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http://www.ttlg.com/wiki/wikka.php?wakka=LootContainers
However, there is one important note: if you leave the loot with default properties, the player will easily be able to frob the valuables right through the closed/locked lid. To prevent this, set each piece of loot's Frob->FrobBias property to a value of 0. That way, the lid has a far higher bias to be frobbed, and the loot is ingored until the lid is open. Seems to be done that way in the OM's, and it seems to work!





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Didn;t know if anyone might have an idea what this issue might be - I have installed DS in a directory named thief3 and the t3ed form Jan. 2005 in Thief3Edit and followed all the other tips in the tutorial for setup including an install of Thief3Launcher. Strictly following the tutorial (KomagTutt3) I create a brush as directed but when I select the Subtract tool nothing happens?!?! I do not see the "bubbly" walls as expected - it just remains a red wire frame. I have followed the directions verbatim and figure if I can't dig a hole I'm already in one ;P. Is there perhaps a step missing or have I wandered into inexplicable weirdness land - or mayhaps I do not have the mental acuity to be successful at such an endeavor... any help appreciated.
- if I move it I do see the yellow wire frame box and when I do a Build All it processes but I still just see a yellow wire frame - even if I move my 3d view to an area within it all I see is the yellow frame (transparent 'walls') - the tutorial shows an isometric view from outside with an opaque "bubbly" texture on the walls - should this be cause for concern in your opinion?
It's especially annoying how one has to wiggle his mouse a bit in a particular view before trying to move something!
