This is for my next FM. It will be a manor style with a large basement. The Pic shows one on the ground, one ready to go, and one in his hand.
I attached a emittrap to his butt with CreatureAttachment and set the object to be dropped as the sinker. It needed to be flat when seen on the ground. There is a hidden button which triggers the emittrap, and a receptron for each weapon to control the servant frobbing the button when he is hit. I had to add the script ReloadTweqEmit to the emittrap to allow it to be used again.
Now when he is standing around, he will drop one every 30 seconds, and will also drop one when hit with a weapon. I put the new one in his rear as a permanent attachment without allowing the player to obtain it. You can see the end of it sticking down below his tunic. The story will explain why he has one in his hand. I also put an emitstreamtrap to drop the 30 second dropping and CreatureAttached it to his butt.
I added the suspicious properties to the droppings so that the AI would make their "what's this" comments, but they were saying them too many times, so I removed them.
Hitting the servant too many times causes too many objects to appear, so now I need to figure out how to make it only happen every fifth or sixth time.
Here's an mpg of it. http://www.geocities.com/john9818a/N...edsdepends.mpg