Equipping the Player

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by darkcosmos

Adding the Items

  1. View>Level Properties (or F6)
  2. Expand "Properties", then Right-click on it to choose "Add Property"
  3. Pick the "Default Inventory" properties from the list and highlight it on the right column, hit the "Add Property" button at the bottom of the window
  4. Back in the Level Properties window, hit "Add" button
  5. An item numbered [0] will be added, expand it and click on the space by "Item Name"
  6. Here you can type in the inventory item, let's say "GarrettBlackjack"
  7. Click by "Num" to type in the number of items, say "1" for the black jack, but for arrows and bombs and such you would put a higher number here
  8. Then, you can hit the "Add" button by the "Default Inventory" property time and add as many items as you want.


Inventory Item List

The Possible inventory items are listed in the Actor Browser. Here are the ones I found so far:

  • GarrettBlackjack
  • GarrettDagger
  • HealthPotion
  • BroadheadArrow
  • WaterArrow
  • FireArrow
  • MossArrow
  • NoisemakerArrow
  • FlashBomb
  • ExplosiveMine

etc...


Using Without the Editor (New Game Button)

Your Inventory will not show up outside of the editor but the above tutorial is enough for testing within T3Ed.

by ascottk, based on d'Spair's post

You need to edit the properties of the EnterMissionInfo actor in Entry.unr:

  1. Under Properties > EnterMissionInfo add property EnterMissionDefaultInventory
  2. Add any Inventory items for your first map (just like LevelInfo in your map)
  3. Close properties
  4. Build, Save, then File > Export Map For Game
  5. Play Level or Send to Xbox (assuming your FM map has been exported)
  6. ESC, Title Menu, then New Game. Now your inventory should show in the game.



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