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Thread: Thief: The Dark Project 20th Anniversary Contest!

  1. #76
    Member
    Registered: Jul 2006
    Location: Troyes, France
    I've been investigating a little bit and I can conclude that the final installation process of DromEd for Thief Gold should be like this:

    1. Install Thief Gold (Steam, GOG or CD)
    2. Install TFix (Full or Lite) (overwrite files, if Lite version used)
    3. Unzip DromEd Toolkit content into Thief Gold game folder (overwrite files)
    4. Unzip editor.zip content from the latest NewDark patch into Thief Gold game folder (overwrite files), excluding 'DromEd.cfg' file
    5. Copy, paste and overwrite in Thief Gold game folder files contained in Tools\Thief1 Gold Newdark Dromed

    ---

    Why should you avoid the NewDark DromEd.cfg file from editor.zip to be copied/pasted?



    The NewDark DromEd.cfg file will overwrite the modified/optimized DromEd Toolkit one.

    I suppose that AntiMatter should update his DromEd Toolkit to include this NewDark code into his DromEd.cfg file:

    Code:
    ; when the editor is running in HW 2D mode (see below) it can use HW to generate the thumbnail images
    ; in the new texture palette by enabling this option (even if this option isn't enabled it will still
    ; use HW to generate thumbnails for native DXT textures, because the software routines doesn't support it)
    ;new_texpal_thumb_hw
    
    ; when an unnamed multibrush gets deselected (by selecting another brush outside the group) the multibrush
    ; will be automatically dissolved if this option is enabled
    ;auto_dissolve_unnamed_groups_on_deselect
    Enhanced Thief Fan Missions Archive (ETFMA): [TTLG thread]
    DromEd Level Editor Developer Textures Kit (DLETDK): [TTLG thread]

  2. #77
    Member
    Registered: Jul 2006
    Location: Tartu, Estonia
    Can the contestants use custom music? If so, I'd be willing to help!

  3. #78
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    No, that's not allowed.

  4. #79
    Member
    Registered: May 2008
    Location: Southern,California
    if there is anyone making a map for this contest but really not sure what they want to do for the objectives part,i got a idea

    since this is a classic thief experience,maybe someone can do the "gems of sornoth" mission=just an idea

    not sure of any history of them in readables? but we do know that in the end there is a wanted poster for garrett,=check y profile pic to see it,i recreated it in my art style,but its exctly how it looks in thief gold,not sure if was in thief 1

  5. #80
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    It's Sarnoth.

  6. #81
    Member
    Registered: May 2008
    Location: Southern,California
    ty updated profile pic accordingly was very hrd to tell it was an A compared to a O in the poster

  7. #82
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Quote Originally Posted by Yandros View Post
    No, that's not allowed.
    Wrong, it's allowed but we must modify vanilla sound and explain how we did it if it's too unrecognizable
    Slowing down sounds by 50% is a good start for new amb.

    But the real question is: is taking sounds from CoK's soundtrack or from the cut-scenes O.K.?

  8. #83
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Good point Squads, I was referring to completely new/custom music which is what I think zil meant by his question.

  9. #84
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    How about these:

    - Garrett's lines from Thief 2
    - Ambient sounds from Thief 2

  10. #85
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Quote Originally Posted by Haplo View Post
    How about these:

    - Garrett's lines from Thief 2
    - Ambient sounds from Thief 2
    -> Yes
    -> No

  11. #86
    Member
    Registered: Aug 2012
    Location: Nova Scotia, Canada
    I'm thinking I'm gonna get started on my mission very soon which means in the next few days or week.

    Today I started back up on another project that I started last year and it mostly consists of custom content so it's gonna feel weird starting an FM for this contest since it's only stock resources It'll definitely be an interesting and probably fun experience working with stock resources only since I haven't made anything in Dromed that was purely stock since 2013.

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