'Nuther Newbie question:
I've got a stream composed of five 512x512 water meshes. Is there a way to make the texture scroll to simulate flow?
Unfortunately, my attempts to make a curvy stream failed, (the Builder didn't like my strangely shaped and wierd angled BSPs) so the stream is laser straight, which should make flow easier to simulate.





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Don't know why I didn't see that.
