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Thread: The Mystic Estate Aug. 13/04

  1. #1
    Member
    Registered: Jul 2003

    The Mystic Estate Aug. 13/04

    There's a new FM over at thiefmissions.com by GORT (Shaun M.D. Morin)

    Link: http://www.thiefmissions.com/info.cgi?m=TheMysticEstate

  2. #2
    Member
    Registered: Nov 2003
    Location: Copenhagen.
    Downloading. Can't wait.

  3. #3
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    Thanks GORT 41.2 Meg. mmmm nice big serving .

  4. #4
    Member
    Registered: Feb 2001
    Location: Australia
    Might wanna send it to the other mirrors to ease jasons bandwidth

  5. #5
    Member
    Registered: Jul 2003
    Location: Seattle
    Thanks GORT!! Downloading now!

    Ahem. Klaatu berrada nicto. Sorry, had to do it.

  6. #6
    Member
    Registered: Apr 2002
    Location: Lurking
    Beautifully done mission but tough...lots and lots of marble floors and Builder's Children. I'm still trying to look for the code to the camera room, I can tell this one is going to be challenging!

  7. #7
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Quote Originally Posted by bdkl
    Thanks GORT 41.2 Meg. mmmm nice big serving .
    Thank Jason and Gort for the filesize. The mission used to be over 70mb!

  8. #8
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada

    I'm going to give this one a rest now and get some rest myself . Initial impressions - A1 . Although I'm not overly keen on mechs , The AIs come off as challenging as one can get in T2 without going hypersensitive . Nice eyecandy inside ,tiny bits of humor , a few surprises , and well done puzzles - ones we can see and have to find a solution for . One question though , has anyone came across a rope arrow yet ?

  9. #9
    Member
    Registered: Jan 2003
    Location: Tailem Bend, South Australia
    Rope Arrow
    spoiler:
    There's a secret tunnel between the makup room in the theatre and the Library.


    Security combination
    spoiler:
    The note on the combination is in the room near the Security Guards Training room. Has anyone been able able to discern the meaning of the note about the combination for the Security system. It says its some type of maths problem. It looks like no formulae I've ever seen.

  10. #10
    Member
    Registered: Jul 2003
    Location: United Kingdom
    Love the Statue Gort! That's one mysterious place!

  11. #11
    Member
    Registered: Apr 2001
    Location: U.K.
    Downloading now Gort, this will be my first fm since T3. I can't wait to cosh a mechanists again.

  12. #12
    Member
    Registered: Aug 2003
    Location: Heaven's Gate
    bad bug here. it crashes when i try to save or load. looks good though.

  13. #13
    Member
    Registered: May 2001
    Location: Australia
    I'm loving this FM right now.

    Rastas, here's a hint for the combination
    spoiler:
    16 is the square root of 256 and 49 is the sqaure root of 2401

    Hope this helps, let me know if you need more help.

    Looking for some help myself
    spoiler:
    Does anyone know how to open the secret door that's down the hall from the room where you find the note about the combination?


    Thanks
    Dreamer

  14. #14
    Member
    Registered: Jul 2003
    Location: United Kingdom
    spoiler:
    FIREARROWS

  15. #15
    Member
    Registered: May 2001
    Location: Australia
    Got it!!

    Thanks Sluggs

  16. #16
    Member
    Registered: Jul 2003
    Location: United Kingdom
    I wonder what this guy's on?



    Whatever it is, i want some too! He's a happy chappie!!!
    Last edited by sluggs; 14th Aug 2004 at 08:14.

  17. #17
    Member
    Registered: Oct 2001
    Location: 0x0x0
    The 70MB version was due to lots of audio that just needed a tad bit more compression. 'Bout choked my 56k.

  18. #18
    Member
    Registered: Jan 2003
    Location: Tailem Bend, South Australia
    Thanks Dreamer.

    Though I think I may have to restart.

    spoiler:
    When I enter the code, I hear the usual right combination clicking in sound. But the alarms go off as well and Garrett says "Oops" If I have to play with something on the right hand side of the room, behind the glass window. Then I'm in trouble as the window isn't opening, and there is no switch to be found to open the window..


    Help.

  19. #19
    Member
    Registered: May 2004
    Location: Baton Rouge, LA.

    control room

    spoiler:
    are there two control rooms ?


    I get the code in. Then there's a noise and the whistel stops blowing, but when I go back past a camera, it's still working.
    What's the problem? Also, I only have $2400. Where's the other loot? Is there a safe or something? There are a few doors I can't open and I have no fire arrows left. Are there any keys for the locked doors?

    All objectives are checked off except last. I killed the bots at the front door and can walk out, but mission won't end. I can't find the key to the front window upstairs. Can anyone help me end mission? I never did get the cameras off. Could only figure out
    spoiler:
    1649 and 0407. Was there supposed to be another code?


    Never mind, I finally found the way out.

    Thanxs, Gort, for a fun mission. Although, I wish I could have turned off those darn cameras, and had more ammo. BY THE WAY, I hated those new swords.

    Hope Vincent
    Last edited by Hope Vincent; 14th Aug 2004 at 22:35. Reason: need assistance

  20. #20
    Member
    Registered: Jan 2004
    Location: Back Home
    Tis a nice mission, I have the 70 meg version from betatesting.

  21. #21
    Thiefmissions.com
    Moderator

    Registered: Mar 2001
    Location: Houston, Tx., USA
    Quote Originally Posted by Glenn Italiano
    Might wanna send it to the other mirrors to ease jasons bandwidth
    It's not as bad as it used to be:
    http://www.math.uh.edu/~tibbs/thiefmissions-traffic.png

    I guess you can tell when the mission came out. The huge spike is the nightly backup run.

  22. #22
    Member
    Registered: Nov 2003
    Location: Copenhagen.

    Deja Vu Mission

    I was head over heels this morning when I downloaded this mission.
    But boy, oh boy does it annoy me. There are too many deja vus to my liking. And far too many tilefloors to even make it fun. The Guards are far too keen to make a good impression on their captain. They hear me draging my feet a mile away.
    So I'll put this mission on the shelf for a week or so. Or more.

    spoiler:
    Why don't I just hit the showers and grab a beer.
    It's so easy, but I can't do it.
    So risky - but I gotta chance it.
    It's so funny, there's nothing to laugh about

  23. #23
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    I don't mind the marble floors or the guards , however the bots are a real pain in the ass with out enough water arrows .

  24. #24
    Member
    Registered: Jan 2002
    Location: Arizona USA

    The Mystic Estate

    Come on somebody take pity on me. I hate math riddles. Somebody please, just give me the combination. Also where is all the loot? I have barely 1400 and it says you have to have 5000. Am I missing a whole section of the game somehow. I haven't gone out the back with the guard by the lamp in the garden, I firured that was the last area to finish the game. Please, please, please, some help other than to tell me to use math skills, an explicit spoiler would be greatly appreciated..

  25. #25
    Member
    Registered: Jun 1999
    Location: Houston, TX
    Definitely a lot of creativity, special stuff, and some cool architecture in this mission and a big map - so congratulations and thanks on the cool fm. I just got frustrated and had to open Dromed to see what they were doing (or wanted the player to do) which to me takes a lot of fun out of it.

    Oh, and from what I can tell - there are a few doors that show you need a key for but they don't really go anywhere which is confusing to the player IMO. I'm not gonna say which ones - just look in Dromed if you can't seem to find a key like I did.

    Oh, and that lil math problem for the combo - I may be real slow here but I got no clue what kind of math we're supposed to do to get that one....haha

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