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Thread: Snobs-part1 July 5/05

  1. #1

    Snobs-part1 July 5/05

    It is released,finally.

    I want to say big THANK YOU to all of you who helped me to release my very first FM.
    http://thiefmissions.com/info.cgi?m=Snobs
    Greetings,
    Naks

  2. #2
    Member
    Registered: Oct 2001
    Location: Freetown PEI Canada
    Thanks , it's a good day for us taffers .

  3. #3
    New Member
    Registered: Jan 2004
    Location: chandler,Arizona
    i found the note that says 2538 and i used it for the stash and it dosent work is this the correct code?
    Last edited by Nightwalker; 6th Jul 2005 at 09:53.

  4. #4
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    Looked everywhere and still can't find Garretts stuff. Just a teeny tiny clue please. I have been everywhere up, down and sideways.

  5. #5
    Member
    Registered: Dec 2001
    Location: Dromed Detention Room
    Congratulations on releasing your first FM, Naks!

  6. #6
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    @hidenshadow

    Garrett says it's a very good security system, so it's unlikely he would leave the correct code lying around in full view. That one is a trap. Gotcha! The real code is elsewhere.

    @mxleader

    There's a tiny switch in the room with the mask.

  7. #7
    spoiler:
    I wonder if you can see the sea from here.

  8. #8
    Member
    Registered: Mar 2004
    Location: Cape Breton Nova Scotia Canada
    its hard to believe its your first... really great stuff

  9. #9
    Member
    Registered: Aug 2002
    Location: Deep inside mediocrity
    I
    spoiler:
    searched the room with the mask and found absolutely nothing. I went into the bathroom and the bottle of fine wine seemed to move but the secret door won't open. I think the doorway is where the bluish stainglass is by the two lights but I can't find the stupid micro switch. After twenty minutes of searching high and low I still can't find it. I can't believe I am being stumped by this one. I give up where is the switch?

  10. #10
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    @mxleader

    GREAT BIG SPOILER:OK, there are 2 doors. The switch for the first is bottom right of the curtains in the room with the mask. The second door is where you suspect - look under the hand basin in the bathroom.

  11. #11
    @mxleader

    Thats what my cryptic clue meant
    spoiler:
    was trying to lead you to the window without actually saying so. read all the clues you find


    Mary.

    Totally good Fan Mission.

  12. #12
    Member
    Registered: May 2004
    Location: Australia

    Code

    [QUOTE=ffox]@hidenshadow

    Garrett says it's a very good security system, so it's unlikely he would leave the correct code lying around in full view. That one is a trap. Gotcha! The real code is elsewhere.

    @mxleader

    Has anyone found the real code?

    Help please.

  13. #13
    Member
    Registered: Jun 2005
    Location: Minnesota
    My first post here. Thanks for the new FM, I needed a new one. I've played through almost all the T2 FM's, I think I'll always regard the Thief series as being the most long lived, yet still playable games ever published. That said, I'm having a problem playing "Snobs". I have a P4 with 2gigs of ram, a Geforce 6800GT 256, and I run Serial ATA HDD's. Snobs runs like I was trying to play it on a 286, it's terribly choppy and looking at task mangler I see it's sucking up 100% cpu usage. It really looks nice, and I really would like to play through it but for now I guess I'll wait and see if anyone else suffers the same problem, and if so what the remedy might be.

  14. #14
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    @essaniael

    Here's a clue: No bread today = 0

  15. #15
    Member
    Registered: Oct 2002
    Location: Prague, Czech republic

    The code

    spoiler:
    The code for the safe is hidden in the text on the paper in the secret room.

  16. #16
    Member
    Registered: Sep 2003
    Location: Bavaria/Germany
    @ zwolf:
    You're not alone. As soon as I enter the 2nd part of town the framerate goes gradually down to a point when it's no longer playable. Though, unlike other missions with framerate problems, this one doesn't seem to depend on places. The longer I'm in the choppier it gets.
    Plus lifting the ko'ed thief and dropping him causes a ctd.

    Sorry Naks, I'll put your mission aside and wait for version 2. It#s a pity, for what I see by now, it's a real beaut.

  17. #17
    When the framerate started to go down, until it was not playable, I deleted the original download and started again. It worked OK after that. It started about the time
    spoiler:
    that I went into the square. You know the one with weopons shop in.


    This deletion and re-download worked for me.

    P4 1.7ghz 512RAM Radeon 9800SE AGP.

    In
    spoiler:
    garretts house there was no framerate slippage. Only when I opened the gate and went through into the square.


    So I finished the game OK and very good it was too.

  18. #18
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Uhm, why the hell am I looking for stuff that I hid myself? Is this some kind of psychological test?

  19. #19
    Member
    Registered: Sep 2003
    Location: Cambridgeshire UK
    No, it's one of the first symptoms of senile decay. (I speak from personal experience.)

  20. #20
    Member
    Registered: Sep 2003
    Location: Bavaria/Germany
    ffox may be right. As mentioned in the readme, G. has sort of retired, so probably it's the first symptoms of Alzheimer's disease
    On the other hand, it might be just the side effects of certain medications, as he is in love for the first time

  21. #21
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Okay, now that I've gotten past that shitty start, I must commend the nice touches. I especially liked the violin player in the inn, who changed the tune when you started brawlin'.
    I noticed two bugs though. When I went back for the sewer key I'd forgotten, all the bluecoats I'd knocked out got teleported back, and just sort of hung there in mid-air. Also, the item in the nobleman's chest in the inn was invisible (missing model?).

  22. #22
    Member
    Registered: Dec 2003
    First mission? You're lying. In first missions, you're not allowed custom texts. Or new objectives. Or audio of any kind. This mission blew me away, but it definitely doesn't compare to the classics, like T7C, L4D, or Night Falcon, etc..

    Pros -
    -Bar 1/F: ROFL; Great violinist. Wanted to BJ him and make him drop the fiddle
    -Upped AI Alertness(?). They seemed harder to BJ this time around.
    -The mission was overall very atmospheric.
    -GREAT custom texts

    Cons -
    -This mission screamed "I'm giving Garrett a new personality!" The texts and conversations didn't sound like the ThiefII world.
    -Mediocre Room Brushing...couldn't hear AI/Music fade, they just completey stopped when I left the room/area.

    Rating: 7/10
    Great, Fun, Creative, and sort of quick FM
    Characters' texts aren't thieflike

  23. #23
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Quote Originally Posted by Garret_729
    Cons -
    -This mission screamed "I'm giving Garrett a new personality!"
    How is that a con? Wasn't that what this mission was all about?

    I'd put the upped AI alertness up as a con though - especially with the occasional bad roombrush. An AI would just appear in the doorway, starting to search. I had to walk across some of the carpeted rooms.
    And moss and water arrows - the ultimate stealth tools - were rendered pretty much useless, because they made all the AI jump like a howitzer shell just hit the neighbors.

  24. #24

    Naks

    Quote Originally Posted by Mortal Monkey
    How is that a con? Wasn't that what this mission was all about?

    I'd put the upped AI alertness up as a con though - especially with the occasional bad roombrush. An AI would just appear in the doorway, starting to search. I had to walk across some of the carpeted rooms.
    And moss and water arrows - the ultimate stealth tools - were rendered pretty much useless, because they made all the AI jump like a howitzer shell just hit the neighbors.

    I am really sorry for all errors I've made.As I already said, it is my very first FM.

  25. #25
    Member
    Registered: Feb 2002
    Location: Go is to the fountain.
    Don't be sorry, it's all constructive criticism. It's just what you need to make your next FM better (and I sincerely hope you'll make another one ).

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