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Thread: New Dark 1.26 is out!

  1. #26
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Reckon it's this without the indirect route (SymName)

    Quote Originally Posted by Unna Oertdottir View Post
    This will work with object names


    Code:
    +ObjProp xxx "GameName"           
    {
        "" PinkDot
    }
    +ObjProp xxx "SymName"            
    {
        "" PinkDot
    }
    +ObjProp "PinkDot" "DiffScript"         
    {
        "quest var values" 1,2
    }

  2. #27
    Member
    Registered: Jun 2011
    Location: ���&#5671
    Quote Originally Posted by Cardia View Post
    Then where should i pose my question ?
    I´m not polluting, i just want to know why i can no longer do left alt + s to save my mission in Dromed.
    Mmmh since it's toolkit related, you may try your luck here http://www.ttlg.com/forums/showthread.php?t=141708

  3. #28
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Squadarofl View Post
    Mmmh since it's toolkit related, you may try your luck here http://www.ttlg.com/forums/showthread.php?t=141708
    I got the problem fixed in a way, now i have to press ctrl left + s in order to save a mission/project. Well Problem solved i have everything in order now ...

  4. #29
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    If you open your bindings file you can edit them however you like.

  5. #30
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    If you open your bindings file you can edit them however you like.

    You mean the "KEYBIND,cfg" ? i checked this file but i din't find any entry related to this short cut, all these years i´ve been using left alt + s to save, but now i´ll have to get used to left ctrl + s.

  6. #31
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    No, open default.bnd and user.bnd in a text editor. All your key bindings are defined in there.

  7. #32
    Member
    Registered: Oct 2004
    Location: Ireland/Poland
    - fixed support for referencing concrete objects by name in mission DMLs
    @Unna - are you Raven / Le Corbeau by any chance? Or is it that s/he actually reads this forums...?

    Anyway - thanks for this fix, whoever did it!

  8. #33
    Member
    Registered: Aug 2006
    Location: France (Saint-Gobain)
    Quote Originally Posted by Yandros View Post
    No, open default.bnd and user.bnd in a text editor. All your key bindings are defined in there.
    Thank you Russ, default.bnd is the right file to change the keys, there's so many files in thief 2 directory that one can hardly figure out which one is the one we're looking. , i have back my short cut left alt + s to save my missions thanks to you, i will provide a special thanks to you in the credits list for my current t2 project.

    Thank you my Friend!!!

  9. #34
    Member
    Registered: May 2002
    Location: Texas
    One thing I would like to suggest... if you are in the middle of making a mission and you know your installation is stable, don't upgrade to the next version of New Dark until you are finished with your mission. Most likely the new version is ok, but its still one more thing to have to deal with while being focused on your mission.

  10. #35
    Member
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Unless you need a new feature ...

  11. #36
    Member
    Registered: Oct 2001
    Location: 0x0x0
    I'm confused...why is this linking a two year old thread?

  12. #37
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    @Sly - The thread is updated each time a new version of ND is released.

  13. #38
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Quote Originally Posted by PinkDot View Post
    @Unna - are you Raven / Le Corbeau by any chance?


    Or is it that s/he actually reads this forums...?
    I'm pretty sure they are reading this. That's why it's important to keep threads like this easily readable.

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