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Thread: Get learning Anim8or!

  1. #1051
    Member
    Registered: Feb 2004
    Location: Wherever there is loot
    I almost always use 'All Light on' instead of only one of the lights.

    Give it some Renderer -> Extra Light to fit in with the rest of the rock wall though, unless you've got LightBright on in that screenshot.
    I can tell it's on by the lightgem.

  2. #1052
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    @ demagogue

    demagogue: For Thief's aesthetic, it would be cool to have a pillar water fountain (either stone or wrought-iron), like the kind you see in parks sometimes.
    Hmmm...
    I'll try to make one as soon as I can.

  3. #1053
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    NeKoeNMa
    I almost always use 'All Light on' instead of only one of the lights.
    R Soul
    The object equivalent of light_bright is lit_obj_toggle
    If you have Komag's custom menus it's in the View menu.
    Thanx Guys (I always seem to learn somthing new every time Iīm her at thes Forum )
    Last edited by Nielsen74; 6th Apr 2005 at 19:25.
    Keep taffing, greetings from Nielsen74

  4. #1054
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    Another Drinking Fountain...

    Well, I got another drinking fountain done, but I can't get the pics posted at this time. I can't get into ImageShack.
    I try to get those pics posted as soon as I can.

  5. #1055
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.
    OK. Here are the pics...


    How's this, demagogue?
    Last edited by GORT; 14th Apr 2005 at 10:41.

  6. #1056
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    Looks great where can I get my fingers on it
    Keep taffing, greetings from Nielsen74

  7. #1057
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    @ Nielsen74

    Well, I could E-mail it to you.

  8. #1058
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    Quote Originally Posted by GORT
    Well, I could E-mail it to you.
    That would be great, fitīs niceli in to my collection of custom items made by all you Taffers

    EDIT:dit a count of custom itemīs (BIN files) and endede up whit 503 and that is just oun nights downloads, but keep creating and Iīl keep downloading (and making my oun)
    Last edited by Nielsen74; 13th Apr 2005 at 10:50.
    Keep taffing, greetings from Nielsen74

  9. #1059
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    @ Nielsen74

    All right. The zip file is on it's way to your e-mail account.

  10. #1060
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.

    Cool

    Quote Originally Posted by GORT
    All right. The zip file is on it's way to your e-mail account.
    Thanx for the fountain, looks great You said that the button works, NOP, HOW do I make it work You ditīn include any readmy file

    EDIT:how about a low poly version

    EDITII:Just dit this pipe in under a hour, first pic itīs on the table, second pic itīs in the player Inventory
    Last edited by Nielsen74; 15th Apr 2005 at 12:25.
    Keep taffing, greetings from Nielsen74

  11. #1061
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.
    Any oun up for a Cigar
    ----------------Or just the bud
    Maybe a Box of Cigars quiiiiiiiizzy

    Any iders on what I should do next

    EDIT:I dit a hanging Lamp (Well redit)
    Last edited by Nielsen74; 15th Apr 2005 at 19:54.
    Keep taffing, greetings from Nielsen74

  12. #1062
    Member
    Registered: Jul 1999
    Location: Beta Grove
    Looks like the cancer rate in the Thief universe is going to go steeply up

  13. #1063
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    @ Nielsen74

    Nielsen74: Thanx for the fountain, looks great You said that the button works, NOP, HOW do I make it work You ditīn include any readmy file
    It's all in the joints section in the tweq properties. Just take a look the button object's properties. It works like that.

    EDIT: Now about a low poly version, hmmm...
    I'm kind of busy at the moment. Trying to get that mission set done and all. I really want to get it done.

  14. #1064
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.

    Quote Originally Posted by G'len
    Looks like the cancer rate in the Thief universe is going to go steeply up
    Whit all the smoke from the maknists new machins itīs not going to make that big a diffrence

    Quote Originally Posted by GORT
    It's all in the joints section in the tweq properties. Just take a look the button object's properties. It works like that.
    Iīl look in to it.
    Quote Originally Posted by GORT
    EDIT: Now about a low poly version, hmmm...
    I'm kind of busy at the moment. Trying to get that mission set done and all. I really want to get it done.
    Just a proposal nothing urgent I guess

    Any oun doing a Helloween mission


    Should I continue or is it just too lame

    A Carriage
    Last edited by Nielsen74; 17th Apr 2005 at 17:56.
    Keep taffing, greetings from Nielsen74

  15. #1065

    Quote Originally Posted by Nielsen74
    Should I continue or is it just too lame
    http://i3.photobucket.com/albums/y96...4/Carriage.gif
    A Carriage
    "LAME"???

    It is really a nice work!

  16. #1066
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by Nielsen74
    Should I continue or is it just too lame
    http://i3.photobucket.com/albums/y96...4/Carriage.gif
    A Carriage
    I think the wheels should have 8 or 10 sides, and the corner where the body overhangs the rear axle should also be a little more rounded.
    Apart from that it looks nice

  17. #1067
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.

    Quote Originally Posted by Flecha das Sombras
    "LAME"???

    It is really a nice work!
    Thanx
    Quote Originally Posted by R Soul
    I think the wheels should have 8 or 10 sides, and the corner where the body overhangs the rear axle should also be a little more rounded.
    Apart from that it looks nice
    Thanx R
    Yes but I need to watch the polycount this is already 460 polys and I made oun before that I think whas much nicer but DromEd cutīn handle it (over 2400 polys)
    Iīl try

    My StreetLampPosts:Gas,Fire,Electric.

    Any oun know of a good cast iron texture in dromed or?

    Oun Whit out and Oun whit Particle:ElectricLampCenterBall
    Last edited by Nielsen74; 18th Apr 2005 at 10:24.

  18. #1068
    Member
    Registered: Oct 2004
    Location: Ireland
    Quote Originally Posted by sterlino
    that's it!!!

    my first object !

    thae plant !
    http://www.icestormcity.com/sterlino/plantmy0001.jpg

    do you like it ??
    I tried making that once!
    But I got stuck on the leaves(I did the rotating crap and they all went arseways)
    I gave up and just came up with stuff to model...

    By the way, does anyone know how to make particle affects in anim8or(Flames, dripping water?)

  19. #1069
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    For Thief objects, you don't.

    You create a vhot (a little cube which is a separate mesh).

    http://www.ttlg.com/forums/showthrea...highlight=vhot

  20. #1070
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    I feel like creating something...
    What object should I make?

  21. #1071
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    We could do with more variety in beds, both rich and poor.

  22. #1072
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.

    @ R Soul

    OK. I'll see what I can do.

  23. #1073
    Member
    Registered: Jul 2004
    Location: Vermont
    Looks like Nielsen has caught the anim8or bug now too.

  24. #1074
    Member
    Registered: Nov 2003
    Location: At room 0, Located at 0, 0, 0.
    Yup. Once you caught it, it sticks with you forever.

  25. #1075
    Member
    Registered: Nov 2003
    Location: Downstairs
    Having made 251 custom objects, I can vouch for that.

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