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Thread: Improving some low-quality original objects?

  1. #576
    jtr7
    Guest
    Is it just that static image, or does it maintain the nice illusion of a slight translucency when moving around it?

  2. #577
    The Architect
    Registered: Dec 1998
    Location: Lyon
    The first EP replacement for that vase was slightly transparent.

    However I feel that it should be considered an earthenware vase, and therefor not transparent.

  3. #578
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    New treasure bottle which I sent to NV .


  4. #579
    L'architecte de Rocksbourg
    Registered: Nov 2005
    Location: Narbonne, France
    Nice

  5. #580
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Needs more golden shiny. As is, it looks the bottle is carved out of wood.

  6. #581
    Member
    Registered: Sep 2002
    Location: 1, Rotation: 0
    Quote Originally Posted by R Soul View Post
    Yes that looks nice. I suppose you have to be careful with that one since it's not loot.
    What do you mean?

  7. #582
    Member
    Registered: Mar 2001
    Location: Ireland


    If we're going to be posting wine bottles . . .

    New fine wine bottle I made yesterday using Wille's glass textures and all-new labels and models.

  8. #583
    Member
    Registered: Nov 2001
    Location: Drinking baby lemonade!
    Bravo!

  9. #584
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by hopper View Post
    What do you mean?
    It it looks too nice then the player may think it's loot (if they first see it an an FM) and they'll pick it up, only to have to put it down again. It's easy to accidentally drop something in such a way that it alerts nearby AI.

    The new wine bottles look very nice.
    I like how the original has 'Wine' written in big letters

  10. #585
    Member
    Registered: Mar 2001
    Location: Helsinki, Finland
    Very nice NV, those labels look excellent .

  11. #586
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Woah, looking sharp!

    I should steal some of these for SHTUP. The Von Braun apparently packed quite a variety of booze.

  12. #587
    Clearinghouse
    Registered: Aug 2002
    Location: Siberia, Russia
    Brilliant work, NV!

  13. #588
    Member
    Registered: Mar 2001
    Location: Ireland

    Pick


  14. #589

  15. #590
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Very nice, but...

    Does the model and/or gamesys call that a pick, or a pickaxe? If it's a pick, both ends should be pointy. If it's a pickaxe, one end should come to a point and the other end should come to a sharp edge.

    Also, I think the intent of the original texture was to look like rusty, corroded metal.

  16. #591
    Member
    Registered: Mar 2001
    Location: Ireland
    'Pick'.

    I based it on the pickaxe photograph on Wikipedia, but I'll admit there's something that doesn't feel right about the ends.


  17. #592
    Member
    Registered: Mar 2001
    Location: Ireland
    Like this, perhaps?

  18. #593
    The Architect
    Registered: Dec 1998
    Location: Lyon
    Yes, pointy and rusty!

  19. #594
    Member
    Registered: Mar 2001
    Location: Ireland

    Reinforced wooden door

    Here's one I remade the other day . . .

  20. #595
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    I saw that in the beta the other day, and it's a remarkable improvement!

  21. #596
    Member
    Registered: May 2001
    Location: Italy
    Quote Originally Posted by Nameless Voice View Post
    Here's one I remade the other day . . .

    damn... is f***ing good !

    Nameless i absolutely would to put all those better new graphics on my campaign.. it could be possible ?

  22. #597
    Member
    Registered: Mar 2001
    Location: Ireland
    The whole pack should be released in the coming weeks, once the beta testers are satisfied with it, and you'll be able to take any resources you need from it then.

  23. #598
    Member
    Registered: Jan 2001
    Location: Formby, NW England
    Quote Originally Posted by Nameless Voice View Post
    once the beta testers are mostly satisfied with it
    I think that's more likely

  24. #599
    Member
    Registered: Mar 2001
    Location: Ireland
    Well, I haven't had any complaints about beta 2 yet. All I have to do is accidentally forget about and ignore a few of the issues you raised with beta 1 that haven't been addressed yet, and it's nearly good to go!

    If only there weren't other issues raised by the other testers to deal with, too . . .

  25. #600
    ZylonBane
    Registered: Sep 2000
    Location: ZylonBane
    Latest pick looks perfect.

    Quote Originally Posted by Nameless Voice View Post
    Here's one I remade the other day . . .
    Detail is spot on, but the new texture is significantly brighter than the old one. It could use a general darkening, maybe the addition of a light mold/mildew layer?

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