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Thread: Giant Player Model

  1. #1
    Member
    Registered: Feb 2018

    Giant Player Model

    Garrett seems to be the correct height from the first person perspective, but when I look at him through a scouting orb, he's enormous - like probably 25 feet tall, and his feet and head are clipping through the floor and ceiling. This doesn't seem to happen with other AI models. Any idea what's happening here and how to fix it? Problem is happening in Dromed, not sure if that could be the cause.

  2. #2
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    That's not standard behavior, so something must be messed up in your gamesys probably. Check the Avatar or Garrett archetypes for a Shape > Scale property which shouldn't be there.

  3. #3
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Have you resized the starting point? If so, delete the Scale property from it.

  4. #4
    Member
    Registered: Feb 2018
    That was it, R Soul. Thanks guys

  5. #5
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    That will also make it so that when you drop items, they are dropped far away from you.

  6. #6
    Member
    Registered: May 2002
    Location: Texas
    I had the same experience in A Short Night's Work, and I one of my old missions if I threw something it would sometimes end up outside the building I was standing in.

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Yeah I actually pointed that out to him (Short Night's Work) as soon as it was released but I guess it was too late to release an update.

  8. #8
    Member
    Registered: Feb 2018
    Quote Originally Posted by Yandros View Post
    That will also make it so that when you drop items, they are dropped far away from you.
    I was actually wondering about this, too. Nice

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