TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 2 12 LastLast
Results 1 to 25 of 30

Thread: T2 FM Melian's Method 26th Dec 2001

  1. #1
    Member
    Registered: Sep 2000
    Location: Hope, RI, USA

    T2 FM Melian's Method 26th Dec 2001

    This sounds pathetic, but I can't get past the guards outside the house. If I even get too close to doors or wondows, they attack. Help?

    Stauf

  2. #2
    Member
    Registered: Oct 2001
    Location: Scotland

    You can get the archer by running towards his back on the grass and jump-blackjacking him. Takes some practice and it's probably just as easy to hack them both up into guard-cubes.

  3. #3
    Member
    Registered: Jan 2001
    Location: 37.941, -122.485

    All the guards are hyper-sensative in this one. The timing can be tricky but I found it best to lock pick the second front door while the archer is away. You may have to advance and retreat a couple of times in rhythm with his patrol but fighting outside almost always brings an overwhelming response from the interior guards, at least on the hardest setting. It's easier to deal with all the guards once you're inside.

  4. #4
    New Member
    Registered: Nov 2001
    Location: Portland, Oregon, US

    That part is a little tricky, this is what I did...

    I blackjacked the archer guard where the other guard couldn't see me, then I placed him to the side.

    When you lockpick the side door, you should stand on the "left" side of the door while you do it, so guards who are walking inside won't see what you're doing and you're not in direct view of them patrolling and won't get angry...

    Once you're in bolt for a dark corner and then just evaluate how they patrol.

  5. #5
    Member
    Registered: Jul 2001

    I also lockpicked the right door (I played on the lowest difficulty level) while the patrolling guards inside were away and the archer was on the other side of the yard. I had to do it in two parts as there's not enough time until the archer returns. They only attacked me if I went too close to one of the doors while I was in their view, or if I raised one of my weapons. The purse and the arrow of the archer can be stolen if you hide in the darkness near his turning point at the arcade, whilst stealing the key from the swordsman was impossible for me (is it possible at all?).

    A big problem I had was getting into the office without being seen (I guess that's Melian inside?). In fact, I couldn't. I could get the key to the small outhouse only by taking advantage of a bug in the mission. I was able to grab it from outside the house through the closed narrow window pane. Another bug I discovered was that the other pane inside the house could be taken out of its frame - oops . I found some more, but I don't want to bias your voting.

    So how am I supposed to get into that office the official way? Melian seems to be invulnerable and I can't get the key from his belt. I didn't need it to finish the mission however, so is it just a red herring? To be honest, that part took away some of the fun I otherwise had in that mission.

  6. #6
    Member
    Registered: Sep 2000
    Location: Hope, RI, USA

    Thanks!!! I finished it!!!

  7. #7
    Member
    Registered: Mar 2001
    Location: Sacramento, CA

    Where IS this FM? I haven't seen it yet!

    *POUT*

  8. #8
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada

    It's one of the new contest missions. You can download them here.

    Enjoy!

  9. #9
    Member
    Registered: Jan 2001
    Location: 37.941, -122.485

    [quote]Originally posted by Bumbleson:
    So how am I supposed to get into that office the official way? Melian seems to be invulnerable and I can't get the key from his belt. I didn't need it to finish the mission however, so is it just a red herring? To be honest, that part took away some of the fun I otherwise had in that mission.


    This was a weird bit but I
    Spoiler:
    picked the office door lock and was immediately seen by Melian when I opened the door. I rushed him and beat him with the blackjack several (maybe 10 times) before he fell. He wasn't dead, though, just unconcious.
    I don't know if this is a bug or intentional.

  10. #10
    Member
    Registered: Sep 2001
    Location: desert southwest, USA

    This mission had one very funny, if not intentional, moment. When that guy runs from the office and you try to knock him out - which for me didn't work, he flees into that room full of sleeping thiefs. And of course, I was dumb enough to chase him into that room. Then I had half a dozen opponents on my tail. It reminds me of a scene from Star Wars episode IV, where on the Death Star, Han Solo chases someone into a room full of stormtroopers. :-)

    [ December 27, 2001: Message edited by: equilibrium ]


  11. #11
    Member
    Registered: Apr 2000
    Location: montreal

    hehehehehe
    this room is a good challenge !!
    i managed to get the globe , but came back later to try and knock em all while they were sleeping ... i managed to knock a few but i missed on one and they all got up ...
    felt like Sylvester(the cat) when he ends up in a yard full of sleeping bull dogs!!!
    i was really stressed going through them to get to the chest !!!
    cool trick !! [Ebil]

  12. #12
    Member
    Registered: Jul 2001

    @Norman Druart:
    I did the same, I found the office key on the top floor, opened the door and rushed in, but I couldn't knock out Melian. I even treated him with the sword for quite some time, but he still stood and ridiculously tried to attack me with his bare hands. Hitting him sounded like beating on a cushion, which usually means that an immortal AI ran out of hitpoints. If you put yourself into Karras' chamber in Soulforge with Dromed and try to kill him, the same thing happens. For me this looked clearly like a bug (not the only one) and not intentional.

  13. #13
    Member
    Registered: Oct 2001
    Location: Scotland

    You can blackjack Melian, just

    Spoiler:
    Notice where the light switch is and hit it as soon as you feasably can after stepping into view

    I personally think the office is a trap. No reason to go in there.

  14. #14
    Member
    Registered: Jul 2001

    Ok, I never tried blackjacking him. But if I can blackjack him, why can't I kill him?

    Anyway, something's not right at that point.

  15. #15
    Member
    Registered: Oct 2001
    Location: Scotland

    Something's not right, but I don't think it's a bug.

    Spoiler:
    What does Melian look like? And why would the keepers be interested in a gang of thieves?

    You don't need to go in there, just take the window from it's frame and get the key that way.

  16. #16
    New Member
    Registered: Nov 2001
    Location: Portland, Oregon, US

    [quote]Originally posted by Ekim:
    Something's not right, but I don't think it's a bug.

    Spoiler:
    What does Melian look like? And why would the keepers be interested in a gang of thieves?

    You don't need to go in there, just take the window from it's frame and get the key that way.



    It says right in Darkloader why the Keepers are interested in the thief group I think.

    But I have to ask... why are you nitpicking about this? I certainly don't think there's anything wrong with wondering but do you realize how much nitpicking we could do with all of the stories in this contest?

    This is just some mission someone made in a few weeks, not even a real mission, and I think the story is better then most of the others with the exception of a few in the contest...

    Here is something interesting that I just discovered playing the mission again, if you go to window (that can be removed) outside the office, there is "another" blue key sitting on the table in the small corner, right next to the window, although it's very hard to see it through the window, anyway, if you go on the outside of the office, remove the window, and then click the "right" mouse button at the table, you will get the blue key, maybe that's what the author was trying to do, but the key is very hard to see though.

    [ December 27, 2001: Message edited by: Joseph ]


  17. #17
    Member
    Registered: Oct 2001
    Location: Scotland

    I don't think you can disregard these as not being proper missions. Most of them have been fully developed in some aspects and not in others.

    Yes, the darkloader intro gives a reason for the Keepers' interest, but then everything we've ever been told about the Keepers makes it entirely believable that this might be a half-truth, especially if Melian is superhuman...

  18. #18
    Member
    Registered: Jul 1999
    Location: Los Angeles, CA

    I did the same thing as Ekim.

    Spoiler:
    Just hit the light switch. Even if he has seen you he eventually forgets about you if you leave the room and quickly jump back in later so that he doesn't see you. Since the key on his belt can be gotten elsewhere I think the author should have kept that room locked and made the removable window more visible. I'm quite sure this window was intentional. How do you accidentally make a window removable? Anyhow, I do feel that we are being waaay to picky. These are small things and they didn't extract from the overall mission, at least not for me.
    Running through a room full of sleeping thieves without waking them up was awesome! Three bonus points for that one! I made sure to turn on all the lights when I was done and leave all the faucets running, just to boost up their expences. After all, they don't have to pay rent like I do!
    The little fountain and the daylight was a very nice touch.

  19. #19
    Member
    Registered: Jul 2001

    Ok, ok, I didn't want to sound picky, but when I discovered the way you can get that key, it seemed like a bug to me. It may be just a limitation of the Dark engine, but taking out a window pane, that's inside the house, from the outside is a bit unrealistic and so it looked like a bug to me (that thing also made no sound when thrown, which strengthened the impression of a buggy object).

    If I look back, now that I've finished the mission, it all makes sense, except "Melian the Immortal"

  20. #20
    Member
    Registered: Jul 1999
    Location: Los Angeles, CA

    True, an immortal character seems unrealistic. But I think the author simply wanted to stress the importance of this clan leader. After all "Karras the immortal" isn't all that realistic either.

    And remember: The house is supposed to be newly built, so a window that can be removed from the outside and the inside makes sense. The builder just forgot to fasten the window in, after all it did sound like the constructor hadn't finished the job because he was in a hurry.
    Anyways, I say bravo for this mission and I'm just gonna move on to the next ones now.

  21. #21
    Member
    Registered: Oct 2001

    I managed to get in without being seen by the leader at all (if anyone is thinking of ghosting the thing). There's loot on the table so you do need to get in to get a perfect loot score:

    Spoiler:
    I used the door as to block the view of the leader. I click to open it, slide forward slightly and immediately click again before the door is fully open. Repeat this until you slide enough in to reach over to the left wall and hit the light switch. Note that you have to pull the same trick getting out of the office -- he'll see you when you step into the light outside, so you need to block his view with the door again.

    By the way, if you do a blackjack while he's unaware he'll fall down completely, stand up again, and run for help.

  22. #22
    Member
    Registered: Oct 2001
    Location: Minnesota, USA
    I am attempting this one on expert. I didn't have any problem knocking out the front guards, or Melian. The only person I alerted was the girl upstairs and she was out cold in less than 2 seconds. The room with all the guards took 5 minutes of sweat and multiple quick saves, but was doable. I have a question tho, I can't get the objective "Locate some information about the dragon tail" to check off although I have kO'd everyone and I pretty sure searched the entire ao. Any advice? or have I hit a bug? thanks in advance. The front guards are easy if you do this
    spoiler:
    patrolling archer - just move forward in shadow then lean forward, you can hit him while hidden. stationary guard - shoot a broadhead at the wall, when he come to investigate, lean and KO. Hope this helps someone else.
    I really liked this mission, but then I am easy to please. The architecture was more realistic than some of the big mansion missions and the daylight outside was something I hadn't seen implemented in a thief mission before. Great Job by the author.
    The problem is choice...

  23. #23
    Member
    Registered: Oct 2001
    Location: Minnesota, USA
    OOps spoke to soon, found the key for the safe on my third sweep through. Its a pretty clever little trick, but I hate having to play "find a key" to finish a mission. Still a fun one. NEXT MISSION..
    The problem is choice...

  24. #24
    Member
    Registered: Dec 2002
    Location: Ochalea Isle

    Ghosted!

    Gad, NOT an easy one for us ghosts. I played v.1.1, I think, since none of the bugs (?) mentioned here showed up (moveable window?? Who'd have time to find that with the guards outside????). I got in like Druart suggested (Expert--but do the playing levels matter on this one? The objectives seemed to stay the same), and wandered around a bit. I did finish it, ghosted, but still have some quesitions for you taffers:

    (1)
    spoiler:
    Which one was Melian? The fellow in the room with the two office keys (blue, he's wearing one of them)?

    (2)
    spoiler:
    Who was the old man with no legs (bug, maybe?) sitting all alone in front of a small table in the room with the books?

    (3)
    spoiler:
    Can this REALLY be ghosted ? I mean, I allow myself to make distractions with noisemakers and/or normal arrows on ghost; I know some people do (I call it "poltergeist" ). That's how I managed to get in to where the safe was and open it up, then it was a real sneak job getting past the two fellows--one with hood and sword, the other no hood and unarmed--again. Luckily they kept wandering around wondering if they heard something from time to time ("What's that I hear? Ummm, guess it was nothing"). Sensitivity is HIGH on this AI!! But a "true" ghost, i.e. no noise, no nothing, I am not sure how to get into the safe room. One could open the safe from outside the room, but its contents were out of reach. I really would like some feedback from all the ghosts out there--or maybe the author of the FM??


    Even with my questions, this was a fine FM, a real different idea. The daylight was great, and the outside courtyard area was a treat. Well done.

  25. #25
    Member
    Registered: Sep 2002
    Yes the daylight in this one was a nice change. Circle of Strain is daylight outside as well, with birds singing. It's nice. That one had some areas too dark inside to see though. Total blackness. Maybe that's just Thief 1 or something.....
    In this FM (Melian), I managed to quietly blackjack all of the sleeping thieves in those beds. I had to reset. Is it ever funny to wake them and see them all get up and walk out single file

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •