TTLG|Thief|Bioshock|System Shock|Deus Ex|Mobile
Page 14 of 34 FirstFirst ... 49101112131415161718192429 ... LastLast
Results 326 to 350 of 830

Thread: Improving some low-quality original objects?

  1. #326
    Member
    Registered: Mar 2001
    Location: Ireland
    The Enhancement pack was never officially released, though some of the models were made publicly available (see first post).
    The pack works with both Thief 1 and 2, and can be installed by simply extracting the archive into a working Thief folder, and making one small change to darkinst.cfg (Thief 2) or install.cfg (Thief 1 / Gold).

  2. #327
    Member
    Registered: Mar 2001
    Location: Ireland

    Ramirez sofa and sofa chair, thanks to some excellent texture work by Digital Nightfall.

  3. #328
    Member
    Registered: Nov 2002
    Location: ColoRADo
    Those look great.

  4. #329
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    That's a major improvement!

  5. #330
    Member
    Registered: Mar 2001
    Location: Ireland
    Ramiez cabinet table and Ramirez leaved table, again thanks to some excellent texture work by Digital Nightfall.


    Last edited by Nameless Voice; 24th May 2007 at 10:46.

  6. #331
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Digi is campaigning for more knobs and handles on the new ones.

    Digi is also ready for the oncoming trapezoidal versus semicircular table leaves debate, and is choosing sides...

  7. #332
    Member
    Registered: Mar 2001
    Location: Ireland

    Now with 100% more handles


  8. #333
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Drool.....

    Those really do look great. Funnily enough I used the drop leaf table the other day and thought how rough the texture looked
    spoiler:
    and wished someone say NV for instance would redo it.
    And guess what my prayers have been answered.

    Keep up the good work. When are they available btw?
    Last edited by The_Dude; 24th May 2007 at 17:22.

  9. #334
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Quote Originally Posted by The_Dude View Post
    ... used the drop leaf table the other and thought how rough the texture looked and wished someone say NV for instance would redo it. And guess what my prayers have been answered.
    You're welcome.

    I'm sure he'd send them to you if you asked really nice. On the other hand, none of this set will be 100% finished until they're all finished. There still may be changes. We're almost there, though.

  10. #335
    Member
    Registered: Nov 2002
    Location: ColoRADo
    You know there are hexagonal leaved tables, sometimes they are meant to be that way even if they are high poly.

    I'm curious to see how those textures are goping to look on my opening Ramirez Desk as I didn't texture 100% like the old one.

  11. #336
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    NV's Bureau model (the one that opens) could really do with a new texture IMO.
    It's a nice model but doesn't look good. It would be nice to texture it similar to the book cases. Also it would be better if just the "door" (not sure what to call it) highlighted but that may mean a new model. I know not.

    Also has anyone done a decent bar stool. You can stretch the original stool but it doesn't quite work.

  12. #337
    Member
    Registered: Jul 2006
    Location: Betwixt and Between
    Dark Arrow has one at his site.

  13. #338
    Member
    Registered: Mar 2001
    Location: Ireland

    Sandbag


  14. #339
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    He's a modeling juggernaut! LOOK OUT!

  15. #340
    Member
    Registered: Jul 2006
    Location: Betwixt and Between
    Can I help? Garrett needs a new blackjack

  16. #341
    Member
    Registered: Nov 2002
    Location: ColoRADo
    Garrett needs his fingers back

    Oh wait, he never had em, he could use some though. Not too hard, you just need to delete all the backfacing polys on the blackjack that the player can't see anyway, then you can see his fingers.

  17. #342
    Member
    Registered: Jul 2003
    Location: United Kingdom
    [RANT]It's about time Garrett had some new arm meshes.[/RANT]
    Last edited by Sluggs; 20th Jun 2007 at 11:02.

  18. #343
    Member
    Registered: Oct 2006
    Location: France
    A new blackjack, above all.

  19. #344
    Member
    Registered: Feb 2005
    Location: In The DK Dungeons.

    New bar stool!

    Quote Originally Posted by The_Dude
    Also has anyone done a decent bar stool. You can stretch the original stool but it doesn't quite work.
    Like this ???



    PM me your Email add if you wan´t it

  20. #345
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    PM'ed!

  21. #346
    Member
    Registered: Mar 2001
    Location: Ireland

    Chisel


  22. #347
    Member
    Registered: Mar 2001
    Location: Ireland

    The evolution of a goblet


    (From right to left, original model, first generation EP model, new EP model.)

  23. #348
    Member
    Registered: Dec 2003
    Location: Making Larry Miserable
    Looking at that you can't believe we ever took the original seriously. The form is so indistinct. Great work as usual.

  24. #349
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    What size is the texture? I ask because large textures on small objects tend to look very sharp, and from far away that can make them clash with their surroundings.

  25. #350
    Member
    Registered: Mar 2001
    Location: Ireland
    128x256 IIRC.
    It's a slightly modified version of the original bell texture from Thief 2.

Page 14 of 34 FirstFirst ... 49101112131415161718192429 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •