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Thread: Qvar Garrett dialog

  1. #1
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)

    Qvar Garrett dialog

    How use the Qvar to trigger a Garrett taunt when you have a a first loot (like in Bafford mission) ?

  2. #2
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    If I recall correctly, in Bafford's they used a unique script for that.
    In Death's Turbid Veil I set it up manually, linking all likely candidates for first loot to a RequireAnyTrap that fired a VOTrap and destroyed itself.

  3. #3
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    I thought it was eventually determined that the Bafford's quip is actually hard-coded into the engine.

  4. #4
    Member
    Registered: Jan 2006
    Location: On the tip of your tongue.
    Yeah I think you're right. Just had a look and I can't see any additional links or scripts on any loot items or the StartingPoint.

  5. #5
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    http://thiefmissions.com/telliamed/scripts1.html

    No script for this... And no campaign qvar too...

    It it possibile to reproduce this ? There is a hiden loot qvar ?

  6. #6
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    I don't know how this is working, guess it's bound to concrete room brushes and Swag Archetype. It's even working without Isloot.

    Load NVScripts (it's also available for T1/TG) and put NVRelaytrap on Swag (World Action--Move, Script).

    Design Note:

    NVRelayTrapOn="Contained"; NVRelayTrapOff="Null"; NVRelayTrapDest=TheVOTrap*

    *VOTrap with garm0207
    Link to a destroy trap--CD to VOTrap.
    You can use 2 different instances of NVRealytrap for the VOTrap and the destroy trap.
    (NVRelayTrap, NVRelayTrap2)
    Last edited by Unna Oertdottir; 1st Aug 2018 at 12:47.

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: Fields of bluegrass
    The DestroyTrap isn't needed, VO's only play once by default anyway.

  8. #8
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Quote Originally Posted by Le MAlin 76 View Post
    No script for this... And no campaign qvar too...

    It it possibile to reproduce this ? There is a hiden loot qvar ?
    You need to get over your obsessions with qvars.

  9. #9
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    I need dialog: 1 for the first treasure (more than 0 of value), then a dialog when value is more than 1000.

  10. #10
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    Set up a qvar for this

    TrigQVar
    >1000:goal_loot_x

  11. #11
    Member
    Registered: Jul 2010
    Location: Le Havre (France, 76)
    Thank you

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