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Thread: T2 FM: Mortuos Liber Campaign V 1.2 (October 26, 2018)

  1. #126
    Member
    Registered: Oct 2004
    Location: West Palm Beach, FLORIDA

    Latest Darkloader

    How do I update again? Haven't played this in a very, very long time. So ttlg.org is now ttlg.com...ahaa

    Been playing the dark mod, but I have missed Thief 2 a lot!! 2 more years & we got 20 years there too... Can't believe it's been 20 years since I first started playing Thief 1 lol


    Mine reverts back to windows too, so I know it needs to be updated. Can someone send the link & how to do it again?


    With Thief 1, Google didn't exist. I used AltaVista.com (wonder if that still exists?) lol

  2. #127
    New Member
    Registered: Nov 2015
    Anyone getting static sound instead of background music at the cemetery? playing 1.2

  3. #128
    Member
    Registered: Apr 2002
    Location: Malmö, Sweden
    Quote Originally Posted by Acolyte6 View Post
    How do I update again? Haven't played this in a very, very long time. So ttlg.org is now ttlg.com...ahaa

    Been playing the dark mod, but I have missed Thief 2 a lot!! 2 more years & we got 20 years there too... Can't believe it's been 20 years since I first started playing Thief 1 lol


    Mine reverts back to windows too, so I know it needs to be updated. Can someone send the link & how to do it again?
    A lot of useful info can be found in the Thief Fan Missions Information Links. (second-to-last sticky thread)

    Most important is to update the game to the latest patch (first link in the thread I mentioned above).

    The latest version comes with a built-in mission loader, but I prefer NewDarkLoader.
    It's getting harder and harder to make things work with the old DarkLoader, and I do not recommend it.



    Quote Originally Posted by Acolyte6 View Post
    I used AltaVista.com (wonder if that still exists?) lol
    Nope, that one seems to be dead, but it looks like other "oldies" are still around, like Lycos, Webcrawler, Hotbot and Yahoo.

  4. #129

  5. #130
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by Lord Soth View Post
    Thank you!

  6. #131
    Member
    Registered: Mar 2002
    Location: California
    What a campaign, thanks Beltzer! I think the first mission was my favorite. That time limit in Mission 3 had me reloading a lot.

  7. #132
    Member
    Registered: May 2008
    Location: Southern,California
    there is a time limit in mission 3? i had no idea

  8. #133
    Member
    Registered: Dec 2007
    Location: Sweden
    You're welcome Spyrano

    downwinder: There is a time limit. You have until 6 in the morning, when all things blows up.

  9. #134
    Member
    Registered: Aug 2018
    Finished M1. Gads, is there a town nearby. I killed off everyone but the sheriff and left their bodies(32, maybe a few more) in the streets and there still looking for a thief? hehe.

    Anyway, I didn't need the advise of my elven ancesteral spirit guides to tell me I was being set up once again. Probably by the Sheriff, who was being used by the scepter owner, who initially made a bad pact with the demons to defile a primordial sacred spot...

    Replayed M1: Specter scepter owner didn't destroy the zombies so had to use a Flash Bomb and Fire Arrow to finish them each off. Managed to get 8 Skull Guards, 3 by backstab the rest via equipment(6 arrows(1 used for gatehouse guard), 2 mines, 1 flash mine and sword. I considered the hook a junk item since it is more fun to KO the mansion guard myself. Maybe if the gate was locked on Expert it would be useful. Mechanist letter kept reproducing, thinking the room got reset too(door closing when left open).
    Fun so far, <2 hours without personal storyline crap.


    Finished M2, Great Fun
    Killed everyone before changing clothes, so who opened the gate? Must be the Specter Mage as the sheriff high-tailed it after ordering a cleanup of my bloody mass ritual. The Purse and Box can be gotten through the mystics handle-less hatch. Didn't get why the warehouse guy was there, nothing other then him morning his loss. Thanks for the Rope Arrows they helped kill off the gate guards.

    M3 & M4 quick but satisfactory
    M3 4th floor Room containing the lantern doesn't AutoMap. M3 Ending cutscene is a bit wacky; looks like a bad recording at Normal level with the HP and light gem graphics visible. M4 my storyline is the old thief use to waylay people that needed disappearing and sold them to the Asylum, which was the workplace of the Spectral Mage which used prisoners for magic 'book of the dead' experiments, the sheriff provided unauthorized criminals, vagrants and pagans to the Asylum(no jail in the village). The Mages village residence was most likely the one with the Fireplace lite; his 'mask' is also seen at the spooky house bedroom.

    Why the thief wanted Garrett dead? He is old. Perhaps he didn't want to live(crippled/cane in room) but considers suicide a taboo, Garrett made lots of enemies in his lifetime...
    Last edited by user3; 12th Nov 2018 at 09:25.

  10. #135
    Member
    Registered: Feb 2006
    Location: Nulli Secundi
    Beltzer, I really enjoyed this campaign, but it would have been nice to have a final confrontation with the old guy. It was kind of a let down to just creep up behind him and wack him without knowing WHY he put me through all this. Would have been cool to have him at least explain why he did what he did and then have one last tussle. Just my two cents worth. Like I said, it was still enjoyable.

  11. #136
    Member
    Registered: Mar 2002
    Location: California
    I thought that was very cathartic. Don't know why you're messing with me, and I don't care, but you messed with the wrong person! Seems very Garrett-like.

  12. #137
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by MayheM View Post
    Anyone getting static sound instead of background music at the cemetery? playing 1.2
    My guess is that this happens because of the sound file played there, snd\gravewhisp.wav. It is encoded with 48 kHz and 32-bit sound samples. Everything above 44,1 kHz and 16-bit samples sometimes causes problems, depending on what version of Thief one is using, and which sound card, and which Windows version.

    If you know how to do it, you can install the mission in FMSel (by right-clicking onto it and selecting "Install"). But do not start it yet. Then, you delete the file FMs\MortuosLiberCampaign-v1_2\snd\gravewhisp.wav inside your Thief game folder (but NOT anything in the MortuosLiberCampaign-v1.2.zip file!), play the mission (loading a saved game from before is completely O.K.) and listen to what happens now at the cemetary. If the static is gone, then most likely the encoding of that sound is the culprit.

    But since my systems play the sounds on the cemetary flawlessly, I cannot be sure what's wrong.

  13. #138
    Member
    Registered: Sep 2007
    Location: Leipzig (Germany)

    Stuck in mission 4 (the hideout)

    I think it is called "the hideout" because in german is it this translation for "das Versteck".
    I am stuck in the state, where I could open the wall by touching the glyph. After this i try to full fill the objective "Find hints" but only some arrows and loot and lockpicks and the ring were to find. Where are hints hiding ? The game machine have no frobbable parts and I found only two papers to read.

  14. #139
    Member
    Registered: May 2002
    Location: The Netherlands
    Quote Originally Posted by Dr.Sahnebacke View Post
    I think it is called "the hideout" because in german is it this translation for "das Versteck".
    I am stuck in the state, where I could open the wall by touching the glyph. After this i try to full fill the objective "Find hints" but only some arrows and loot and lockpicks and the ring were to find. Where are hints hiding ? The game machine have no frobbable parts and I found only two papers to read.

    The game machine has no use. You just have to not be seen by the guards, search each and every room an then go back to the double doors room and the double doors on your left should be open by now. Kill that man standing there and throw him in the pit. Then return to the gamemachine area and now you can open the double doors. That's the way out.

    There're angels who playThief and angels who don't ........ both go to heaven ............
    Dare to join .............

  15. #140
    Member
    Registered: Mar 2004
    Need help. been running around for hours looking for the helmet. have not found a sleeping guard anywhere. I have other items cannot find helmet

    Found it
    Last edited by uhai; 8th Nov 2018 at 23:24.

  16. #141
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Dr.Sahnebacke View Post
    i try to full fill the objective "Find hints" but only some arrows and loot and lockpicks and the ring were to find. Where are hints hiding ? The game machine have no frobbable parts and I found only two papers to read.
    Apart from two or three readables, you also have to find and touch another object. In one of the rooms near the game machine, there is a walking stick, and you have to "touch" that as well. Try to grab or use it, and Garrett should make an audible comment.

  17. #142
    Member
    Registered: Sep 2007
    Location: Leipzig (Germany)
    Gloria and baeuchlein thank to both of you, I am through with the game ! Very comfortable ! I had missed a single paper to read. After that I could indeed go through the "aluminium" door.
    Have a nice weekend !!!

  18. #143
    Member
    Registered: Aug 2018
    Finished the campaign. 4+ hours(over 8 days) of fun entertainment. Last two missions are quick but it was a nice wrap-up to the mystery.
    Comments in post 134 if interested.

  19. #144
    New Member
    Registered: Mar 2010
    In the cimitery, with the Hardware OpenAl audio setting, instead of the music there is a static noise, anyway i cant find the saw in mission 1
    Last edited by Nanshan; 14th Nov 2018 at 07:30.

  20. #145
    Member
    Registered: Dec 2007
    Location: Sweden
    Quote Originally Posted by Nanshan View Post
    In the cimitery, with the Hardware OpenAl audio setting, instead of the music there is a static noise, anyway i cant find the saw in mission 1
    Go back up to the pagan and fire. Look around.

  21. #146
    Member
    Registered: Dec 2004
    Location: Germany
    Quote Originally Posted by Nanshan View Post
    In the cimitery, with the Hardware OpenAl audio setting, instead of the music there is a static noise
    See post #137 above.

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