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Thread: Book readable only after using an object on it

  1. #1

    Book readable only after using an object on it

    Right.. is it possible to make a "book" or any readable object, that cannot be read directly, but instead the player has to use an object on it first for the text to pop up.
    Another version is for the "book" to display 2 messages. one when frobbed directly/wrong object used, and other when a proper object is used.

  2. #2
    Member
    Registered: Sep 2008
    Location: Deutschland/Germany
    How about making a dummy book which is destroyed after the player had used that object on it and then teleport the real book to the same position?
    My FM campaigns Garrett's Young Years XTra, Reunion With Basso
    Want your upcoming FM translated in foreign languages?

  3. #3
    Quote Originally Posted by zappen View Post
    How about making a dummy book which is destroyed after the player had used that object on it and then teleport the real book to the same position?
    Hm, but that way the book would be always readable after using an item on it once. I think of a book that is readable only when you use an item on it.

    what about a button that shows you text like a book after you press it?

  4. #4
    Dˇttirin klŠ­ist oft mˇ­ur m÷ttli
    Registered: Apr 2015
    Adding and removing FrobInert on the book or a custom metaproperty.
    Or trigger a conversation to frob the book (somebody else is frobbing the book, but you can read it).
    Using a custom script like NVOnscreenText/TrapText.
    What kind of object do you mean?

  5. #5
    Quote Originally Posted by Unna Oertdottir View Post
    Adding and removing FrobInert on the book or a custom metaproperty.
    Or trigger a conversation to frob the book (somebody else is frobbing the book, but you can read it).
    Using a custom script like NVOnscreenText/TrapText.
    What kind of object do you mean?
    For example a punch card that is readable only when you use it on a computer. But can be other way around, a card that gains access to a file on a computer.
    I never used custom scripts before.

    I know it can be done more simple, like a "key" unlocking a panel that shows a readable "screen" But i wonder if it can be done in more organic way.

  6. #6
    Dˇttirin klŠ­ist oft mˇ­ur m÷ttli
    Registered: Apr 2015
    Set up a trigger (Card, key, whatever). A turn on signal is needed.
    Create marker with TrapConverse script

    Add an AI in the Blueroom, maybe a rat. Disable AI-->AI Core-->Efficency Settings on the AI

    Create AI Conversation Link marker-->AI; Data: 1
    Create AI Conversation on the marker

    Actor 1

    1. Step
    Actor 1
    Wait
    100
    2. Step
    Actor 1
    Frob Object
    YourBook

    Link Trigger-->CD-->Marker

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