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Thread: SGDQ?

  1. #26
    Member
    Registered: Oct 2016
    Location: The Warp
    Quote Originally Posted by IAmTheWalrus View Post
    Exploits are the point of speedruns, otherwise you're just running to the exit..
    Quote Originally Posted by IAmTheWalrus View Post
    otherwise you're just running to the exit..
    Quote Originally Posted by IAmTheWalrus View Post
    running to the exit..
    Quote Originally Posted by IAmTheWalrus View Post
    running to the exit..
    Isn't running to the exit kind of the point? It's not a speedrun without the run. It's just a speed.

  2. #27
    Member
    Registered: May 2004
    I don't know what counts as a glitch or not, but the most fun speedruns for me are execution heavy. Breaking the game can be interesting, but I watch speedruns to see people play well more than anything else.

  3. #28
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    I always thought speedruns were about finding the best shortcuts and shortest path to your goal. Most Thief levels are non linear, so it's not like some corridor shooter where there's only one path to the end. Adding in the Expert difficulty would force the player to make even more decisions and choices on their route, depending on where the loot is placed.

    Also, it appears people get upset about all of this stuff.

  4. #29
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    As Amorphous said, Expert is exactly like Normal: people figure out the best route throughout the entire level and they stick with it all the time unless someone finds a better route or someone finds a major glitch (such as the wall/door clipping that changed routes for a few missions). There is otherwise almost zero deviation from this route. Expert is trickier because you have less health and must accomplish more things, but as far as speedrunning is concerned it's the same thing.

    Starker: Thief speedruns are execution heavy, especially Thief 1. Some of the tricks shown are pretty difficult to pull off even if the runners make them look easy. It's not as if this was a console game speedrun where the runner tinkers with the console memory to break the game.
    Last edited by skacky; 9th Jul 2018 at 13:43.

  5. #30
    Member
    Registered: May 2004
    When I think back on this marathon, I rather enjoyed the more restricted categories, like the all map tiles Super Metroid run and the all forts, all castles, small only Super Mario World run. The glitch heavy Doom 2016 run, in contrast, not so much. Of course, 100% runs can get tedious too, if they drag on too long, so I find that a good "balanced" category is usually the best to watch in that regard.

  6. #31
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    Kek, walrus does indeed deserve all the snark he's getting. Especially the "where is the skill in that?" about legit speedrunning as opposed to glitching a game requiring skill

    Anyways, I think I'm gonna try and sit through that walkthrough myself. As said, hoping there are good clever workarounds (instead of boring wallglitching or whatever).

  7. #32
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Quote Originally Posted by Starker View Post
    When I think back on this marathon, I rather enjoyed the more restricted categories, like the all map tiles Super Metroid run and the all forts, all castles, small only Super Mario World run. The glitch heavy Doom 2016 run, in contrast, not so much. Of course, 100% runs can get tedious too, if they drag on too long, so I find that a good "balanced" category is usually the best to watch in that regard.
    I do like some of the more restrictive runs myself, and usually I prefer 100% to any% (unless the run is longer than 2 hours). Doom 4's glitches are awesome once they're executed but the setups are very long, easy to screw up and quite boring to watch unfortunately.

  8. #33
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by ZylonBane View Post
    I'd just like to sincerely thank you for posting this. Your words perfectly distill the ethos and the pathos of the glitch run underworld into a scintillating flawless gem of insanity.
    Quote Originally Posted by ZylonBane View Post
    ...a scintillating flawless gem of insanity.
    Quote Originally Posted by ZylonBane View Post
    ...a scintillating flawless gem of insanity.
    Projection.

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