Ramirez sofa and sofa chair, thanks to some excellent texture work by Digital Nightfall.
The Enhancement pack was never officially released, though some of the models were made publicly available (see first post).
The pack works with both Thief 1 and 2, and can be installed by simply extracting the archive into a working Thief folder, and making one small change to darkinst.cfg (Thief 2) or install.cfg (Thief 1 / Gold).
Ramirez sofa and sofa chair, thanks to some excellent texture work by Digital Nightfall.
Those look great.
That's a major improvement!
Ramiez cabinet table and Ramirez leaved table, again thanks to some excellent texture work by Digital Nightfall.
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Last edited by Nameless Voice; 24th May 2007 at 10:46.
Digi is campaigning for more knobs and handles on the new ones.
Digi is also ready for the oncoming trapezoidal versus semicircular table leaves debate, and is choosing sides...
Drool.....
Those really do look great. Funnily enough I used the drop leaf table the other day and thought how rough the texture lookedspoiler:And guess what my prayers have been answered.and wished someone say NV for instance would redo it.
Keep up the good work. When are they available btw?
Last edited by The_Dude; 24th May 2007 at 17:22.
You know there are hexagonal leaved tables, sometimes they are meant to be that way even if they are high poly.![]()
I'm curious to see how those textures are goping to look on my opening Ramirez Desk as I didn't texture 100% like the old one.
NV's Bureau model (the one that opens) could really do with a new texture IMO.
It's a nice model but doesn't look good. It would be nice to texture it similar to the book cases. Also it would be better if just the "door" (not sure what to call it) highlighted but that may mean a new model. I know not.
Also has anyone done a decent bar stool. You can stretch the original stool but it doesn't quite work.
Dark Arrow has one at his site.
He's a modeling juggernaut! LOOK OUT!![]()
Can I help? Garrett needs a new blackjack
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Garrett needs his fingers back![]()
Oh wait, he never had em, he could use some though. Not too hard, you just need to delete all the backfacing polys on the blackjack that the player can't see anyway, then you can see his fingers.
[RANT]It's about time Garrett had some new arm meshes.[/RANT]
Last edited by Sluggs; 20th Jun 2007 at 11:02.
A new blackjack, above all.![]()
PM'ed!![]()
(From right to left, original model, first generation EP model, new EP model.)
Looking at that you can't believe we ever took the original seriously. The form is so indistinct. Great work as usual.
What size is the texture? I ask because large textures on small objects tend to look very sharp, and from far away that can make them clash with their surroundings.
128x256 IIRC.
It's a slightly modified version of the original bell texture from Thief 2.