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Thread: Map-specific loadouts

  1. #1
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole

    Map-specific loadouts

    I was just wondering if Thievery currently includes the ability to add new(homemade) loadout items to the list, for a usermade level?

    My level is coming along nicely and I'd like to experiment with a few ideas I've seen people mention.

    By the way, who was the person that suggested being able to buy movable versions of those glowing mushrooms? I want to use that idea in my level (they'll be hidden somewhere in the level), & I want to give them credit.

  2. #2
    Member
    Registered: Aug 2002
    Location: Vault 13

    Re: Map-specific loadouts

    Originally posted by The_Dan
    I was just wondering if Thievery currently includes the ability to add new(homemade) loadout items to the list, for a usermade level?

    My level is coming along nicely and I'd like to experiment with a few ideas I've seen people mention.

    By the way, who was the person that suggested being able to buy movable versions of those glowing mushrooms? I want to use that idea in my level (they'll be hidden somewhere in the level), & I want to give them credit.
    Perhaps instead of making it a buyable object, you can make it a carryable object (like crates) and apply a texture on them that emits light (I know that can be done with the quake3 engine, not sure about UT though).
    "When the going gets weird, the weird turn pro..."

  3. #3
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole
    I'm fairly certain that I know how to create movable light sources. Infact, I should be able to do it just by changing a few of the mushrooms' properties.

    But I'd like to know if it would be possible to add custom loadout items to a level to help set the theme.

  4. #4
    Member
    Registered: Apr 2002
    Location: The last place you'll look
    Yes, it is possible to add/remove items from the thief and guard shops. You have to add an actor for each shop (find them under Actor->Info->ThieveryShop) and then edit the various properties.
    "Oooh, shiny!"
    Mordengaard
    Thievery Tester / Mapper / Nitpick

  5. #5
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole
    Originally posted by Mordengaard
    Yes, it is possible to add/remove items from the thief and guard shops. You have to add an actor for each shop (find them under Actor->Info->ThieveryShop) and then edit the various properties.
    Oooh, Thanx Mordengaard.

    I remember a while ago, people mentioned the idea of removing fire arrows from a map & I would say its a good idea for certain maps, but I'm not gonna do it just because it doesn't fit with certain people's playing styles. I'll prolly stick to new items, so that I don't mess anyone's loadouts up.

  6. #6
    Member
    Registered: Oct 2002
    Location: The Glow
    Yeah, perhaps justification could be :-

    "Lord Germone doesn't want his house wreaking with you firing parabolts everywhere! and has therefore forbidden their use!"

    Could be an objective too, like dont kill any guards, or don't disterb Lord Germone, if the objective is broken, penalise the guards
    Why do people say that "Life is short?", Life is the longest damn thing that any one person will EVER do! I mean, f**k, are they gonna do something that goes on for longer?!

  7. #7
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole
    Originally posted by TheMachine
    Yeah, perhaps justification could be :-

    "Lord Germone doesn't want his house wreaking with you firing parabolts everywhere! and has therefore forbidden their use!"

    Could be an objective too, like dont kill any guards, or don't disterb Lord Germone, if the objective is broken, penalise the guards
    Or how about:

    "Lord Gerome can't afford any decent weaponry & so everyone will be armed with plastic cutlery"

    Erm, moving on...

    But this has just given me a good idea for a new thread to start.

  8. #8
    Member
    Registered: Sep 2002
    Location: The place where I make comics.
    By the way, who was the person that suggested being able to buy movable versions of those glowing mushrooms?
    That was me, a long time ago. Glad someone thought it was cool!

    To give me credit? Call em Garliskicus Shroomicus.
    Signatures? We don't need no stinking signatures.

  9. #9
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole
    Originally posted by Garlisk

    That was me, a long time ago. Glad someone thought it was cool!

    To give me credit? Call em Garliskicus Shroomicus.
    Sure thing, I'm not sure if I'll make them buyable or you'll have to find them in the level. Probably the latter.

  10. #10
    Member
    Registered: Sep 2002
    Location: The place where I make comics.
    Yeah, like...go out into the garden and find some nice glowin shrooms.
    Make them so you can eat them if you right click, and its like a crack arrow. But if you hit R you drop them. That'd be cool.
    Signatures? We don't need no stinking signatures.

  11. #11
    Member
    Registered: Sep 2002
    Location: Crouched behind a BSP-hole
    ARGH, problem!!!!

    I've had to dredge this thread up again, since I've encountered a technical hitch.

    OK, so I've got a "Spider egg" inventory item that works perfectly, but when I try to add it to the ThieveryShop, it doesn't show up in the game. I get an extra blank box on the list of "Items" in the shop, but the text inside the box doesn't appear & I can't select it.

    I set it up so that the Spider Egg should be in the 11th position (no. 10, since the array starts at no. 0), with all the corresponding fields filled in. I know that its not a problem with the item itself becuase it worked perfectly in an earlier loadout slot (overwriting an existing loadout item , & so not useful in the long term).

    Any ideas?

  12. #12
    Member
    Registered: Sep 2002
    Location: France - Paris 14eme

    Is it possible to make THcreatures frobbable ? It would be fun to frob tiny spiders roaming around (or even attacking you) and throw them at ennemies later.
    "Nothing has contributed so much to the corruption of the original idea of
    Socialism as the belief that Russia is a Socialist country and that every act of its
    rulers must be excused, if not imitated"
    -George Orwell

  13. #13
    Member
    Registered: Jan 2002
    Location: Ohio
    Originally posted by Stakhanov
    Is it possible to make THcreatures frobbable ? It would be fun to frob tiny spiders roaming around (or even attacking you) and throw them at ennemies later.
    Probobly with UnrealScript.
    Signed,
    Richard M. Nixon.

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