Then go load the levels up in ShockEd.
We don't need no steenking "No Gameplay" patch.
I wanted to start this thread in response to a query by one of the moderators who wanted to know if there was any interest in a true no spawn patch.
I would like it because I enjoy roaming around game levels without having to worry about baddies.
Then go load the levels up in ShockEd.
We don't need no steenking "No Gameplay" patch.
There´s already a no spawn feature, it´s called deathmatch.
I'd just look at the level through the editor, or turn off aiawareofplayer. Or you could set the spawn rate to zero and just kill everything.
Setting the spawn rate to zero isn't a 100% travesty. Some spawning still occurs.
Oh no! You're masturbating over LG's corpse! You're munging its mother! You called IG a pig-dog!
Zygo, if you make this patch, rest assured that some people will be very grateful. Maybe, if it's not too much work, you could add an option to turn respawning up to ridiculous levels, too. Or is this already covered by the .cfg options?
The worst part is if this no-spawning patch is possible, and it gets on some site as a 'must-have' mod, along with rebirth and such.
As for increasing spawning, that would be good. I think increasing it via the config file causes problems.
Make a mod/program with slider, increasing/decreasing spawning.
The Shock Taleban (Sho'ban, haha) notwithstanding, I can do it quickly and easily- it will take considerably more time to upload than to create. I can even put it alternative levels of spawning without much bother (kludge style).
Yay! Finally, I may be able to kill hybrids in a DOOM-style frenzy when I get bored of the regular game! \o/
To compensate, any such mod should turn every enemy into either a combat bot, a rumbler, or a psi reaver.
It is done, four settings- normal, enhanced (doubles respawn rate), no spawn and no spawn including cameras. Comes to a fairly hefty 22 MB though, and as I am on dial up I will split it into two as it will take too much time to upload otherwise. Should be up by this evening, though.
==
Zygo's 'Ultimate' Spawn Mod
===========================
for System Shock 2.
This mod allows a choice of different spawn levels for SS2- normal, enhanced (doubled), no spawn and no spawn including cameras. The no spawn setting is designed specifically for those who use no_spawn in user.cfg per the patch readme instructions but find that spawning continues. Since the mod deletes the active ecologies spawning should be totally eliminated.
NOTE: This does not effect 'plot' spawning in any way, shape or form- only the random, ecology based spawning.
Important: Consider it NOT to be compatible with previous save games. As the modifications are minor it may not actually cause crashes, but it will not effect respawning. Very Highly Advised that you start a new game when using this mod.
Instructions
============
0) Ensure that you have backups of the original mission files available.
1) Unzip mis files into your SS2 installation folder, with overwriting.
OR
2) Use zombe's mod manager. Note: The MM recognises the extension .ss2mod rather than zip, but will load the archive fine in any case.
3) Upon arriving at medsci1 there will be four cubes attached to the player. Each selects a different respawn level, described on the command line (top center of the screen). Go into interface mode (TAB) and click your selection.
MP note: Whichever spawn level is selected is selected for all players. All players *must* use the same version of the levels (at the least odd results may occur, at worse the game will crash).
Disclaimer/ Legal Stuff
=======================
This mod has had only basic testing- I obviously haven't played through the game 4+ times to test it, especially as I will almost certainly not use it myself. Should there be any bugs let me know and I will (probably) fix it.
Provided as is, no warranty or guarantee of any kind implied. Use at your own risk.
Mirroring or other distribution of this mod is permitted, so long as distribution is free.
While this mod is based on the original levels for SS2, it was not made nor is it supported by Irrational Games, Looking Glass Systems, EA games or Eidos Interactive. If things go wrong do not look to them for help.
Last edited by Zygoptera; 22nd Aug 2005 at 00:59.
Great, once that's uploaded, let me know the URL, and I'll post a news item in sshock2.com announcing it, if you don't mind. Also, I'll see if it's possible to mirror it there.
I'm particularly interested in the enhanced mode![]()
My site is also all yours for hosting/mirroring![]()
Download Link
Part 2 is being uploaded now, so that link may not work for an hour or so. Feel free to mirror it (and reintegrate the two parts of the download, too), but if you could download it from SBF rather than me uploading it it would be far better (timewise) for me.
Sweet! Thanks, Zygo!![]()
And double thanks for splitting the download!![]()
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Enchantermon
Cameras? What about cameras?
I assume this means the mod also controls the spawning that happens when you set off an alarm.Originally Posted by Koki
Enchantermon
What is perhaps more fun than having respawning is to add the PsiReaver scripts to all enemies. Then all enemies fade away when killed and remateralise where you killed them later. As there aren't any brains around for the them they should do this indefinatly!
(although when I tried to get this working they seemed to disapear for good after reapearing twice. But I didn't exhastivly experiment as I was doing something else at the time.)
Odd, I assumed that it meant that cameras are included in the no spawn category.Originally Posted by Enchantermon
What do you mean? Cameras don't just spawn in places.....they spawn monters when the alarms are set off.Originally Posted by Navyhacker006
Enchantermon
Yeah, if you go into each level using ShockEd, and on each ecology that you find, set the normal min,max, and random rates all to 0, and set the alarm rate to whatever you want when an alarm goes off.
I'm uploading the file right now at freylia, here. It's a single, 22Mb file.
Will be ready in a minute![]()
As much as I'm fundamentally opposed to this mod...
It would be neat to attach images of the "Combat Level" sliders from SS1 to each of these floating buttons.
Hey, that's a good idea. Zygoptera?Originally Posted by ZylonBane
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Enchantermon