TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 1 of 2 12 LastLast
Results 1 to 25 of 36

Thread: Eastwater Bank Gold ready - 2004.02.04

  1. #1
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep

    Eastwater Bank Gold ready - 2004.02.04

    After receiving German and French translations of this, my first FM, I started to just add them and re-release the mission as is... but I've learned so much about Dromed since 2002 that I decided to fix the bugs, tweak lighting, add some new textures and objects, reskin the AI, and add a small new area.... geez, why couldn't I have just left well enough alone...

    Anyway, as is Dromed's way, what should have been a weekend project has turned into three weeks of work... but I'm happy with the result. You can download it here. Thanks as usual, Jason!

    Here's a blurb on the new changes from the readme:

    Updates for Gold Version

    1. Added German and French support. Thanks to Ramirezí Old Fat Burrick
    and flying_hope for their work.

    2. Since the original way into the bank was so unrealistic, a small basement
    area has been added. There just wasnít room for it in the original due to the
    size restrictionÖ but thatís no longer a problem.

    3. Made three difficulty levels instead of just one.

    4. Reskinned the guards so they werenít just bluecoats. I wanted to do this
    in 2002 but didnít know how back then. Badges? We donít need no stinkiní
    badges!

    5. Retextured and relighted the fourth floor (thanks to Peter Smith for his
    wonderful suggestions in this endeavor). Also worked with the lights in
    elevator shafts so they werenít always on.

    6. Tweaked the timing of patrols a bit, and moved one guard to the new
    basement area.

    7. Changed the vault combination just for fun.


    Betatesters for Gold Version


    Peter Smith, Nightwalker, Jabberwocky and Dark Arrow Ė THANK YOU ALL!



    Here are a few screens of the new basement area...






    Last edited by Yandros; 5th Feb 2004 at 09:38.
    Death's Cold Embrace - Info and screenshots

  2. #2
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Yandros, you, you're maaad! What with all the FM's you're working on! Whatever you're taking, can i have some?

  3. #3
    Member
    Registered: Oct 2001
    Location: 0x0x0
    Ahh. Yandros hasen't got a clue.

  4. #4
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    You can download it here.

    Thanks as always to Jason (epithumia).

  5. #5
    Member
    Registered: May 2002
    Location: Texas
    I just downloaded it now. Yay!!

  6. #6
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I've been playing this for the last hour. I'm enjoying it but i am running around downstairs searching for the vault code! And all-of-a-sudden, i find something else hiding downstairs somewhere!
    spoiler:
    (X marks the spot!)


    Hey Yandros, i love that old Skeleton floating about! That gave me an idea to include in my undead FM.

  7. #7
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Glad you like Skellie... he was fun to do. Did you
    spoiler:
    see him the first two times as well?


    And as for the vault combination, look
    spoiler:
    in the teller's area, not the basement. Remember, Anya's note referring to her hiding place "downstairs" was in the original mission too, before there was a basement...

  8. #8
    Member
    Registered: May 2002
    Location: Texas
    This was really fun Yandros. I have completed everything on expert except I'm short about 45 loot.

    Also
    spoiler:
    is there a way into the sewers?




    John

  9. #9
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Originally posted by Yandros
    Glad you like Skellie... he was fun to do. Did you
    spoiler:
    see him the first two times as well?
    Yes. I met it 3 times and i loved it.

  10. #10
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    John - no.

  11. #11
    Member
    Registered: Jul 2003
    excellent a new mission!

    I am on the floor with the lift outside and i can't get up to the next level.
    This is the floor with the security control room, all doors are locked and i can't find a key.

  12. #12
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    shadows -

    spoiler:
    You obviously knocked out Gretchyn then, she patrols that floor (3rd). She had a key to the offices on the 2nd floor, use it to go explore those offices a bit.

  13. #13
    Member
    Registered: Jul 2003
    Thanks Yandros, but i still can't get any further:

    spoiler:
    I have explored the offices and i can see a tiny red button on the edge of the accountants desk, i can't seem to frob it, or i have frobbed it but there's no indication it has been frobbed, because nothing has happened

  14. #14
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    All you should need to do is
    spoiler:
    crouch next to the desk and lean forward to be able to frob it. When frobbed, the painting on the opposite wall should move aside, revealing some items.

  15. #15
    Member
    Registered: Jul 2003
    Yes, mission complete.

    leaning forward did the trick

  16. #16
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    Damn fine remake . The basement area was especially well done , we got a real hoot out of the floating skeleton . The only thing - it was just too vexing not being able to get into the sewers or through those gates

  17. #17
    Member
    Registered: Oct 2001
    Location: NY
    Nice update Yandros!!!
    Too bad you can't get into the sewers. But I did manage to get over the wall!

  18. #18
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Yeah, I know that's possible.... I thought of putting invisible barriers up to prevent it, but decided not to bother. Besides, it means you get to see the surrounding area in all its incomplete glory if you're clever and adept enough to make it over the wall.

  19. #19
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I guess I need the ring, because I'm 80 short of the 2000 mark. Also, what is this about floating skulls? And a reference to an "X" in the basement? I saw no X anywhere, unless the reference is to a liquor bottle.

  20. #20
    Member
    Registered: Oct 2001
    Location: NY
    I thought your "over the wall" area was very detailed actually. Plus it was nice to knock out a few more guards! I also looked around for a hidden piece of loot or two but didn't find any!

  21. #21
    Member
    Registered: Jun 2001
    Location: Northbay, Ont. Canada
    Yandros, loved the mission. I was over the wall, knocked out everyone there. Too bad there was no extra loot laying around.
    Clock, if you
    spoiler:
    crouch down and walk towards the wall that has an x, you would be able to go through it.
    Also, I was 20 short in loot. I wish it was more to explore, like the sewers. Anyway, great mission.

  22. #22
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I still can't find any "X" anywhere.
    spoiler:
    Am I supposed to smash all those boxes to get to the "X" ?

    I'm assuming when I eventually figure this thing out, there will be floating skulls to welcome me.

  23. #23
    Member
    Registered: Aug 2001
    Location: Calgary, Alberta, Canada
    I found the "X" though
    spoiler:
    it wasn't on a wall...it was on a lip to the floor
    . No matter.

    Still no floating skulls but I won't worry too much about that. The mission is complete.

  24. #24
    Member
    Registered: Jan 2003
    Location: Cal-i-for-NI-a
    i feel so tall!!!!!

  25. #25
    Desperately Dodgy Moderator
    Registered: Nov 2001
    Location: The Wailing Keep
    Clock, even if you missed
    spoiler:
    Skullie the first two times, you should have definitely seen and heard him when you fell through the floor in the secret area. Just as you land in that room, he comes over the waterfall in the sewer with an audible splash.

Page 1 of 2 12 LastLast

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •