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Thread: Ion Maiden | New Build Engine title

  1. #1
    Member
    Registered: Sep 2006

    Ion Maiden | New Build Engine title



    Initially intended to be a prequel to Bombshell, Ion Maiden turned into a full game and hit Early Access a couple of days ago. EA gives you an access to a preview mini-campaign (two big levels, roughly 1,5h to beat), final release sometime in 2018.

    I bought it on a whim and I think it's a pretty competent Build game. It looks really good, levels are big and exploration-based. It does feel like something that could have been made after Blood and Shadow Warrior. My main complaint is that the enemy variety is pretty low but it is a preview build so I expect more out of the full game.

    Feels like a good old comic book style, action movie type of a thing. If you like Build engine games, you'll probably enjoy this one. Maybe.

  2. #2
    Member
    Registered: Apr 2002
    Location: Landahn
    Poor Redneck Rampage doesn't even get a mention.

  3. #3
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    I mentioned it in another thread the other day, but it probably deserves a thread of it's own. It does indeed look great. I wonder if it will herald a new wave of nostalgic Build-style FPSs, the same way that Cave Story* brought with it a new wave of 2D platformers with chunky pixels.

    *not saying that Cave Story is solely responsible for the resurgence of that style, but it's probably one of the main influences.

  4. #4
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Uh, there's already been a wave of nostalgic FPSs. Which is probably why this got approved in the first place.

  5. #5
    Member
    Registered: Sep 2006
    I don't have a problem with this as long as the devs deliver.

    The thing is that up until recently every 'oldschool' shooter felt like its authors didn't really understand what made those classic games work in the first place. Like the 'oldschool' part was an excuse to have crappy graphics. Dusk was really the first 90's wannabe FPS that, in my opinion, actually felt like it could have been made in the 90s. Like the devs 'get it'. It's not just 'bad' graphics, everything about it is appropriate.

    Ion Maiden seems to capture that as well. When I played the preview I thought to myself "yeah, those guys know what they're doing". And again, as long as they deliver it's awesome. Hopefully Amid Evil follows that trend.

  6. #6
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Quote Originally Posted by ZylonBane View Post
    Uh, there's already been a wave of nostalgic FPSs.
    True. There's games that have gameplay heavily inspired by 90s FPSs, and there's a few that ape the graphical style of Quake and early polygonal FPSs, but I don't think we've had a lot with looks of Build-engine 2.5D games recently. Vlambeers GUN GODZ is the only one that comes to mind. Oh shit, and Bunker Punks of course, which I still haven't played.

  7. #7
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Of course, Ion Maiden looks and plays like a Build engine game because it literally is one.

  8. #8
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Vicarious View Post
    I don't have a problem with this as long as the devs deliver.

    The thing is that up until recently every 'oldschool' shooter felt like its authors didn't really understand what made those classic games work in the first place.
    It's better to take some elements but not all IMO.

    Frankly the labyrinthine level design and key hunts of '90s FPSes were the height of fucking bullshit. I remember being lost in some levels for literally hours, wading through dead bodies during the '90s, looking for where to go next. (Eg Hexen can go fuck itself and burn in hell.)

    It was amateurish game design which frankly has been left behind by time for the better.

    Sent from my ASUS_Z017DA using Tapatalk
    Last edited by EvaUnit02; 11th Mar 2018 at 07:41.

  9. #9
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    In other retro FPS news, this looks kinda cool.



    I like all the colored lighting. Remember back in the early days of 3D acceleration when devs were putting color lighting all over the place just because they could but then got self-conscious about it and toned it down? That was the wrong move, they should started putting EVEN MORE color lighting in. It's great.

  10. #10
    Chakat sex pillow
    Registered: Sep 2006
    Location: not here
    That looks like a ridiculous mess of Quake and Heretic, with zero rhyme or reason to things like why some of the weapons are super detailed, yet the energy discharge effects are pixellated like it's something out of OG Quake. Also everything seems to make the screen flash, from getting hit to picking up health. Which means it's probably going to be fun, just really weirdly designed. (I really like the wand's firing animation, it looks like something ripped right out of a mid-90s FPS.)


    Edit: ah, it's from the guys who did the RotT reboot. Wasn't a fan as it was way too messy for me, but it's good to see them carry on carrying on.
    Last edited by Sulphur; 12th Mar 2018 at 02:38.

  11. #11
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    In-depth interview with an engine developer on Ion Maiden, fascinating if you want to hear about how they're bringing at 20+ year old sprite engine into the modern age (basically they're using Eduke32 source port). Also hear from the current 3D Realms owner Frederik Schreiber about the direction that they're taking the company to stand out in the current game developer landscape.


  12. #12
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    A Visual History of Shelly "Bombshell" Harrison

    http://steamcommunity.com/games/5628...02239539040353

    I like the new look..
    The cautionary virtue signalling is unneeded. People who do moral grandstanding on social media don't actually buy games (or comics, shout out to #MoveTheNeedle). There's no need to pander to those identity politics muppets.

    "The first concepts of Shelly were drawn in 1997, and had a heavy emphasis on sexualization, which was not uncomon the mid-nineties, although a bit embarrasing looking back with 2018 glasses;"

    " The design was slightly more stylized, but still with a heavy emphasis on sexualization."

    " This was still the late '90s, with an over-the-top emphasis on sexualization (How far we've come!)."

    "This iteration was way less sexualized, with a more tactical look:"

    "In terms of her design, we had decided to take her in a completely new direction. We wanted to scrap the emphasis on sexualization, and instead create something brand new."

  13. #13
    Member
    Registered: Apr 2008
    Those old designs were pretty damn cheesy though.

  14. #14
    Member
    Registered: Dec 2006
    Location: Washington DC
    Cheesy as they were, at least they didn't look like Mass Effect extras. I guess it doesn't really matter for an oldschool FPS but the final character design is incredibly generic.

  15. #15
    Member
    Registered: Aug 2004
    Quote Originally Posted by EvaUnit02 View Post
    People who do moral grandstanding on social media don't actually buy games...
    That's pretty bizarre claim to make on this forum.

  16. #16
    Member
    Registered: Apr 2004
    Location: Netherlands
    Do we do a lot of moral grandstanding here?

  17. #17
    PC Gamering Smartey Man
    I <3 consoles and gamepads

    Registered: Aug 2007
    Location: New Zealand
    Quote Originally Posted by Jeshibu View Post
    Do we do a lot of moral grandstanding here?
    Unless one of you is a writer for the likes of Polygon, Kotaku or Vice Waypoint, probably not.

  18. #18
    Member
    Registered: May 2004

  19. #19
    Member
    Registered: May 2004
    BTW, this is one of the designs that the "identity politics muppets" ruined with their criticism:



    Yeah... I'll take the pandering version.

  20. #20
    Member
    Registered: Apr 2008
    I played the demo campaign a few weeks back and was impressed. If the quality of the full release is anything similar then it'll be easy to recommend when it comes out. My only gripe was with performance, as most of the time it felt like the engine was struggling to stay at or above 60 fps. I didn't actually check, but it felt that way.

  21. #21
    Member
    Registered: Jul 2014
    Maybe it's nostalgia, but I really have always loved the look of build engine games.

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