Welcome to Through the Looking GlassOriginally created to follow Looking Glass Studios and their games, these days we are many things to different people. Whether you wish to discuss the games themselves and fan content, enjoy games inspired by the legacy of the game studio or just enjoy chatting about games or life in general - Welcome!
If this is any indication of the type of style and class we can expect from this new game, sign me up for the funny farm... because it's driving me nuts. :)
Now for a snippet!
GS: Can you tell us anything about the background story for the game? How will background elements from the previous Tribes or even the Starsiege games figure in?
CM: On the big timeline, Tribes: Vengeance takes place between the existing Tribes games, and Cyberstorm, about 300 to 500 years before Starsiege: Tribes. It fills in some background on how the tribes were formed. Tribes: Vengeance is definitely part of the ongoing Starsiege and Tribes timeline, and people who are familiar with that will be comfortable with this story; however, you won't need a Tribes history lesson to understand what is going on. It fits into the universe but doesn't require it.
Get the full press release and some images at Tribal War. Here's a taste:
BELLEVUE, WA (April 25, 2003) - Vivendi Universal Games today announced development of Tribes: Vengeance, the next installment in the world-renowned and award-winning Tribes videogame series. Due in late 2004 only for PCs, the game is being developed by Irrational Games, known for some of the game industry’s most respected and revered titles, including System Shock 2 and Freedom Force.Mmmm... Terra Nova. Muaha. Terrrraa noovaaaa... :)
“One of the goals for Tribes: Vengeance is to take single-player story telling to the next level,” said Philip O’Neil, VU Games’ SVP of Sales & Marketing. “We want to immerse the gamer in the story similar to the way a blockbuster film pulls you in. Our challenge to Irrational Games was to create a game that grabs hold of the player and never lets go, and they have risen to the task.”
Thanks for letting us know, Phil!
Game Designer wanted at Arkane Studios: We're looking for a Designer who's worked in the US or England and who would be willing to move to Lyon (France) and join Arkane Studios' team to work on our next game.I'd be the first to apply, but I have things I need to do before I uhm... move to France. :/
Required skills: communication, writing and level design (3D, using CSG editors). Script coding would be a plus. Please contact us by email at firstname.lastname@example.org
Toronto, Ontario, March 31, 2003 – DreamCatcher Games today announced a worldwide deal with Arkane Studios to publish Arx Fatalis for the Xbox™ video game system from Microsoft. Terms of the deal were not disclosed.I hope that this thing sell-sell-sells... I want an Arx 2!
Arx Fatalis is a first-person RPG, which plunges players into an amazingly complex fantasy-world of trolls, goblins and ‘Snake-women’. Creating weapons, solving puzzles and completing amazing quests, gamers become heroes as they battle in an evil world. Players will also need to master a unique real-time magic system to cast more than 50 different spells based on 20 different runes.
Arx Fatalis takes full advantage of the power of Xbox, utilizing the unique asset-caching tools for smoother play and the amazing processing power to support complex A.I. Arx Fatalis will also take advantage of Xbox’s superb Dolby-Digital Surround Sound and unique hard-drive.
“The signing of Arx Fatalis is a signal that DreamCatcher is serious about publishing great console games,” said Richard Wah Kan, CEO of DreamCatcher Interactive Inc. “The game has had great success on the PC, and we’re confident that we’ll have even more success on Xbox.”
“We’re very excited about developing Arx Fatalis for Xbox,” said Raphael Colantonio, CEO of Arkane Studios. “The console has great capabilities which will allow us to give gamers the best version of Arx Fatalis they could ever dream of!”
Arx Fatalis will ship to stores in Winter 2003 with a suggested retail price of $39.99 (USD). The ESRB rating has yet to be announced.
More info at their site!
Fresh from this year's Game Developers Conference comes a great piece of Thief III concept art.
The concept art by Frank Teran is featured as August on the 2003 IGDA calendar!
That URL again:click
Sounds like this guy's idea of JC Denton isn't very close to my idea of him... heh. I wonder how similar this movie JC will be to DX2's NPC JC. We'll have to see how it goes.