This could be hard to do across the language differences, since I use English natively and you don't - meaning in this case I'm not sure what you have working and have tried.
So, as I understand it:
Components - Teleport Volume and Target, Closed Book (as a door) and Item to use on it
Desired Actions - Use the Item on the Books > opens the books, activates the teleport (possibly consumes the Item)
Rough Scripts I'd Use (there will be other ways to do this) -
Code:
If (player uses the Item on the Book)
Set a Flag (TeleportBook01) = True
Trigger Door at end of Link (*To open the book, though in truth I'd likely have the ClosedBook and OpenBook as seperate StaticMeshes, one bOutOfWorld either way and just swap them)
ChangeProperty (IsActive) on Volume (Link) to TRUE
(*Do NOT reset script, we only want this to work once, I think)
Code:
(When Volume (Myself) is Breached by Player) && Flag (TeleportBook01)
Teleport player to (TeleportDestination)
Set Flag (TeleportBook01) = False
ChangeProperty (IsActive) on Volume (Myself) to False
Now it's been a while since I've played with the scripting, but I think that should do it, once you work out how to translate the fragments into whatever we actually have as Conditions and Actions.
The volume is a volume, not a door, so the locked, Open Door and Closed Door scripts won't work with it. Depending on how the book is set up they might with that, but I'm not sure if you can lock doors open. The Volume just needs it's own VolumeActive property or whatever it is called turned to True when you want it to work: if the player is inside it when it activates it *should* just teleport the player instantly.
If you only want the player to teleport when they frob the book a second time (first time opens it) then the book sets the VolumeActive, waits a second or two then turns it off again: the volume itself doesn't really do anything in that case apart from set the TeleportDestination and flicker into life. I think - as I say it's been a while: you may still need the "When Breached By Player > Teleport To ____" script on the volume.