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Thread: Looking for a texture, having no luck - Chateau Yellow Brick

  1. #1
    Member
    Registered: Sep 1999
    Location: Portland, OR

    Looking for a texture, having no luck - Chateau Yellow Brick

    Hello guys, I've been getting very aggravated trying to find a repeating texture for the exterior of the Chateau I'm building (see photo below), that matches.

    I'm not being too precious either, about any of my textures, but out of all the free places, and some paysite, I can't get a match. I also do google image search with the minus symbol (-) for most stock places I cannot afford, but I don't know what this brick type is called. I only find sandstone, which the wrong color, or something too grayscale. I've searched and got close by adding "medieval block" or "chateau block" not not close enough. And also it can't be ultra noticeably repeating (like even though it's 512px the original artist repeated tiles within it like 256px). It can be somewhat cheaply repeating because I'm going to make unique 2048px textures form it, and brushing out the most repeating features.

    It doesn't need to be scuffed or dirty, I can blend that in later using said texture as a base. In fact I am making several zones, and for big defects in the stone I'll do decals. I have enough source photos but sadly I cannot make repeating textures very well, unless the source is too fine in points to notice.

    Any help would be awesome, if you guys have other sites or even have something close to this; that enable-like flat banana yellow, the more weathered the better, to save on editing. Or even tan could work if the brick arrangement is right. I'd also take a keyword if someone knows what this style was called.

    Thank you!



    Image is large, click or open in new tab.
    Last edited by gamophyte; 17th Jul 2018 at 13:39. Reason: Fixed image url

  2. #2
    Member
    Registered: May 2002
    Location: Texas
    Can you take a picture of the bricks or is the chateau too far away? I thought Dave Guerra had some similar to the brick in your picture.

  3. #3
    Member
    Registered: Sep 1999
    Location: Portland, OR
    I'm in Oregon, fellow US citizen. But I have tones of high rez photos, I just suck at making tiling textures from photos, unless it's so poitalized you can't notice I use the clone tool. Who's Dave Guerra?

    PS. I used to work in Plantersville TX and Waxahachie TX, guess why

  4. #4
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    David Gurrea: http://www.davegh.com/index.php/en/walls

    His TOU allow their use in our FMs with proper credit given to him.

  5. #5
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Ah thank you, but this is what I meant by far too noticeably repeating. I would have to tile out a lot then go and manually edit each brick to make it look different.

  6. #6
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Most of the textures on textures.com are tiling. Medieval blocks category: https://www.textures.com/browse/blocks/95266

  7. #7
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by R Soul View Post
    Most of the textures on textures.com are tiling. Medieval blocks category: https://www.textures.com/browse/blocks/95266
    That's one of my spots for sure. I couldn't make them work, the wrong color and, colorizing them looked wrong. 0312 is actually one I was going to settle on if I absolutely couldn't find the right blocks. Thank you.

  8. #8
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by gamophyte View Post
    I'm in Oregon, fellow US citizen. But I have tones of high rez photos, I just suck at making tiling textures from photos, unless it's so poitalized you can't notice I use the clone tool. Who's Dave Guerra?

    PS. I used to work in Plantersville TX and Waxahachie TX, guess why
    Well the only things that are unusually common between the two places are the Texas Renaissance Festival and the Scarborough Renaissance Festival. I'm guessing you were associated with a group that performed at both events?

  9. #9
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by john9818a View Post
    Well the only things that are unusually common between the two places are the Texas Renaissance Festival and the Scarborough Renaissance Festival. I'm guessing you were associated with a group that performed at both events?
    Bingo! I grew up working these faires. I left at 19, when I installed a thief demo, and was like, oh hello home. I used to sneak around at night with other people to see if we wouldn't be seen. Back then most people lived in their booth during the week.

  10. #10
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Try these? I made them from my own photographs of Harewood House. I think the term is "dressed stone".





    You're welcome to use them, recolour, muck them about as you will.

  11. #11
    Member
    Registered: May 2002
    Location: Texas
    Quote Originally Posted by gamophyte View Post
    Bingo! I grew up working these faires. I left at 19, when I installed a thief demo, and was like, oh hello home. I used to sneak around at night with other people to see if we wouldn't be seen. Back then most people lived in their booth during the week.
    I figured it was something like that. Sometimes the Texas Renaissance Festival reminds me of how some people old gave dressed in the Thief world.

  12. #12
    Member
    Registered: Sep 1999
    Location: Portland, OR
    That last one Nicked has the right yellow and tan alternating, or the best I've seen so far. It will repeat a lot though, almost looking like a grid. I will try to hack at it to make it look unique because this texture will have the most surface area of any texture in the mission.

  13. #13
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Don't think it'd be too noticeable if you were recreating the photo above - if you have a dirty version for ground level and it's broken up by windows. But yes, hack away to your heart's content!

  14. #14
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by nicked View Post
    Don't think it'd be too noticeable if you were recreating the photo above - if you have a dirty version for ground level and it's broken up by windows. But yes, hack away to your heart's content!
    There the left and right side to that front, that has nothing to break it up. The dark brick just repeats loudly. I don't mean to sun unappreciating though. I will see what I can do. Who do I give credit to? Is it so and so's modded by you? etc

  15. #15
    Member
    Registered: May 2002
    Location: Texas
    Repeating textures is typical of video games. This method saves both time and memory.

  16. #16
    Member
    Registered: Sep 1999
    Location: Portland, OR
    John, I played love story, there are parts where I cannot tell your textures are repeating, although they are. I'm not trying to avoid repeating, I am trying to avoid them looking super obvious repeating. If you have a 512 by 512 texture of grass, you may not see the repeat. If you have the same with bricks, you will see the same off-color brick over and over in a rows and columns. Once worse, if it's a 512 built from a 256 pattern. I'm not asking for a giant non repeating texture. I am asking for 512 or 1024 that is hard to spot the repeat. I didn't think I was asking for much.

    Here is one I made that definitely repeats but it's broken up well:
    https://i.imgur.com/sv5AQlv.png

  17. #17
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    For crediting, it's just me - I made it from a photo I took with my own camera.

  18. #18
    Classical Master 2008
    Registered: Jun 2002
    Location: Civitas Quinque Ecclesiae HU
    Texture repetition is less of an issue if the architecture is suitably complex and (particularly) your spaces are lit up well. The source architecture should ensure the first; a good lighting pass the second.

    I think that texture is rather good for a general building material.

  19. #19
    Member
    Registered: Sep 1999
    Location: Portland, OR
    Quote Originally Posted by nicked View Post
    For crediting, it's just me - I made it from a photo I took with my own camera.
    Niiiiice! Speaking of which I have a stone wall I took a photo of here in Portland I have to make seamless. Lucky it's all broken up medieval style.

    Quote Originally Posted by Melan View Post
    Texture repetition is less of an issue if the architecture is suitably complex and (particularly) your spaces are lit up well. The source architecture should ensure the first; a good lighting pass the second.

    I think that texture is rather good for a general building material.
    I agree but this is the precise issue, the place is brightly moon lit, and there is a broad faces where it will in fact show. If not I'd never make this thread, and also, I don't mean to insult his/her texture, it is mighty good.

  20. #20
    Member
    Registered: Sep 1999
    Location: Portland, OR
    So I kept sizing up and randomizing bricks with cloning and copy and paste, up and up, and tried to spot patch repeating features. It's not bad. Might be the final. In the dark it's nice and dirty. THANKS NICKED!


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