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Thread: Thief: The Dark Project 20th Anniversary Contest - Screenshots & Teasers

  1. #101
    Member
    Registered: Aug 2003
    Location: Norway (currently Phoenix, AZ)
    This is gonna be one heck of a contest

  2. #102
    Member
    Registered: May 2008
    Location: Southern,California
    depending on how missions released for contest i might try to marathon them all

  3. #103
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I plan to take my time and thoroughly enjoy them.

  4. #104
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    Wonderful screenies, Yandros!

  5. #105
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yandros View Post
    Why are there exterior lights down the sides of those buildings? What practical purpose are they serving?

  6. #106
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    None I suppose, like Bafford's library they're just for show. Now from a gameplay standpoint, they are mantleable and some will also take rope arrows...

  7. #107
    Member
    Registered: Sep 1999
    Location: Portland, OR
    I've always thought that The City's architecture should reflect anti rough/thief precautions, as the gap of the wealthy and the poor widens, thieves are the scourge of the city. You need a light on every building's seam.

  8. #108
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Yandros View Post
    None I suppose, like Bafford's library they're just for show.
    I suppose it looks strange to me because building exterior lighting (that's not lighting up a specific feature like a crest or statuary) is really unusual for this architecture style, and because, when used at all, the lighting scheme generally consists of either single powerful spotlights on the ground/roof illuminating an entire vertical swath of the building, or spaced out bi-directional lights.



    A stack of uni-directional lights illuminating isolated bare patches of a building side just looks unnatural and kind of gamey.

  9. #109
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    ZylonBane, the Thief universe doesn't have to be exactly as our world. Let's suppose that Yandros lives in the thief universe and he found that lights placed that sense would grant beauty to the buildings facade, so what? That proves that someone would find better to place lights that way. As far as i´m concerned i think it works, though i have the habit of placing lights in crescendo but that's because i am influenced by the real life, but in the Thief Universe it's important to change rules to make it unique.

  10. #110
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    In a way Cardia has a point, in that the cityscapes in the two missions in my contest entry are my own interpretation of the Thief universe and feature some subtle changes like the lights being referenced here, as well as having buildings slightly taller than in the OMs. Also that mission takes place in North Quarter which is barely represented in the OMs (First City Bank & Trust is the only OM set there), so I feel a bit more creative freedom in this regard.

  11. #111
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    dump000 by Jérémy Davoine, sur Flickr

  12. #112
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Very exquisite Jérémy!! Hey speaking of your flickr, can I have your permission to farm your photos for textures? If not but one, I need that red brick arch.
    Very excited to play your mission!

  13. #113
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Thank you ! You can. Some pictures have watermark so you can say in PM which picture you want I can give you without watermark. You can ask all for all pictures

  14. #114
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by Le MAlin 76 View Post
    Thank you ! You can. Some pictures have watermark so you can say in PM which picture you want I can give you without watermark. You can ask all for all pictures
    Merci beaucoup!

  15. #115
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Gort, that theater looks gorgeous, much better that the thief gold version.

    vfig keep the good work, its looking good

    SneakyGuy101, that a well constructed room you got there, rich in trims, textures and dynamic

    Grandmauden , it's looking captivating, its a pity that hd mode textures aren't allowed in the contest.

    Russ, that map looks amazing, i love the rooftops view, keep up with that fabulous work.

    Le MAlin 76, Wow! that cathedral looks superb! I´m happy that you have returned to Dromed. Chapeau! C'est vachement beau!

  16. #116
    Moderator
    Registered: Jul 2008
    pukey brunster and I are working on a two mission mini-campaign. Here are a couple of work-in-progress screenshots:




  17. #117
    Member
    Registered: May 2008
    Location: Southern,California
    wow now that is epic looking,the bridge over water is a place i will rest if possible and breath in the fresh air,love the style of both pics

    kinda sad rosie the trollop wont be in contest as i think she is from thief 2,she would have fit perfect in bottom pic

  18. #118
    Member
    Registered: May 2008
    Location: Southern,California
    and for some reason i love colored lighting in thief 1 missions,it just adds a extra layer of immersion


    like the hammer would have a reddish color in churches,bar ussaly had that warm orange/yellow lighting/etc

  19. #119
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Wow impressive work from you both Mike , is that a Japanese style?

  20. #120
    Member
    Registered: Jan 2008
    Location: The lovers the dreamers and me
    Thanks, you guys! And, now that I look at these screenies, I can see why they might seem a bit Japan-inspired, but that is just a happy accident : )

  21. #121
    Moderator
    Registered: Jul 2008
    Yes, thanks for the comments. And yes, Rosie would fit right in at our tavern.. or outside it. : )

  22. #122
    Member
    Registered: May 2003
    Location: Normally I'm in the batcave.
    GotD%$N Tannar/Pukey, that top screenshot is friggen gorgeous...

  23. #123
    Member
    Registered: May 2008
    Location: Southern,California
    i got a big announcement, i just noticed there is not one one thief 1 fm with daylight, http://www.ttlg.com/forums/showthrea...=1#post2272530

    so i am wondering if anyone will use daylight in there contest mission to be the first

    i dont even think t1 had a daylight mission either,kinda sad and when i mention daylight that can also mean sunrise and sunset

  24. #124
    Member
    Registered: Mar 2015
    Location: Wisconsin
    Quote Originally Posted by downwinder View Post
    i dont even think t1 had a daylight mission either,kinda sad
    What about A Keeper's Training and Break from Cragscleft Prison? Sure, you're indoors most of the time, but still...

  25. #125
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Quote Originally Posted by Tannar View Post
    pukey brunster and I are working on a two mission mini-campaign. Here are a couple of work-in-progress screenshots:
    That first screenshot is the prettiest thing. I'm probably old fashioned, but when I see that in a game, I don't even want to see anything with more graphical fidelity - it's right around my sweet spot for visual satisfaction.

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