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Thread: T1: LaFrenier, real criminal boss problem 2001.03.01

  1. #1
    Member
    Registered: Jan 2002
    Location: RI, USA

    T1: LaFrenier, real criminal boss problem 2001.03.01

    Edit. Fix for this mission here.



    Even though I try to play this mission on the easiest setting, when then game begins it gives me a normal so I cannot black jack people left and right (which is my favorite thing in the world), as a result I am a little lost about what to do. I see 2 guys entering a building and there is 1 guard patroling, and 2 just standing, what do I do since I cannot black jack them , and on the other side the gate is closed? I got into the building but the lower floor contains a servant, and the upper a guard which I cannot get around since I cannot do anything to him. What am I missing here?
    Thanks

  2. #2
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    This is an extremely frustrating and difficult mission. I did finally finish it, but not without a great deal of difficulty. It is not well set up for the sneaking you are forced to do. You can get into the house without getting spotted, but once inside, it gets even harder. Unless you have a lot of patience, I'd recommend going on to something else. Otherwise, just keep trying and you'll either get fed up or manage to make your way into and through the house.

  3. #3
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    I just got around to playing this mission, and while I have to agree that it isn't terribly rewarding, the level of sneaking required in the "mansion" is amazing. In a couple of spots, the timing between patrols is very tight and you have to dart out of a hiding place and get back just in time. In another place you have to do a tricky bit of distraction in order to get to a place where you can do the dirty work. Are there other missions where you have to carry out your thiefy activities so precisely?

    Also, I kind of like the idea of an assasination mission where you have to ghost in, pull the trigger, and then get out without having to play the "great secret and loot hunt". I'd like to play more of them. Unfortunately this mission provides no way to do the deed quietly. A quiet poison dart or something would be neat to have.
    - J<

  4. #4
    Member
    Registered: May 2001
    Location: Mountain Home AR. USA
    I finished this mission recently on "expert" difficulty. I found using broadhead arrows as noise makers will distract the guards sufficiently to get in/out of any area. Fun, short mission. I didn't kill anyone in the entire mission, so it can be done with a LOT of patience.

  5. #5
    Member
    Registered: Jan 2001
    Location: Mamaroneck, New York
    Hmm, I thought I had 'em all. This FM must have flown under my radar. I just DL'd it and will play. It took me a long time to get to the point where I could sneak through whole missions. I can't do it in every mission yet, but that's my goal. Pure sneaking really adds to the play time, which can be a good or bad thing depending on your lifestyle

  6. #6
    Dóttirin klęšist oft móšur möttli
    Registered: Apr 2015
    I made a fix for this mission
    Fix in the mis file: All difficulties are available now
    Fix in the dml (optional): some lights are not too bright any more (it's still very hard on expert)
    Instructions to install the dml

    http://www.ttlg.com/forums/showthread.php?t=145374

    Download
    http://www.mediafire.com/download/ci...alBoss_Fix.zip

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