TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Results 1 to 3 of 3

Thread: A numbering device + sound effect

  1. #1
    Registered: Jul 2005
    Location: Bulgaria

    A numbering device + sound effect


    One of my testers, Aemanyl, played my mission, and game me a suggestion which I'd like to implement, but don't know if it's possible.

    To put it simply: my mission has a numbering device machine, like the one in Shipping: and Receiving. This numbering device opens a secret door, containing the quest item. So far, so good.

    It's a 4-digit code. The door is opened via questvartrigger.

    My question is: per suggestion, is it possible to play a sound, when the door gets opened? I remember a similar thing when I played Undercover - after pulling all levers, they played a sound effect in the end.

    The machine and the secret room are in different places of the mansion.

    Again, this is something optional, not mandatory - mission would work without it.

  2. #2
    Registered: Aug 2007
    Location: LosAngeles: Between Amusements
    Yes it is possible. There are any number of possibilities. You should read up on your script documentation and chose one that you like.

  3. #3
    Registered: May 2002
    Location: Texas
    You could SoundDecription link the questvartrigger to a VOTrap where Garrett say "that should do it" or substitute that was with a sound effect. I don't recall which schema this is though. (I'm not on my gaming PC at the moment.)

    Edit: gar9905 is the schema name.
    Last edited by john9818a; 25th Jul 2018 at 14:35. Reason: added schema name

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts