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Thread: Thief: The Dark Project 20th Anniversary Contest - Screenshots & Teasers

  1. #51
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Did a little sprucing up in Reuben's courtyard. Click for a larger image.


  2. #52
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    Although i liked the old empty courtyard for non-obvious reasons, your edit looks really good... Especially the lights part.

  3. #53
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    The main thing that bothered me (besides the absence of windows) was how bright it was, without any obvious source of the light. In fact the OMs are full of lit areas with no light sources, which, besides being unrealistic, is just a gameplay contrivance to increase difficulty. LGS liked to light up doorways, for example, for that reason, but it bugs me.

  4. #54
    Member
    Registered: Nov 2010
    Location: Beyond boundaries of Magia
    On off-topic: I liked how lights were done at doorways in Events at Highrock (when opening/closing doors, there's invisible lamps activating), but that's a FM.
    The one thing that mostly bugs me in OMs, is, of course, the all-white-bright chandelier without actually candles being lit.

  5. #55
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Wow, so many amazing works in progress

    Yandros: it's looking well built and beautiful, very cozy

    Haplo: Im glad youre back to dromed, from the screenshot it looks promising

    silverjackal: it's looking good, although im not sure about the glass columns

    Gort: it's looking very good, i would add more trims and volume to the main hall , at least a lower trim (wood/stone)

    Melan: Im so happy to know youre back to Dromed, and youre the right man to build this kind of scenarios

    Terra: it looks Amazing, wow im sure that will be one of your best works, i can't wait to explore those areas.

    Vegetables: Beautiful, Beautiful!!! Outstanding scenarios! Youre the new talent we've been all waiting for.

    Phantom: From the screens im sure youll bring us a high quality mission as usual

    Keep the good work fellows, im working on a similar project, but im keeping it secret this time , so no spoilers

  6. #56
    Keyla the Otter
    Registered: Mar 2009
    Location: USA
    I posted an announcement on my Twitter with a link to this thread to hopefully drum up some extra hype for the contest this year

  7. #57
    Member
    Registered: Feb 2006
    Location: Miami Valley
    They all look awesome!!! Can't wait!!

  8. #58
    Member
    Registered: Jun 2015
    Location: Germany







  9. #59
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Wonderful screenshots! So much to look forward to here, I cannot wait.
    Well done all!

  10. #60
    Member
    Registered: Jun 2015
    Location: Germany
    Time: 5000


  11. #61
    Member
    Registered: Sep 2002
    Location: swirling in the night wind
    Wow - I don't know whether to feel excited about this contest or jealous! The screenies look so marvelous. I have always loved the richness of the Thief Gold textures - though the way they tile generally looks so awful. It will be a challenge to any texturer to get them to look good. Though I must say it looks as though that problem is already being overcome in many different ways.

    And it's nice to see you back Ali!

  12. #62
    Member
    Registered: May 2005
    I have not played Thief since 2011 but this contest got me excited. Hopefully I can get Thief Gold to run on my current system.

  13. #63
    Member
    Registered: May 2008
    Location: Southern,California
    the trees in upper pics look amazing ,i did not realize how much i like the trees in thief

  14. #64
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Quote Originally Posted by View Post
    I have not played Thief since 2011 but this contest got me excited. Hopefully I can get Thief Gold to run on my current system.
    If you haven't been around for a while, you might want to check this out:

    http://www.ttlg.com/forums/showthread.php?t=134733

  15. #65
    Member
    Registered: Jun 2015
    Location: Germany
    I will release new pictures next weekend. The Hammerite Area is almost down, and the next City Part is under Construction. The time is almost by 6000, the half of the FM ist already, at least I think it will be by 11.000-12.000 Time. This FM is huge!

  16. #66
    Member
    Registered: Jun 2015
    Location: Germany
    Progress Status: 54%








  17. #67
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Those are very Good Terra!

  18. #68
    Member
    Registered: May 2008
    Location: Southern,California
    i am curious how many sky box's did thief 1 have?

  19. #69
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    TG has 4: bsky, dsky, nsky and acid. I don't whether or not any of those were not present in T1.

  20. #70
    Member
    Registered: Nov 2003
    Location: X:0.0000; Y:0.0000; Z:0.0000
    Well, here's another one from me.


  21. #71
    New Member
    Registered: Mar 2018
    Adventure :>

  22. #72
    Member
    Registered: Mar 2005
    Location: The Inverted Manse
    Haven't touched the mission since 24th of Feb. Hopefully I'll find the time to work on it again soon...

  23. #73
    Member
    Registered: Jun 2004
    Glad to see so many missions being developed for the contest... and so fantastic looking while keeping to the Thief 1 style of art. So much Kudos to you dromeders who can keep at a mission to its completion.

  24. #74
    Member
    Registered: May 2008
    Location: Southern,California
    surprised i have not seen one fire or ice crystal's in pics yet those one in caves used for light


    also i wanted to know are these contest mission going to be made in t1/gold or t2 in a t1/g style?

  25. #75
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Well it would hardly do for Thief 1 Anniversary missions to be made in T2! They are required to be in T1/G.

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