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Thread: SGDQ?

  1. #1
    Member
    Registered: Aug 2002
    Location: Maupertuis

    SGDQ?

    Did anyone else see the TDP speedrun at SGDQ? It was quite a blast. Some of the tricks I already knew, but quite a few were entirely new.

  2. #2
    Member
    Registered: May 2010
    Location: Taffer's Inn
    There's a video of it now up on youtube: https://www.youtube.com/watch?v=0M01gzCyNvo

  3. #3
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    It's always amusing when someone blats out some obscure acronym and blithely assumes that of course everyone will know exactly what they're talking about.

  4. #4
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by ZylonBane View Post
    It's always amusing when someone blats out some obscure acronym and blithely assumes that of course everyone will know exactly what they're talking about.
    I incorrectly assumed that the only people to reply would be people who knew what the acronym means. I did not account for the fact that someone would find the effort of writing a pithy response more rewarding than the effort of using a search engine.

    Thanks for the link, InfinituS.

  5. #5
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    If you're interested in speedrunning, know that a member who joined the speedrun Discord server just after the SGDQ run discovered a way to warp through specific walls and a vast majority of doors in OldDark, which makes some missions even more ridiculous.


  6. #6
    Member
    Registered: Jan 2011
    Location: Wild and Wooly West of Ireland
    SGDQ?
    Stupid Guys Don't Qualify
    Slimy Goo Drips Quickly
    Serbian Guys Don't Queue
    Several Gorillas Dangling Quietly
    Smelly Guffs? Definitely Queasy!

  7. #7
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Wow, skacky. That's impressive. Of course, one of the things speedrunners speedrun is the process of speedrunning itself.

    I think everyone here can appreciate the sight of Garrett sliding, dead, into success.

  8. #8
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Err, can someone explain to me what's happening there in the last 10 seconds or so of that above video? Not familiar with some of these speedrunning tactics I guess. Since when can Garrett frob something after he dies?

    (I'm having deja vu like we've covered this before, but I don't remember).

  9. #9
    Member
    Registered: May 2008
    Location: Southern,California
    ok top link is for normal run=weak

    bottom video was also normal=not impressed

  10. #10
    Member
    Registered: Aug 2002
    Location: Maupertuis
    Quote Originally Posted by Brethren View Post
    Err, can someone explain to me what's happening there in the last 10 seconds or so of that above video? Not familiar with some of these speedrunning tactics I guess. Since when can Garrett frob something after he dies?

    (I'm having deja vu like we've covered this before, but I don't remember).
    The video InfinituS posted explains the tactic, plus a bunch of the other stuff.

    Quote Originally Posted by downwinder View Post
    ok top link is for normal run=weak

    bottom video was also normal=not impressed
    Spoken like a true speedrunner. They perpetually battle over which category is preeminent.

  11. #11
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    He's not talking about categories, he's talking about difficulty levels. On Normal difficulty you only have to get the objective loot. On higher difficulties you have to get it and get out with it.

    Glitch speedruns are obnoxious anyway. Bounce bounce bounce warp boing warp warp zoom warp MISSION COMPLETE. Christ, WTF. May as well just hit Ctrl-Alt-Shift-End to skip the level.

  12. #12
    Southquarter.com/fms
    Registered: Apr 2000
    Location: The Akkala Highlands
    Yeah, I was thinking the same, I'd much rather watch speedruns without using any kind engine exploits or bugs. At least you could argue there's some real skill involved there.

  13. #13
    Member
    Registered: Apr 2011
    Location: Montpellier, France
    Running Thief (especially 1) requires quite a bit of player skill even with that latest discovery. You can't just pick the game up and beat the records out of the blue. Running a mission efficiently requires fast and precise play and the tricks are constantly back to back.

  14. #14
    Member
    Registered: May 2008
    Location: Southern,California
    in my view i like to see expert speed runs,you have to figure out what loot to get along way to meet goal along with other objectives,gives more freedom for different patterns on each mission and ussaly loot cant be complete by just running to main goal to end mission,side tracking is needed=you get to see different patterns for completing levels

  15. #15
    New Member
    Registered: Oct 2017
    Hey that's me! Glad to see you all enj-

    Quote Originally Posted by ZylonBane View Post
    He's not talking about categories, he's talking about difficulty levels. On Normal difficulty you only have to get the objective loot. On higher difficulties you have to get it and get out with it.

    Glitch speedruns are obnoxious anyway. Bounce bounce bounce warp boing warp warp zoom warp MISSION COMPLETE. Christ, WTF. May as well just hit Ctrl-Alt-Shift-End to skip the level.
    there's always one eh

  16. #16
    New Member
    Registered: Dec 2017
    Quote Originally Posted by downwinder View Post
    in my view i like to see expert speed runs,you have to figure out what loot to get along way to meet goal along with other objectives,gives more freedom for different patterns on each mission and ussaly loot cant be complete by just running to main goal to end mission,side tracking is needed=you get to see different patterns for completing levels
    You'd think so, but in reality there is always going to be one correct route through the level and when that is found, there is no variation.

    Expert runs are fun to watch, but they just take longer. There's not really any more variation than normal runs.

  17. #17
    Member
    Registered: Apr 2016
    Finding and using engine exploits to break the game as much as possible is what makes speedrunning interesting IMO. "Legit" runs done quickly would be less fun to watch. Though of course, most of the run is down to execution and eliminating minor errors.

  18. #18
    New Member
    Registered: Dec 2017
    The funny thing about "legit" runs is there's almost no way to do a glitchless run in Thief. The game is so incredibly broken that even a casual run is going to constantly be taking advantage of glitches.

    If we were to try to do a glitchless run, we'd have to, for example:

    1. Never jump, especially not multiple times in a row. Jumping increases your speed and there's no cap on that, which is obviously a glitch and allows you to reach unintended areas.

    2. Never walk diagonally. You move faster that way, which is unintended.

    Already the game is incredibly boring and tedious, and we've only taken out two glitches. You get the point.

  19. #19
    Member
    Registered: May 2004
    As someone who watches speedruns, I feel like for me there's a big difference between exploits that speed up the player or cut a few corners and exploits that skip huge amounts of content, such as going out of the bounds of the level. They both take skill to execute, but I personally find the former much more enjoyable to watch than the latter.

  20. #20
    Member
    Registered: Jul 2014
    Speedrunning communities argue endlessly over what constitutes or defines a glitch and what doesn't. See the Ocarina of Time speedrunning community. There are often legitimate mechanics that can be abused to skip parts of the game (for example, rocket jumping or bomb boosting). In the case of bomb boosting in Ocarina, the glitchless category allows it for some strats but specifically bans its use for others that skip large parts of the game. Point is, each community decides their own rules and defines their own categories. Sometimes what is "fun" beats what is technically correct.

    That said, I imagine speedrunning Thief on expert would be a different category of speedrunning - 100% - meaning all loot collected and all objectives fulfilled. If no glitches are allowed then the category would be 100% glitchless.

    In the end, the runners will run whatever is the most fun for them so if a category is too tedious then it will be less popular.

    Anyway, Psych0sis - good run.
    Last edited by TannisRoot; 5th Jul 2018 at 10:24.

  21. #21
    New Member
    Registered: Dec 2017
    Quote Originally Posted by TannisRoot View Post
    That said, I imagine speedrunning Thief on expert would be a different category of speedrunning - 100% - meaning all loot collected and all objectives fulfilled.
    Well we have people who run Expert. 100% loot is very un-fun for a speedrun, I've heard. But the high loot requirements on expert do add some creativity anyway. Angder is pretty fun to watch.

  22. #22
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by Anarchic Fox View Post
    I incorrectly assumed that the only people to reply would be people who knew what the acronym means. I did not account for the fact that someone would find the effort of writing a pithy response more rewarding than the effort of using a search engine.

    Thanks for the link, InfinituS.
    Haha, well done. Put him in his place perfectly.

  23. #23
    Member
    Registered: Apr 2016
    Location: Strawberry Fields
    Quote Originally Posted by Psych0sis View Post
    Hey that's me! Glad to see you all enj-



    there's always one eh
    What the hell would be the point in a non glitch speedrun? Exploits are the point of speedruns, otherwise you're just running to the exit. There's not a lot of skill that can be involved in doing that. I don't get how people can't understand that.
    Wow, congrats. You ran to the exit as fast as possible, which literally anyone could figure out the best path of in about an hour. Tell me, where's the skill in that? People spend years of their lives discovering and perfecting these exploits. As if there's no skill in that.

    Lol, I just realised it was Zylon who made both of the ridiculous comments. Get your head straight, mate.

  24. #24
    Member
    Registered: Aug 2008
    Location: in your second eyelids
    SGDQ - Stupid Gay Diggers Queefing

    That said, looking forward to what optimizations these nerds have come up with. Hopefully there are some clever ones, not just boring engine exploits and mastery of quick jumping around through the normal path to the endpoint.

  25. #25
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by IAmTheWalrus View Post
    What the hell would be the point in a non glitch speedrun? Exploits are the point of speedruns, otherwise you're just running to the exit. There's not a lot of skill that can be involved in doing that. I don't get how people can't understand that.
    I'd just like to sincerely thank you for posting this. Your words perfectly distill the ethos and the pathos of the glitch run underworld into a scintillating flawless gem of insanity.

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