Perhaps instead of making it a buyable object, you can make it a carryable object (like crates) and apply a texture on them that emits light (I know that can be done with the quake3 engine, not sure about UT though).Originally posted by The_Dan
I was just wondering if Thievery currently includes the ability to add new(homemade) loadout items to the list, for a usermade level?
My level is coming along nicely and I'd like to experiment with a few ideas I've seen people mention.
By the way, who was the person that suggested being able to buy movable versions of those glowing mushrooms? I want to use that idea in my level (they'll be hidden somewhere in the level), & I want to give them credit.