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Thread: Thief: The Dark Project 20th Anniversary Contest!

  1. #126
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Quote Originally Posted by vfig View Post
    @skacky: does the limitation on custom resources also preclude custom books? I don't mean changing the general book art; I mean specific, unique readables where they're done as an image because text alone wouldn't suffice: like the Keeper's map in THC, and the Book of Ash in LotP. I'd like to include one or two such within my mission if they're allowable.
    That's a very good question. I'm tempted to say no, since that includes new UI graphics that are only allowed for the in-game map(s). Yandros, what do you think?

  2. #127
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Hmmmmm, I think it could go either way. My inclination is to allow it in the spirit of allowing custom maps, although it could be abused.

  3. #128
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Okay, how about this: custom book art is allowed, but limited. Something like 2 custom book arts maximum, sounds good?

  4. #129
    Member
    Registered: Apr 2011
    Quote Originally Posted by skacky View Post
    Okay, how about this: custom book art is allowed, but limited. Something like 2 custom book arts maximum, sounds good?
    That's good enough for me. Thanks!

  5. #130
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    Would custom art for paintings be allowed?
    Also any desaturation of textures?

  6. #131
    Moderator
    Registered: Jul 2008
    My guess would be, desaturation of texures, yes. Custom art, no.

  7. #132
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    Okay, thanks, Tannar.
    Are we allowed to edit the abilities, etc. of the AI?

  8. #133
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Yes, you can change the properties of anything, and use a custom gamesys. You can also make derivative textures as long as they are recognizable as being based on an original texture, but no custom paintings as that would be use of custom textures.

  9. #134
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    TYVM, Yandros

  10. #135
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Can we use copies of original textures, to use it as dds format (dxt5 for example) with alpha format to put glowing map/illum map for windows textures ?

    I don't using new textures, and just apply alpha mask and have little work on color.

    Then you can advise some bloom parameters when you release your mission ?
    Last edited by Le MAlin 76; 1st Jun 2018 at 11:01.

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