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Thread: List of creature gestures

  1. #1
    Member
    Registered: Oct 2012
    Location: Slovenia

    List of creature gestures

    Hello!

    http://thief.wikia.com/wiki/DromEd/P..._link_defaults
    In the image in the link above, if Response: Step 1 is set to "Wait(..."
    The argument 2 is set to a gesture AI would perform during wait.

    Where can I find a list of gestures like "IdleGesture 0"?

    Thanks!

  2. #2
    Member
    Registered: Oct 2012
    Location: Slovenia
    Immediatelly after, I found it. Those are motion tags.
    http://www.ttlg.com/forums/showthread.php?t=50326

    should I delete the post?

  3. #3
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    I keep a text file with the following open at all times, it includes both the default and the extended motion set (from Shadowspawn's general motion database), as well as the joint numbers. The extended motions are 50-194.

    Conv 1 -- raise left hand
    Conv 2 -- lean back
    Conv 3 -- shuffle from side to side
    Conv 4 -- shake arms in frustration
    Conv 5 -- lean forward
    Conv 6 -- nod head
    Conv 7 -- move arms up and down low
    Conv 8 -- turn head right
    Conv 9 -- arms behind back
    Conv 10 -- hands together at front
    Conv 11 -- arms crossed
    Conv 12 -- arms wide then right hand up low
    Conv 13 -- walk forward, wave right hand, hesitate, step back, then run right
    Conv 14 -- lie on back, turn head from side to side
    Conv 15 -- waving arms mid
    Conv 16 -- look up then down then shake arms out mid
    Conv 17 -- shake arms left to right
    Conv 18 -- shake arms low then shrug
    Conv 19 -- shake arms in agreement
    Conv 20 -- shake right hand and shake head
    Conv 21 -- lying down, shake left arm then fall dead
    Conv 22 -- gesture with hands for a long time
    Conv 23 -- move head
    Conv 24 -- right hand up and down
    Conv 25 -- two arms up and out
    Conv 26 -- right hand up and down and shake head
    Conv 27 -- left hand up and down, nod head
    Conv 28 -- both hands up and down mid
    Conv 29 -- both hands up and down, turn in a circle, raise arms, then right arm forward (the ranting Hammerite)
    Conv 30 -- put hands on hips and lean forward
    Conv 31 -- right hand forward, left hand on hip, then lean forward
    Conv 32 -- wave arms out, then hands on hips and lean forward
    Conv 33 -- hands on hips, lean forward, then shake head
    Conv 34 -- right hand out, left hand on hips, move head, then right hand to hip
    Conv 35 -- hands on hips leaning forward
    Conv 36 -- lies down, shifts position (as if uncomfortable)
    Conv 37 -- nods head (bow)
    Conv 38 -- raise left hand and nod (traditional salute)
    Conv 39 -- left hand across chest, head up (imperial salute)
    Conv 40 -- raise left hand, head nods to left
    Conv 41 -- raise both hands slightly
    Conv 42 -- crouch, then stand

    Conv 50 -- *Sword drawing, already mapped to Misc 3
    Conv 51 -- Starts with arms folded, slowly returns to normal standing
    Conv 52 -- Stands with arms folded, nods 3 times, long sequence
    Conv 53 -- Starts with arms folded, returns to normal standing (quicker than BH114002)
    Conv 54 -- With arms folded, shakes head no
    Conv 55 -- Starts with arms folded, goes to hands on hips
    Conv 56 -- Starts with hands behind back, returns to normal pose
    Conv 57 -- Stands with hands behind back, nods slightly
    Conv 58 -- Stands with hands on hips
    Conv 59 -- With hands on hips, shakes head no
    Conv 60 -- Waves with right hand, shakes head
    Conv 61 -- Stands with arms out sideways, bent from elbow - HEAD BACKWARDS
    Conv 62 -- Cupping something in right hand, points with left, shakes head
    Conv 63 -- Cupping something in right hand, extends right hand (low)
    Conv 64 -- Cupping right hand, takes (key?) from belt with left hand
    Conv 65 -- left hand pulls something off right hand side, belt level
    Conv 66 -- Same as BH114720, but turns head to see - mapped to ReadyItem 0, ItemBow 0
    Conv 67 -- Another "I don't Know" motion
    Conv 68 -- Lowers arms from Zombie position to side
    Conv 69 -- Raises arms from side to Zombie position

    // Dance floor
    Conv 70 zomdanc2
    Conv 71 zomdanc1
    Conv 72 zomdance
    Conv 73 -- Dances while kneeling
    Conv 74 -- Dance the macarena
    Conv 75 -- Robot like dance
    Conv 76 -- Female dancing in bar, fixes hair, looks like talking to someone

    // Bar motions
    Conv 77 -- Dancing at bar, drinks a shot
    Conv 78 -- Holding drink in bar, motions with left hand, then slowly drinks with right.
    Conv 79 -- Sitting on bar stool, eating or drinking.
    Conv 80 -- Staggering drunk standing

    // Various backing up motions
    Conv 81 -- Jumps back, arms out for balance. On narrow space?
    Conv 82 -- Carefully steps back, arms guarding in front. On narrow space?
    Conv 83 -- Backs up and points forward with right hand
    Conv 84 -- Leaps back, then backs away
    Conv 85 -- Violently jumps back from something
    Conv 86 -- Steps backward, crouching, as if trying to hold back something
    Conv 87 -- Walks forward, raises hands, cowers backward

    // Lying down motions
    Conv 88 -- Lying on back, begging for water.
    Conv 89 -- Lying on ground, reaches upward with left hand
    Conv 90 -- From lying on back, raises upper body on elbows, then looks right
    Conv 91 -- From lying on back with upper body up, lies back down (like passing out)
    Conv 92 -- Lying on side, raised up on left arm, move right arm around
    Conv 93 -- Looks like a continuation of bh114325, moves head like listening
    Conv 94 -- Just lying on back, short
    Conv 95 -- Just lying on back, short, different orientation

    // Typing motions (or playing keyboard?)
    Conv 96 -- Sitting, both hands typing
    Conv 97 -- Sitting, stopped typing, moves head slightly
    Conv 98 -- Sitting, extends hands, get ready to type
    Conv 99 -- Sitting, pulls hands away from keyboard
    Conv 100 -- Stands typing

    // Additional frobbing type motions
    Conv 101 -- Pushes buttons, then pulls lever; at eye level.
    Conv 102 -- Throwing dice at craps table.
    Conv 103 -- Moves forward, turning right, pushing at panel. Backs up to start.
    Conv 104 -- Rears back, and taps forward, like tapping someone on the chest
    Conv 105 -- Push buttons at head level, then reach down and pick up something
    Conv 106 -- Shakes right hand up high
    Conv 107 -- Adjusts something at head level, then turns left and pushes button
    Conv 108 -- Puts right hand up, as if to halt someone
    Conv 109 -- Reaches forward with right hand, pushes buttons
    Conv 110 -- Strikes with right hand, tries to push something away, then looks partly subdued.
    Conv 111 -- Looks stunned, looks at right hand, pushes some buttons, then steps forward and falls to knees

    // Motions that involve kneeling (or up / down)
    Conv 112 -- Kneeling, casting spell or pouring two bottles into something
    Conv 113 -- Kneeling and rising motion (shooting from cover)
    Conv 114 -- Timid walk, kneels, freaks out, pulls hair
    Conv 115 -- Shaking, falls to his knees. (like an earthquake)
    Conv 116 -- Grabs stomach, vomiting. Falls to knees
    Conv 117 -- Crying, falls to knees
    Conv 118 -- Bends over, looks like petting something.
    Conv 119 -- Walks forward, stops suddenly, looks down and kneels, touches something on the ground, stands up shaking hand (trying to get something off of it)

    // Standing and walking motions
    Conv 120 -- Attentively looking slightly down, like watching a rat
    Conv 121 -- Slides forward with right arm outstretched. Breaks off and steps back.
    Conv 122 -- Bravely pushes away twice, then cowers as looking up at something
    Conv 123 -- Looks like walking a line quick
    Conv 124 -- Shakes hands quickly in front of chest
    Conv 125 -- Jogging forward, no progress (treadmill?)
    Conv 126 -- Turns right and left while holding right arm level with belt
    Conv 127 -- Turns slightly to left, raises hands to shoulder height
    Conv 128 -- Looks like talking, extends both arms at waist to left, then turns right and puts right hand to mouth.
    Conv 129 -- Slides left, right arm high and outstretched. Then walks back to start
    Conv 130 -- Turns right, holds hands apart (Like: "The fish was that big")
    Conv 131 -- Looks left, returns to looking straight ahead
    Conv 132 -- Looks a little startled, looks left and behind, returns to idle
    Conv 133 -- Looks right and left, confused.
    Conv 134 -- Walking forward slowly, uses right hand to push someone out of the way
    Conv 135 -- Nervously looks left
    Conv 136 -- Nervously moves around, looking left and right
    Conv 137 -- Nervously looks around
    Conv 138 -- More nervous idling
    Conv 139 -- Looks down, right hand slightly raised, wobbles
    Conv 140 -- Awkward walk, glances behind
    Conv 141 -- Electrocuted, standing
    Conv 142 -- Nervous walk, tip toed, defensive.
    Conv 143 -- Walks in defensive posture, hands up. Returns to start
    Conv 144 -- Reaches over right shoulder with both hands and hurls something away
    Conv 145 -- Walking carefully, looking left and right
    Conv 146 -- Funny walk
    Conv 147 -- Walks, looking left, right, and behind

    // Cinematic motions
    Conv 148 -- Hold baby out to be taken or saved. Keeps reaching out.
    Conv 149 -- Dribbles basketball and then shoots
    Conv 150 -- Slowly dribbles basketball, then moves left and right
    Conv 151 -- Crawling on hands and knees
    Conv 152 -- Looks like he's checking his pockets, then turns around and looks behind him. Right foot is turned badly.
    Conv 153 -- Reeling from an explosion, slow
    Conv 154 -- Reacting to attack, rats maybe?
    Conv 155 -- Hangs head, extends arms out forward (ok, put the chains on me), then drops them
    Conv 156 -- Taking a shower
    Conv 157 -- Head and hands move as if singing
    Conv 158 -- Bats at head like being attacked by bees
    Conv 159 -- Check wrist watch (slowly)
    Conv 160 -- Moves right hand back and forth, like wiping a counter
    Conv 161 -- Wipes counter, waves someone away, returns to wiping

    // Hits
    Conv 162 -- Hit in left eye, staggers back, then falls backward
    Conv 163 -- Hit hard in left shoulder
    Conv 164 -- Hard hit to stomach
    Conv 165 -- Hit hard, recoils back
    Conv 166 -- Upper body sways around. (hit or a dance step)
    Conv 167 -- Stunned or bad dancing
    Conv 168 -- Looks like hit in head
    Conv 169 -- Bigger hit than mdwrwnd1
    Conv 170 -- Very serious hit in head
    Conv 171 -- Big hit, wobbles around
    Conv 172 -- Looks like re-balancing?

    // Sick and dying motions
    Conv 173 -- Shivering / dying while upright
    Conv 174 -- Dying motion, looks like got hit in the chest
    Conv 175 -- Die forward, Poisoned or shot in stomach
    Conv 176 -- Death scene, reaching forward
    Conv 177 -- Quick dying, falling backward
    Conv 178 -- Die moving forward
    Conv 179 -- Die on back, too quick
    Conv 180 -- Hand goes to mouth, then crumples
    Conv 181 -- Unsteady on feet, leans head back, looks confused
    Conv 182 -- Heaving. Coughing or vomiting. Right hip distorts
    Conv 183 -- Grabs stomach, vomiting. Falls to knees
    Conv 184 -- Leans forward, hanging and shaking head
    Conv 185 -- Turns around and falls over (dies). In chair
    Conv 186 -- Puts hand to side (like wounded), falls forward, dying
    Conv 187 -- Death scene. Shakes with arms open, falls forward, rolls onto back
    Conv 188 -- Death scene, falls forward, arms out
    Conv 189 -- Takes hit, flies backward and down on back
    Conv 190 -- Holds stomach, hunches over, wobbles a little
    Conv 191 -- Holds stomach, looks dazed, turns around 180

    // Poses
    Conv 192 -- Looks like ballerina pose and movement
    Conv 193 -- Short motion, ballerina pose
    Conv 194 -- Could be used for hung prisoner

    Conversation foo -- salute
    Conversation foo, bar -- lean forward
    Conversation foo, baz -- nod head
    Conversation foo, bar, baz -- turn head right
    Conversation foo, quux -- hands together in front
    Conversation bar -- lean back
    Conversation bar, baz -- arms up and down low
    Conversation bar, quux -- cross arms
    Conversation baz -- shake arms in frustration
    Conversation baz, quux -- hold arms out low
    Conversation quux -- arms behind back
    Stand2Sit -- sits down from standing
    Sit2Stand -- stands up from sitting (quickly)
    Sit2Lie -- goes from sitting to lying
    Lie2Stand -- from lying to sitting
    Stand 0 -- hold still
    Stand 0, Halt 0 -- sudden stop
    Stand 0, Halt 0, NearHazard 0 -- jump back
    Stand 0, Halt 0, OnStairs 0 -- leans forward
    Stand 0, Wheel 0 -- ???
    Stand 0, LeaningLeft 0 -- ???
    Stand 0, LeaningRight 0 -- ???
    Stand 0, Crouching 0 -- ???
    Stand 0, Search 0 -- ???
    Jumping 0 -- garret
    Jumping 0, LocoUrgent 0, Direction <> -- garret
    IdleGesture 0 -- fidget
    Locomote 0, Direction <1-4> -- walk
    Locomote 0, LocoUrgent 0, Direction <1-4> -- run
    Locomote 0, Search 0 -- walk holding out weapon
    Locomote 0, Climbing 0 -- garret
    Locomote 0, Crouching 0 -- garret
    Crumple 0, Knockout 0 -- on back
    Crumple 0, Die 0, Direction <1-4> -- on front
    Crumple 0, Die 0, IsConfined 0 -- to knees then front
    Crumple 0, Die 0, OnStairs 0 -- curl up into a ball
    ReadyItem 0 -- hand to left side
    ReadyItem 0, ItemSword 0 -- fighting stance
    ReadyItem 0, ItemBow 0 -- hand to right side
    WorldFrob 0, AtWaist 0 -- push button
    WorldFrob 0, AtWaist 0, Lever 0 -- pull big floor lever
    WorldFrob 0, AtWaist 0, Door 0 -- turn knob
    WorldFrob 0, AtWaist 0, BellPull 0 -- pull cord (T1/G only?)
    WorldFrob 0, OnFloor 0 -- not in T2
    WorldFrob 0, AtChest 0 -- not in T2
    Search 0, Scan 0 -- look from side-to-side
    Search 0, Peek 0, Direction <1-3> -- lean forward
    Discover 0, PointOut 0, Direction <0,5-6> -- point at something, Direction 0 points at something far away.
    Discover 0, Recoil 0, Direction 4 -- jump back (or forward)
    Discover 0, Recoil 0, IsConfined 0 -- step back
    Discover 0, Thwarted 0 -- be frustrated
    Discover 0, Salute 0 -- raise left hand
    Discover 0, Challenge 0 -- shake fist
    Stalled 0, Poisoned 0 -- choking
    Stalled 0, Stunned 0, Long 0 -- sway from side-to-side
    Stalled 0, Blinded 0 -- arms raised
    Stalled 0, Flail 0, Long 0 -- seizure
    Stalled 0, Flail 0, InWater 0 -- raised arms, then collapse to knees
    Stalled 0, Flail 0, InAir 0 -- ???
    Stalled 0, Rebalance 0 -- over-exagerated acting like there's an earthquake
    ReceiveWound 0, Direction <1,2,7,8> -- ouch
    ReceiveWound 0, SevereWound 0, Direction <1,2,7,8> -- ouch!?
    RangedCombat 0 -- cast spell (or fire arrow)
    MeleeCombat 0, Stand 0 -- be still
    MeleeCombat 0, Locomote 0, Direction <1-4> -- move
    MeleeCombat 0, Locomote 0, LocoUrgent 0, Direction <1-4> -- dodge
    MeleeCombat 0, Block 0, Direction <1,2,5,6> -- block
    MeleeCombat 0, Attack 0, Direction <0,5,6> -- swing sword
    MeleeCombat 0, Attack 0, SpecialAttack 0 -- two-handed overhead bash


    Mesh Joints

    0 Left Toe
    1 Right Toe
    2 Left Ankle
    3 Right Ankle
    4 Left Knee
    5 Right Knee
    6 Left Hip
    7 Right Hip
    8 Butt
    9 Neck
    10 Left Shoulder
    11 Right Shoulder
    12 Left Elbow
    13 Right Elbow
    14 Left Wrist
    15 Right Wrist
    16 Left Finger
    17 Right Finger
    18 Abdomen
    19 Head

  4. #4
    Member
    Registered: May 2006
    Location: Russia
    Thanks! Seems like my list was not completely full.

  5. #5
    Member
    Registered: Aug 2004
    Location: netherlands
    I always love to use the GMDB demo to check out motions.

  6. #6
    Member
    Registered: May 2006
    Location: Russia
    Please please please the link!
    I have got very old, very limited version only.

  7. #7
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015

  8. #8
    Member
    Registered: May 2006
    Location: Russia
    Thank you! I have missed it somehow.

  9. #9
    DromEd Archmage
    Registered: Nov 2010
    Location: Returned to the eternal labor
    Stand 0, Wheel 0 -- Turn around, 180°
    Stand 0, LeaningLeft 0 -- Turn around, 270°
    Stand 0, LeaningRight 0 -- Turn around, 90°
    You nevertheless can't summon them in-game via conversation. It's called by the game only.

  10. #10
    Member
    Registered: May 2002
    Location: Texas
    Does the GMDB demo have the same or more motions than Yandros' mottagdemo?

  11. #11
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    It has more and all different from mine. Mine cover the base LGS motions, and the GMDB demo covers all the extended motions in Shadowspawn's motion database.

  12. #12
    Member
    Registered: May 2002
    Location: Texas
    Ok cool. I always found your mtd to be very useful Russ and I'll have to try GMDB as well.

  13. #13
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany

    Can I benefit from the additional motions of the GMDB demo when I play FMs by extracting the motiondb.bin?
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  14. #14
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    Well, it won't make any difference if the FM author didn't use those motions. And if he did, he should have packaged the GMDB motiondb.bin with his FM or else it would be broken.

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