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Thread: 3MagesTomb / mini FM/ Demo

  1. #1
    Member
    Registered: Mar 2001
    Location: ashland,or,usa

    3MagesTomb / mini FM/ Demo

    this should keep you busy for ten to twenty minutes
    3 Mages tomb

    It has two difficulty levels and multiple objectives, about the size of a 64x64 contest mission. New AI's.
    Badd Cog's Gallery -Is that you good cog? Heh, Heh. NO!
    Crom's Blade,JailBreak,TrainSpotting,3MagesTomb
    Custom AI's,Objects,Missions,Demos,Tutorials,Downloads,Links...
    ModelMakersVault- custom objects for your missions.

  2. #2
    Member
    Registered: Jul 2001
    Location: Australia
    I think I know who ANON is...
    Just a girl wishing for the old days

  3. #3
    Member
    Registered: Mar 2001
    Location: ashland,or,usa
    ???

    I actually know what you are talking about Yametha, but this is not that mission, this one is entirely my creation to showcase/Demo/tut and distribute my new AI pack.

    Baffords Curse has somewhat outdated Ai's/skins,ect... so I ask everyone to NOT use the Skully Bros. from there and instead use them from 3 Mages Tomb.

    I also will ask everybody to not point out that authors name as he/she wishes to remain anonymous for the conversion, all I will say is that I appreciate his/her work!

    Whoops
    Last edited by schwaa; 14th Apr 2002 at 17:11.

  4. #4
    Member
    Registered: Jul 2001
    Location: Australia
    Whoops, made a mistake.
    Just a girl wishing for the old days

  5. #5
    Member
    Registered: Sep 2000
    Location: UK

    I also will ask nobody to point out that authors name as he wishes to remain anonymous for the conversion, all I will say is that I appreciate his/her work!
    Well I found that quite amusing...

    About the demo/FM, I opened up the secret
    spoiler:
    tombstone at the start of the mission
    went down there met with the
    spoiler:
    Mage skeleton
    , killed him, got the key opened chests etc, and then I was just stuck in that room behind the portcullis, couldnt figure out what to do...

    Nice work on those skeletons, I found it quite amusing, especially when a sword weilding skeleton came up to me and then I just picked him up where he stood...

  6. #6
    Moderator
    Registered: May 2000
    Location: Thunder Bay, On., Canada
    spanker -
    spoiler:
    Check behind the barrels in the back room for a switch. It opens the portcullis.


    I had a lot of fun with this, too! Great skeletons!

  7. #7
    Member
    Registered: Mar 2001
    Location: ashland,or,usa
    Whoops, thought i had fixed the Frob/ Move props, they don't work the same without the Corpsed scripts.

  8. #8
    Member
    Registered: Sep 2000
    Location: UK
    Argh Im sure I checked everywhere in that room for a switch or button...

  9. #9
    Member
    Registered: May 2001
    Location: earth?
    this is great, thanks again schwaa

    oh yeah, the skeleton you can pick up...it's so funny when that happens (or maybe i'm mildly amused, don't know). i didn't expect him to beat on me while i carried him around though (which he did, ha).

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