at all; cutting the mission down to half the size but filling it with more content would've worked better in my opinion

    The subject matter of the FM is strange to say the least, but I don't care much about story. It's the gameplay elements that I mentioned above which made me give up on it. That's just my opinion, and others before me have said the same, and I think offering this criticism and saying why we didn't enjoy the mission is completely respectful. We're not insulting you personally, Cardia. We're not even insulting your mission. We're just stating what we didn't enjoy about it.

    That said, I do enjoy the modern world setting, and while the assets are extremely inconsistent I do like the overall look of it. I'd love the hell out of an FM like this that had a lightgem and enemy AIs you have to avoid. If the map were half the size and filled with more content, and you had to sneak past guards, I'd rate this mission very highly - which is the reason why some people here give criticisms: they like aspects of a mission and see potential in it, so they offer constructive criticism. Maybe the author will agree with them and fix the issues in the next FM. Maybe the author disagrees and says "nah, I did things X and Y on purpose", which is fine too.

    There's no need to insult anyone. Constructive criticism is good, and an author shouldn't get angry over it, because it's not attacking the mission: it's just stating a personal opinion about certain gameplay elements.

  10. #160
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    I've had enough! Talk about the mission, ask questions about it and leave it at that! From this point on, any personal or insulting comments will be deleted and anyone who persists on posting them will have a vacation away from the forums. Is that clear?

  11. #161
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    Quote Originally Posted by Cavalorn
    I think you're the first person in the world who found this word to be offensive.
    I remember Cardia explaining in another thread, how he doesn't like this term, because it translates into a portuguese word, which has double meaning, and one of the meanings is offensive. Or something along these lines. So, please everyone - stop google-translating your responses from English to Portuguese and back to English, cause it just skews the meaning of your words!...


    Quote Originally Posted by Cardia
    Calling me that will make me loose any sympathy for you, and i won't reply to you.
    I'm pretty sure Random_Taffer doesn't need your sympathy! I believe what you meant was something like "friendliness" or "liking". 'Sympathy' means something else and it's one of the so called 'false friends' - a word that looks similar like one from your language, but the actual meaning is different.
    Consider this a friendly linguistic advice from one who also makes language mistakes.


    @Everyone - how about we all stop correcting Cardia on his behaviour, as apparently he's in a bad emotional condition now and probably has enough for this lesson. We don't want to be responsible for his insomnia for the next few days or weeks, do we? And hopefully this discussion has given him enough food for thought for a while to digest through.
    (EDIT: posted just seconds after Nightwalker...)

  12. #162
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    I am a big fan of Cardia and his missions, but, um, I detect some issues here....
    Never mind - you are a Dromed master!

    Edit: Apologies - didn't read above posts first. Please don't take this as an insult - that's not intended, but you must accept it is rather unusual in concept and therefore is likely to attract diverse reactions.
    Keep going, top man..
    Last edited by frobbin hood; 16th Nov 2017 at 19:43.

  13. #163
    Member
    Registered: May 2008
    Location: Southern,California
    one thing i loved about mission one is as soon as you leave apartment look directly across to other balcony and a cat is staring at you :P,so i went down the stairs and jumped on wall then i angled jumped and was able to get on the balcony with cat :P

    also in mission 2 the street with houses is amazing layout how each place is different,i had more fun exploring each place just to see what was there reminded me of a rich neighborhood that would be by the ocean

  14. #164
    Member
    Registered: Feb 2007
    Location: Shadowy Corners
    I have most items I need to get to the factory hidden gate, but can't seem to get a fix on where the crow key is. I already have the frog key and the cat key but can't seem to find that last key.

    Thanks for any advice, comments, or help.

  15. #165
    Member
    Registered: Aug 2008
    Location: UK
    Quote Originally Posted by OldMeat View Post
    I have most items I need to get to the factory hidden gate, but can't seem to get a fix on where the crow key is. I already have the frog key and the cat key but can't seem to find that last key.

    Thanks for any advice, comments, or help.
    Did you find the room with Liliana's necklace - a quest item? There is a diary in the same room that refers to the Raven Key which is closeby. If you haven't found that room then try climbing onto the roof above Buildings 14/18.

  16. #166
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Gecko thank you so much for the compliments, for playing and the advice about the LOD's which i haven't been able to deal well.

    OldMeat, im happy to know the mission works well in your pc, and im glad you enjoyed, about the painting "Crying boy" by the painter Giovanni Bragolin its a portrait that was used very often in portuguese houses some years ago like the harlequin figures. But nowdays the new generations don't maintain that habit, there was also years ago an habit of having dalmatians dogs in porcelain in the gardens of portuguese houses but it's also a costum that is dying. I think due to the globasation the new generations have this tendency to adopt foreign cultures, such as the American culture which has a great influence in the portuguese society of nowadays.

    Frobbin hood, it's alright im not offended, yesterdays some friends have told me i can't please everyone, but im glad that at least you enjoyed some of my previous missions

    Steve i din't know one could reach that balcony with the cat

  17. #167
    New Member
    Registered: May 2015
    Location: Hungary
    Hi, i still haven't finished this second mission, it is quite hard to find many things (i ran out of patience, there are really cruel hiding places in these nice missions ). Can you pls give some clues where the cat key is, and how can i figure out which smileys should be chosen at the safe? I tried watching YT walkthrough videos but i am afraid i jumped over that part that i need. Thank you!
    Last edited by Cheela; 18th Nov 2017 at 10:03.

  18. #168
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Cheela, the cat key is very easy to find: you need to go to the terrace above the factory, the one with the skylight window above the main entrance, if you still have difficults to find it check the lootlist inside the mission zip file that has also the location of the quest items

    as for the smiles code: there's a pickable red diary in the back of the house n2 that gives the clue how to press the smiles in the right order.

    if you can't decipher the code check the folder spoiler inside the mission zip file, it contains the solution for the code sequence.

  19. #169
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Ok, need a bit of help here, with Mission 2

    I've got all three keys and found the secret door but I can't open it.
    An earlier post talks about s crowbar in the basement of building 13 but I am unable to find it.


    Edit: As usual, found thecrowbar seconds after posting. Had to blind-frob around.


    I also can't find the cap.

    Thanks.

  20. #170
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by frobbin hood View Post
    Ok, need a bit of help here, with Mission 2

    I've got all three keys and found the secret door but I can't open it.
    An earlier post talks about s crowbar in the basement of building 13 but I am unable to find it.


    Edit: As usual, found thecrowbar seconds after posting. Had to blind-frob around.


    I also can't find the cap.

    Thanks.
    the crowbar is found in the second shelf, and since it has a metal color it blends with the shelf making it harder to be spoted


    the cap is in the school in the boy's toilets

  21. #171
    Member
    Registered: Jun 2007
    Location: Cragscleft, Bedfordshire, Eng.
    Thanks Cardia.
    Finished, but a bit short on loot, as I expected.

  22. #172
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    What are all of the "good samaritan" tasks in mission one?

    I've done the ring, the cat, and the tylenol.

    Edit: As it always happens, I found it just after I posted here. The Tasigna pills for the lady with Parkinsons.
    Last edited by Brethren; 18th Nov 2017 at 13:41.

  23. #173
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by frobbin hood View Post
    Thanks Cardia.
    Finished, but a bit short on loot, as I expected.
    There's 800 loot extra regarding the loot required for expert in the second mission, have you checked the lootlist inside the mission zip file or the video walktroughs?

  24. #174
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Brethren View Post
    What are all of the "good samaritan" tasks in mission one?

    I've done the ring, the cat, and the tylenol.

    Edit: As it always happens, I found it just after I posted here. The Tasigna pills for the lady with Parkinsons.
    Michael, can you tell me if the ambient music works this time for you?

  25. #175
    Member
    Registered: Feb 2007
    Location: Shadowy Corners
    Thanks for the tip Sagittal, I got what was needed.

    Cardia, as for the superstition that surrounded the painting it turns out that when Bragolin painted these crying children a fire retardant finish was used on some of them but not the hanging cord, as a result the paintings would flop forward on the floor after a blaze caused by almost normal circumstance and it would be one of the better surviving that fire fighters would find after extinguishing a fire.

    This is what gave rise to the superstition, but it is said many firefighters still will not own one or a copy of one.

    It's funny how some paintings get these stories around them. You will find in some Filipino homes paintings of running horses but they must be kept facing away from front doors to keep the luck running in to the home rather than out.

    Keep up the good work, it is always nice to see how you use modern culture in the Thief world.

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