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Thread: Thief on mobile platforms - Lets exchange ideas!

  1. #1
    Member
    Registered: Oct 2017
    Location: Denmark

    Thief on mobile platforms - Lets exchange ideas!

    Hi guys, thought IŽd go ahead and try something controversial... So why not a discussion about Thief as a game for mobile platforms...? Heck, why not push it, what about Free To Play (ok ok, stretching it here, but gotta keep an open mind).
    I know the idea is lost on a lot of you, it might even piss you off, but hey bear with me here, and if you feel like it, try putting your prejudices aside and pitch in... Who knows, maybe weŽll have some fun, som interesting discussions, or cool ideas.

    Now, first of all, I in no way, shape or form, believe the game Thief as we know it, fits mobile gaming... A good Thief game (the way we know it) requires large open levels, complex controls, long sessions of deeply immersed gameplay... Not what I associate with common mobile gaming. So I for one am going to scratch that idea and instead suggest something completely different, e.g. a game in the "Hidden object" genre.
    Now, for those un-initiated, the Hidden Object genre covers a range f games basically revolving around finding hidden objects in static, or close to static scenes or "pictures"... Various meta elements can be put on top of this, but the basics remain the same... Now why would that work in the Thief universe?
    Well, a big part of Thief is finding and stealing various objects in dark unknown locations, the game series features plenty of lore to pick from for creating scenes or "levels". Moreover, the hidden object genre has often featured a narrative element being driven forward in-between levels, serving to build and maintain momentum and retention in the game. Could the cool dark atmosphere that we have come to find and love in the thief game be boiled down to single static (or almost static) frames with some cool ambient sound and music and narrative cut scenes inbetween? Could such an experience actually be enjoyable?

  2. #2

  3. #3
    Member
    Registered: Oct 2017
    Location: Denmark
    Wow, thats a completely different take...interesting

  4. #4
    Member
    Registered: Mar 2014
    Location: Yeah.
    What I would do is make it a sort of pseudo turn based game. Here's what I mean.

    It's overhead, right, and you tap to a location you want to go to. The thing is, when you aren't moving, the game time freezes. You can pass time by holding a finger down to wait. This gives you the player ample time to plan things out. The environment would be very interactable, too, with objects that can be "frobbed' to varying effects. I'd also have open level design, allowing for emergent play.

    As much as we'd all like to have a first person Thief game on mobile, it would be hard to do without feeling clunky. This approach, I feel, has potential.

  5. #5
    Level 10,000 achieved
    Registered: Mar 2001
    Location: Finland
    Buccura, not sure you've seen this, but Terry Cavanagh (of VVVVVV and Super Hexagon fame) made a free game that plays a lot like that!

    Tiny Heist

    It's PC tho, not mobile.

  6. #6
    Member
    Registered: May 2004
    Well, there was also this game made in a game jam that was turn-based and top-down. Felt pretty thiefy and could easily work on mobile: https://www.pcgamer.com/beneath-the-...ired-by-thief/

  7. #7
    Member
    Registered: Oct 2017
    Location: Denmark
    Quote Originally Posted by Buccura View Post
    What I would do is make it a sort of pseudo turn based game. Here's what I mean.

    It's overhead, right, and you tap to a location you want to go to. The thing is, when you aren't moving, the game time freezes. You can pass time by holding a finger down to wait. This gives you the player ample time to plan things out. The environment would be very interactable, too, with objects that can be "frobbed' to varying effects. I'd also have open level design, allowing for emergent play.

    As much as we'd all like to have a first person Thief game on mobile, it would be hard to do without feeling clunky. This approach, I feel, has potential.
    This is a really cool idea, the Time mechanic you describe reminds me of the First Person Shooter SUPERHOT:
    https://store.steampowered.com/app/322500/SUPERHOT/

    Now there is obvously two points to the concept of the "make it work on mobile" statement, one is in terms of mechaanics, controls and simple hardware limitations... I believe you are right, this could work.
    The other is from a monetization perspective, much harder to discern.
    Last edited by Tommyph1208; 7th Nov 2018 at 16:46.

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